(02-23-2019, 06:53 AM)R.P.Curator Wrote: ==================== Type: Server Crash Bug: I Snac-ed a NPC GB - Donau/Rheiland Military. Unintentionally. What i noticed:
- the server did not crash the instant the NPC got destroyed. It took 5 seconds for the server to lose connection - and i have no ping issues (my ping is constant 38, no loss, no lag)
- the NPC GB did not drop any loot - no fuel, no crew, no Sirius Credit Cargo - the only NPCs that have this behavior are the Nomad automatic spawns - Rabisu. All other NPCs when destroyed drop loot. ====================
Please specify which gunboat and the faction it belonged to. -Xalrok
Updated.
Issue occurred again - this time it was not me.
Date: 26.02.2019 Hour: 9:53 EET
Server became unresponsive for 5-10 seconds, then lost connection to it. In game there were no messages displayed on screen except the player departing messages.
Resubmitted bugs. The other threads got links. "Fixed" stamps can be used here. Should be enough.
(01-04-2019, 08:48 PM)xiphos Wrote:
(12-21-2018, 08:14 PM)xiphos Wrote: ==================== Type: Station Bar NPC's Bug: Planet Harris: Bar NPC's ====================
Planet Harris was captured by Gallia. The owner now is EFL Oil & Machinery. The NPC's in the Bar are still Bretonia Armed Forces & Planetform. Can be fixed.
"Renzu is mostly known for the successful "Anki" class freighter, and the popular "Wasupu" fighter. "
* The Wasupu was removed a while ago. Can be changed to Sutinga or Saishi. Or both.
==================== Type: Bar NPC's Bug: Saint-Quentin Space Colony: Bar NPC's ====================
* Saint-Quentin Space Colony in Picardy was captured by the Council. The NPC's in the Bar are still EFL Oil & Machinery, IDF Shipping, & Gallic Metal Service with their Bribes. And Missions against the Council, the Maquis & the Gallic Brigands. Can be fixed. Tested in Single player mode
==================== Type: Bar NPC's Bug: Haute-Seine Shipyard: Bar NPC's ====================
* Same as above: Haute-Seine Shipyard in Picardy was captured by the Council. The NPC's in the Bar are still EFL Oil & Machinery, IDF Shipping, & Gallic Metal Service with their Bribes. and Missions against the Council, the Maquis & the Gallic Brigands. Can be fixed. Tested in Single player mode.
(01-03-2019, 01:01 PM)xiphos Wrote: ==================== Type: Infocard + Bar NPC's Bug: Trafalgar Base: Gravity & Docking Info ====================
Trafalgar is dockable. And has Gravity i guess? And there are Junker NPC's in the Bar. The new owner, the Gallic Royal Navy, is not happy with this one i think. Can be fixed. Tested in Single player mode.
Dockable Trafalgar is not a bug. -Xalrok
Sorry. Bad explained. Or not at all. My bad. But now: Trafalgar's infocard says:
CLASS: Ramshackle
GRAVITY: None
DOCKING: No
AMENITIES: None
POPULATION: 127
Trafalgar is dockable. And has Gravity? Sorry for inconvenience
Fixed. -Xalrok
==================== Type: Bar NPC'S Bug: Valhalla Shipyard: Republican Bar NPC's. Battlecruiser Shounan-Tou: Corsairs NPC's & News Info ====================
Valhalla Shipyard, a Wild Base, has Republican NPC's. Is this intentional because of the infested Wild? Checked a few other Wild bases. Battlecruiser Trier has RM NPC's. Heaven's Gate KNF. If that's all intentional, just Battlecruiser Shounan-Tou (Tau-44) Bar NPC's should be fixed and changed to KNF or something. We have Corsair NPC's sitting there and the news are offering only Corsair Information. Tested in Single player mode.
The following should be the last Base Infocard bugs. Almost done with the Wiki Station pages:
==================== Type: Infocard Bug: Verdun Base: Le Thillot asteroid field Info ====================
" Maquis used a large asteroid in the central area of Le Thillot asteroid field to establish a secret base.
* The Le Thillot Asteroid Field is nearby, but Verdun Base is located in the Longwy Asteroid Field. Maybe a after the Lorraine layout rework? Can be fixed.
" Arnon Asteroid Field was discovered early during the exploration of Berry,..."
* That's the old Infocard of Berry. The Arnon Asteroid Field and Berry don't exist anymore. Can be fixed to something more Orkney like.
Fixed. -Xalrok
Looks like i was wrong about the Base Infocards. Found a few more bugs.
==================== Type: Infocard Bug: Yurasu Station, Sigma-59: Nebula Info ====================
" Erected deep within the Aniva Nebula in the utmost secrecy,... "
* SIgma-59 got a layout change. Yurasu was moved and now is located in the eastern part of the Koryu Cloud.
Fixed. -Xalrok
==================== Type: Infocard Bug: Minato Harbor: IKN info ====================
Last line in the Minato Harbor infocard:
"The lengthy supply lines to Coronado, combined with the necessity to avoid GRN controlled space, may force the Republic to deal with the Imperial Kusari Navy and rely heavily on local allies."
* Not sure if this one really needs to be changed, but the Imperial Kusari Navy is not a thing anymore. They are part of the Kusari Naval Forces now. Mabye the info should be changed to Kusari Naval Forces or to Kusari Empire
Edit: Well. Scratch that. The info can be removed completly because Tau-44 moved to another Area. Kusari has nothing to do with Tau-44 anymore
Fixed. -Xalrok
==================== Type: Infocard Bug: Bautzen Station: Bundschuh not mentioned ====================
Simply put. Bautzen Infocard has no information about the owner change from Kruger to Bundschuh. Could use a minor info about that event.
" However, the Mollys have automated mining platforms on the surface, although they only ever use the materials onboard the orbiting Belfast Production Facility for their shipbuilding projects, and the goods are virtually never sold to anyone outside of the Mollys.
* Belfast Production Facility is destroyed. The infocard should reflect this.
Fixed. -Xalrok
==================== Type: Infocard Bug: Planet Commercy, Lorraine: GMS info ====================
" An arid lifeless world with thin atmosphere. Gallic Mining Service has conducted research in order to find exploitable resource deposits, but only traces of valuable minerals have been found planetside."
* The name of the Faction is Gallic Metal Service. Not Gallic Mining Service. Can be fixed.
==================== Type: Effects / Equipment / Commodity Bug: Non vanilla ships (GBs and above) not dropping ammo and regens after dying ====================
I have noticed that certain ships (which were all caps) dont drop any cargo or ammunition when killed. I have tried suiciding my caps into the sun or the planet and I have noticed they keep their ammunition and regens in their hold after respawning, while the cargo and any unmounted equipment disappears. It doesnt drop in space, it just disappears, I have tried with it with other players close to me.
However, it only happens with ships that are Gunboats and above AND had their explosion sequence removed (in last patch I believe), while with Vanilla caps (they still have their explosion sequence left, but they dont fall appart in pieces anymore) it doesnt. Any ammo and cargo Vanilla ships have onboard gets dropped in space after they die, as it should.
So, basically, any ship that is GB or above and instantly explodes after losing all their HP and above gets to keep their ammunition and regens after respawning.
I have tested it with several ships.
Vanilla ships (they drop everything when killed):
Osiris, Bretonia Battleship, Rheinland Gunboat
Non vanilla ships (they instantly explode and dont drop anything, and also keep any regens and ammo after respawning):
Legate, Murmillo, Corvo, Tridente
I have tried a few transports (Albatross, IMG Battletransport, Kusari Train) and a Passenger Liner, and all of them drop both cargo and ammo/regens, as they should, so pretty sure it doesnt affect transport class, only non-Vanilla GBs and larger. I didnt come across any exceptions yet.
This might need some more testing, but so far this is the data I have gathered.
==================== Type:Commodity (POB Base Upgrade) (choose one) Bug: We've received our Blue Print for Platinum Incorporated [*USI*] base in Alberta, but it seems as though in a previous administration someone has deleted the Core Module to upgrade from Core 4 to Core 5, so it states upgrade unavailable. ====================
==================== Type: Ship Stats / Equipment Bug: Osprey underscaled, pilot missing, guns incorrectly assigned in asymmetrical orientation, Mine and CM hardpoints incorrectly oriented/placed. ====================
As shown here. Mine hardpoint is rolled 90 degrees right from center and level. Top left hardpoint is assigned to the wrong class weapon, with the 4th class 9 gun being assigned to top center. Ship is much smaller than intended, causing clipping of assets.
(03-03-2019, 12:42 AM)Mark_Brown Wrote: ==================== Type:Commodity (POB Base Upgrade) (choose one) Bug: We've received our Blue Print for Platinum Incorporated [*USI*] base in Alberta, but it seems as though in a previous administration someone has deleted the Core Module to upgrade from Core 4 to Core 5, so it states upgrade unavailable. ====================
This is because going from Core 4 to Core 5 was not done using the standard upgrade.
PS: Please stop blaming the previous Administration for everything. We get it, we were the Spawn of the Devil.
This is now a New Server, New Team in charge and anything that happens is now up to them. They can change/do whatever they want.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person