(02-16-2020, 04:45 PM)Skorak Wrote: No nanobots = Improves player interaction and pvp fights
Nanobots = Improve cap missions
The decision was fairly simple here really. I'd personally love to have them removed from further big vessels and leave them for small craft only.
I agree that nanobot-feeding is frustrating - and next to impossible to detect and prosecute. I don't approve of it at all. I can see the problem from the fighter pilot's point of view.
You state that the current situation improves player interaction. It may do that, but it does at the expense of cap pilots, thus this "improvement" is a one-way street.
A reminder to those who complain about capship usage in general - without them this server wouldn't exist (or it would be much smaller than it is currently).
To each his or her own.
P.S. Sure, I'd be up with taking nanobots from all the vessel classes with the exception of fighters, just to see how it pans out.
(02-16-2020, 05:20 PM)Thunderer Wrote: Let's remove nanobots from fighters and remove the SNAC plugin )))
Now, thats an idea.
Wuldnt that be nice , then snub "aces" wont be able to fast kill novices,pick all their bits and esentialy wont be invincible in group fights ?
Maybe then wuld be less toxic and angry posts in forum and more novices in game ?
But what do i know, just keep on flying boys and dont wory abaut a thing, we dont sinking...