Having considered some ooRP and inRP developments, we have come to understanding with the membership to disband the faction. The faction is being dissolved rather than me just stepping down and nobody was really interested in stepping up as 1IC. So instead of staying semi-dead like a lot of OF before us, we decided to go with grace. As noone wanted to get the 1IC, the issues I will address are partially personal due to faction losing its effective structure with my stepping down. There are 3 main reasons for the disbandment, as I see it:
1. ooRP our recent activity was rather tedious and boring. Even finding miners was a trouble. I myself rarely logged due to sheer lack of interest combined with iRL stuff like writing the Thesis. Some of our fellow members also had to quit disco due to iRL stuff or just becoming bored of disco. Instead of preserving faction on life-support, which is a tedious burned, IMHO, we just go.
2. inRP developments. Recently there was a discussion if we represent the OC well. Both sides had their arguments well presented. Recently, I chatted in discord with some good veteran players who said the most important thesis: fun > everything else. For me fun was in geopolitical RP and logic behind it was the most crucial part. As I was pointed our, Disco is far from geopolitical simulator and I do realise it: the logic behind most political moves in here is so flawed that even the small fun that I had from geopolitical RP is a small gain from all cognitive dissonance I am having here, like a nation of Crayter with 10 million population maximum can support a fleet the size of 500 million Malta or Crete, and moreover, steamrolling Gallia. In no real wargame that I had to do for my geopolitical class that would be possible, given disco ignores most high-browed speculations about real space warfare.
Yet gain, the part of the problem is me looking at it too seriously. Fun > everything else. So I came to understanding that my attempts at finding geopolitical logic for inRP Malta's position come at odds with people's gameplay who want OC being more vanilla-style pirates, able to shoot almost anything. Me being barely active in the game itself, I find my RP being obstacle to the OC playerbase, even QC members. Hence, instead of trying to align to a position that is not logical to me and not enjoy it, I would just let the people have it the way the want. I sincerely wish that Malta does not lose its activity.
3. Slow development. QC has requested commodity as a faction perk quite a few months ago. No news, no reply, although it was crucial to our RP plans. ID was requested quite late, but still no news about it. OC's point of view on the Gallic War, and our proposals to contribute to it (even at a cost of losing assets) was met with decline. Overall, the dev team was strongly against Malta doing what it was doing. Hence, there was no hopes for any developments in our small corner of space. I understand that the dev team has their view on developingthings, and I respect that. But it doesn't mean that the playerbase will like it and keep rolling with it. Hence, i use the rule of the tree: "we are not a tree, we have two legs, so we just walk away". I don't want to interrupt the grandeur plans of the dev team for the mod with our small inRP ambitions. Sometimes people say that people should enjoy casual RP like chit-chats near FP11 or something, not the political campaigns to change the agenda of the whole faction. Perhaps, but those chit-chats are very mundane, trivial, boring, and predictable for me and I stopped doing that kind of RP almost immediately.
I totally respect the dev team that does not owe anything to the community and am grateful for them to sustain Disco as it is. It is really impressive work without any remuneration, and, probably, stress given all the drama revolving around it. So we cannot really demand anything from devs. However, the current pace of respond to OF questions the very nature of necessity of OF. The perks are laughable, if any (you have to wait like Hatiko to get them), while expectations both from the playerbase and from the devs are rather high. IMHO, much more can be achieved as an unofficial group. For OFs to have sense, the system of priviliges is to be reworked, otherwise I see absolutely zero point in becoming OF except for some unorthodox gameplay that requires special ID.
This being said, I thank the community for the fun that I and my fellow faction members have had for the time lasting. It was a nice fly. Perhaps, I will try flying with some ex-members as an indie and should I find that it is stil linteresting, maybe make a small unofficial players group just to have fun from time to time without responsibilities of being an Of.
Today, I am proud to present to you the reestablishment notice of QC|. This thread is kept for historical reasons, and is obsolete. You can find it here.
That's sad to hear. Your points are valid especially the perk requests problems. I'm sorry that happened to you but it's all to common with the staff. Take care.
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
I'm surprised to be honest, but at the same time I understand the points made. Trying to do your own thing, especially with the OCs as a base faction, isn't easy to do as an OF, and there will always be people who criticize your faction for straying from what the OCs have been in vanilla. Still, even if the inRP got tense between QC| and *MR|, I did enjoy the whole political civil in-fighting that we had. Gave me the motivation to keep trying to make the RoM a thing, and ultimately QC| worked really nicely as a pseudo-leadership for Malta.
Best of luck out there. I'll sure remember the QC| for all the fun RP I had the pleasure of doing with you guys.
You can pretty much justify disbanding just about every faction with the points you made. The game is stuck in limbo and everyone is suffering. You'd honestly be better holding onto officialdom for the time being imo.
There has always been an annoying issue with some not playing their faction's role correctly, though, indeed. My character is in charge of the Stirling Fleet and I RP it as a crap-tier fleet, because that's what it is, the worst Bretonia has, but meanwhile there's some faction leaders of smaller official factions who think they can fight entire Sirius and win. I believe one gets the best experience from Discovery when looking at it as a book through which one's character walks, rather than some weird game of chess where everyone strives for the betterment of their personal, ooRP goals. The defeat of a character is not the defeat of their player and the same goes for victory. It is a good chance for the character to react and develop, though, and that's what makes it interesting.