Black Smoke. I dont understand??? Like instead of a constructive idea, the way a player with your responsibility should provide, you sound like someone who flew straight, got SNAC'ed 100 times, and now your on a personal vedetta against bombers. SNAC'ing fighters was out of th reach for 88% of bomber pilots, and the rest 12 % spend months even years acuiring the skill. But thats beside the point. A cruiser can insta a bomber 100% easier than a bomber could ever insta a VHF. EVER. You seem to invest in and defend caps A LOT. doesnt seem fair to me, you view i mean.
So there is one guy, ONE!!!(Durandal) that can fend of some inexperianced fighters, and you base your opinion that scatters are still OP and very useful with their massive range ( ONE HUNDRED AND FIFTY) meters, and their scattering abillitiy, with one persons ability in mind?
Ok, lemme ask you this. You strap your bomber with 4 scatters ok, and you have SNAC a nuke and a CD. Any ideas how to effectivly deshield, ummm idk anyone????
And you also say that mine trapping is a very effective method against fighters. Well, in this scenario i think that an equally good VHF mine trapper has a lot more chance to kill a bomber, dont yoou think??
Another remark, " Bombers are literally as fast as fighters " ( i have a blink blink expression on my face right now) Ummm, in what universe?? Not Discovery i can asure you of that. Bombers are a lot slower than most VHF's, Templar to be an exception.
Now Smoke, im NOT saying make BOMBERS A KILLING MACHINE AGAINST VHF'S. God sake, for crying out loud, sweet marry mother of Jesus. You have a serious responsibility towards this community, please for the love of...(another series of gods and deities) strat acting like it and make constructive suggestion.
What im saying is, ok you dont like the idea about scattergun 450 range, speed 650, 600/300 dmg?? ok lets move on.
Bombers have 2 efficient weapons, EMP and Render Energy cannon yes? Ok lets make a third out of a scattergun, a middle ground between EMP and Render.
Just an idea, a stat to be considered. Out of the blue. ( with some simple math in mind )
Now Reaves, thank you for leading peeps in a more constructive way, im not for the SNAC being as it was, although no it wasnt OP( 10% of great SNAC'ers to be excuded from this statement). Snac should have scalling damage buffed from
Hull damage: 18k to 21k
Shield damage: 9k to 10.5k
With this you still INSTA VHF's, so they will pose a problem, but dude if you somehow manage to hit a HF or a LF, you fraking deserve a kill, and cheers, and a monument, a statue and a...( ok might have overdone it a bit , xxd)
But you understand what i mean.
So make a new weapon, delete scaterguns or dont and rebalance them, make a unique CODE for bombers only acuirable via loads of Sci Data. Idk, whatever you do, but dont leave them with a mine trapping as an only and 1 option versus VHF, because thats what they currently are. Plus they get shredded by SOLARIS, LM( pfff this one is EZ PZ and too often), chainfiring Charons even feck them ffs
I eagerly await CONSTRUCTIVE ideas, like most of you, someone just needs to start.
Yea let's just ignore how useful bombers are for handling large groups of caps, you literally fly RHA into RM cap spam and then try to tell me bombers are useless when we both have seen their use.
I don't know where you manage to get it that I think scatters are OP as they are. They were OP, with their old stats. Also me pointing out Durandal can still use scatter guns in a 1v1 doesn't mean he's the only one that can, he's just about the only one that tries. Bombers are slower in turn rate but not in thrust. Meaning it can keep up with a fighter in a chase scenario easily. I think you're missing out the part where the range of scatters cannot be increased because they have proven to be too good when shooting at a running snub. A bomber has the ability to hurt a fighter because it still has things like maxims and energy cannons for hull and EMPs for shield, it also has hellfires which while not reliable if you get close enough they can do the job. The only problem with taking things that can damage a fighter would be lowering your abilities to damage capital ships. Cruisers while they do still have their insta capability with the LM, are much slower than bombers, meaning it has to get a pulse and LM in the space of a second, and the bomber has to get rather close too.
Quote:There's a better ship for every single task.
This is just lie. Bombers best class to fight caps stacks. Learning and coordinating bomber wing to roll over caps much faster, easier and cheaper than learning and coordinating cruisers/battlecruisers pack for same. And ASURAS+SNAC bombers wing can remove any caps formation with same performance for each, while for cruisers/bcrs/caps things very depend from enemy fleet composition and their own setup. (well, with exception of amassing 5 and more BCrs. Btw, bombers also most effective way to kill cancer like this.)
Quote:SNAC'ing fighters was out of th reach for 88% of bomber pilots, and the rest 12 % spend months even years acuiring the skill.
Out of reach for 88%? That why we have everybody who bothered to snac things, snacing thing? Afaik speed method to learn snac throwing took maximum month.
Quote:A cruiser can insta a bomber 100% easier than a bomber could ever insta a VHF. EVER.
Yes, this is why even i'm sometimes snac'd people, and never insta'd people by cruiser without codes. This is why we had like half server capable throw snac, everybody moving on light bombers, and killing people by snac after month training, and only 3-4 men consistently making LM instakill.
Are you played this game last year-two?
I agree that now small ganks havent versality, but what was before it was just all balanced around SNAC meta. Was same class killing just from another side. Why fly fighter if bomber can do everything?
bomber scatterguns currently shit on the average and above-average fighter pilot attempting to duel bombers that are either hard to hit (pancakes, flying wings) or are just small in general. theyre the equivalent of a shotgun in first person shooters, useless past point blank, and will annihilate anyone trying to pass, joust, or box a bomber
i say just leave it where it is, while tweaking the existing bomber weaponry. In fact I might do some lazy man balancing later
(11-29-2019, 06:02 PM)Saronsen Wrote: bomber scatterguns currently shit on the average and above-average fighter pilot attempting to duel bombers that are either hard to hit (pancakes, flying wings) or are just small in general. theyre the equivalent of a shotgun in first person shooters, useless past point blank, and will annihilate anyone trying to pass, joust, or box a bomber
i say just leave it where it is, while tweaking the existing bomber weaponry. In fact I might do some lazy man balancing later
(11-29-2019, 05:36 PM)Black Smoke Wrote: Yea let's just ignore how useful bombers are for handling large groups of caps, you literally fly RHA into RM cap spam and then try to tell me bombers are useless when we both have seen their use.
You are literally bringing up an example of the most skilled faction on the server atm to justify that bombers are useful? Maybe you will nerf Odin/buff wraith basing on RHA win ratio as well? That must be a real desperation out there. But I think you buffed Templar on similar basis so I guess that's legit way of doing things.
Also lol yes, I guess using hellfires and energy cannons against snubs 24/7 could be one of the hell's hardest punihments.
(11-29-2019, 06:23 PM)Sicicega Wrote: You are literally bringing up an example of the most skilled faction on the server atm to justify that bombers are useful?
WO WO WO HOLD UP.
Are you saying we sho- What.
EXCUSE ME *snaps fingers* If we balance around the average majority than balance will never be achieved as there will always be exceptional pilots. If you did that then the snub aces would only become even more unkillable as the gap widens.
We should VERY MUCH SO balance around the best of the best to achieve the best form of balance.
Just because a bad player flies a good ship and dies to a good player in a bad ship doesn't mean the bad ship is good and the good ship is bad.
He is right to use the most skilled players/player base in the game as an example of ships and their performance/potential.
Example: Just because Durandal beat y'all with Scatters doesn't mean you can't learn how to use those same scatters and achieve the same result. Cos in killing people with scatters he proved they're still useful even if no one uses them.
I might've misinterpreted what you said but what I quoted just triggered me lmao.
Edit: I should've used a Holy Smokes pun since you said that in response to Black Smoke.
I brought up RHA because it's the most recent fight that you can relate to, having been there. The outcome would have been the same if it wasn't RHA. As for Templar I'm like 99% sure that was before I became a dev, and I had nothing with it.
If you are going to fight snubs 24/7 then you should use a fighter, not a bomber.
Justin and I already debunked the whole thing. I beat him with scatters and vice versa when I fought him on a vhf. The conclusion is that they’re purely dueling material and not meant for a chase. Would I prefer to see them at 400 range for anti cap purposes, yes. But I really dont care. The REAL issue I’ve seen with bombers that I already addressed to justin is the flawed CD arc.