Buff transports cargo or buff loot price or rework smuggling.
Only nerf GB missions slightly.
only have GB+ Missions around warzones.
Pirates are bloody boring to play as, the little RP they get and do is trash and really don't last long.
Trading is boring and mostly AFK and shouldn't take priority.
Pirates are more fun going back to their factions and fighting other military forces and things which fire back. There's weight and consequence there. It's more interesting to have an inrp talk about some war or independence than it is to say a few lines and either get 15 mil or a blue on some random meaningless name.
(06-15-2020, 01:41 PM)Relation-Ship Wrote: It still takes ***** of hours and hashtag nolife for a newcomer to make money for shiny stuff they want
Believe me
My friends haven't seen me much at all last 2 months :]
Not sure what inflated economy you're talking about - it must have been awful for new guys before if it was worse
Okay, let's do some math then.
Iirc the Sunburst is the starter ship, if not for every restart, then for at least one, beginner, miner, house civilian, idk which. In case neither, it's still just $300k, cheapest in its category. Rolling on normal 2.5 CSU routes with its 540 cargo means $1350 C/s, $4.86m C/h, so its price comes back in roughly 16 minutes, rest is profit you can spend on equipment and guns, later on bigger ships. Armor is pretty standard equipment, costs $5.25m, takes 65 minutes of trading, and when mounted it reduces profit to $4.68m C/h.
Mammoth costs $10.1m, requiring 2 hours 10 minutes of trading, increases your hold to 2200, your profit to $19.8m C/h, returns its cost in just a bit over 30 minutes. With your armor upgrade mounted the profit is still $19.62m C/h.
Serenity costs $39.1m, requiring 2 hours of trading, increases your cargo hold to 3600, your profit to $32.4m C/h, returns its cost in 80 minutes. The more hardcores go for a CAU8 (4.0x) armor for transports, but I'd say for casuals a HAU4 (3.0x) would do just fine, that one costs $48m, takes 1.5 hours of trading, and when mounted it reduces profit to $30.87m C/h.
Bison costs 108.6m, requiring 3.5 hours of trading, increases your cargo hold to 4300, your profit to 38.7m C/h, returns its cost in 2.8 hours. Mounting HAU4 reduces profit to 37.17m C/h.
Mastodon costs 150.6m, requiring 4 hours of trading, increases your cargo hold to 5000, your profit to 45m C/h, returns its cost in less than 3.5 hours. Mounting HAU4 reduces profit to 43.47 C/h.
From start to flying an 5ker in 13.25 hours, implying the purchase of only the ships and the armor, no hostile encounters on the way, but also that you aren't hauling contraband, ore, or event cargo, nor are taking a loan. Skipping the Bison step could even cut the time down to 11 hours 38 minutes. Taking a $215m loan can instantly get you a HAU4 Mastodon with $16.4m extra cash for other equipment, and can return the loan in 5 hours with normal trading, less than 2.5 hours with the $100m C/h profits people keep mentioning regarding ore trading.
So I've no clue what you've been doing for 2 months, but it doesn't really sound like "hashtag nolife", when you can max your profits with actual nolife trading in a day or two.
Well - just delete all characters and start from sunburst like I did if it's that easy
Or just ask anyone else who started out recently - the comments in here speak for themselves I think
Btw one heavy BS with MK8, JD, cloak costs 2.3 billion
That's without survey module and sci data guns. That's a lot of hours for someone starting out from sunburst. Hours of PURE GRINDING WITHOUT STOPPING FOR ROLEPLAY that get damn boring at times.
And I got a lot of help from e.g. Darky in convoys, an admin helping with coords for free etc. other people might not get that.
Nerfing gunboats, buffing trading wouldn't break the economy or anything.
Missions are actually more enjoyable and profitable now, so I hope they would remain as is. An interesting mode of cash generation in addition to trading.
Ore trade rerouting was, subjectively speaking, a buzzkill. Cut two systems off the current routes - without decreasing ore selling prices - and the risk-reward factor would make for a more meaningful option of earning creds.
More trading events would be welcome - an event for as many factions as possible.
(06-15-2020, 03:46 PM)Relation-Ship Wrote: Btw one heavy BS with MK8, JD, cloak costs 2.3 billion
That's without survey module and sci data guns. That's a lot of hours for someone starting out from sunburst. Hours of PURE GRINDING WITHOUT STOPPING FOR ROLEPLAY that get damn boring at times.
I have been here 9 years and only have 4 Battleships, 1 has CAUVIII, none have Cloaks/JD/Survey Modules/Docking Modules/Science Data Guns.
You don't need most of that to play the Game.
My experience with on-line Games only consists of this, so I may have this wrong, but I don't suppose a lot of the Games you play on-line actually let you have all the same equipment/skills etc, 5 minutes after you start playing it, as the person who has built up experience/credits etc over years of playing it.
And as a pure novice in flying Caps, I can still make 14 million every 10 minutes doing missions (I don't even use my 2 heavy weapons, H Mortars).
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Honestly, anti-GB missions are only “op” because the rewards from GBs are just too high. They went from 100k in Cards to 600k per explosion. Cruisers and battleships remained the same in terms of profitability until kaz jacked the profitability for cruisers up, presumably as a test, and brought Battleships back into line with how profitable they were before.
Dropping profits for GBs to around 300k should fix the problem and encourage players in heavy caps to try and pick on ships their own size.
Posts: 3,315
Threads: 103
Joined: May 2012
Staff roles: Balance Dev
I think rewarding players for "punching above their weight" shipclass-wise might also be a good idea. I.e. VHFs killing Gunboats could get a very respectable sum but BS' doing the same would not.
Hard to do with mixed groups I guess if you had a BS knocking them to 5% for a VHF to finish them off. Might have to base it on "highest shipclass in the group" or something.
(06-15-2020, 03:46 PM)Relation-Ship Wrote: Well - just delete all characters and start from sunburst like I did if it's that easy
Why? To prove my point just for you? If math, logic and reason cannot convince you, hardly anything can.
(06-15-2020, 03:46 PM)Relation-Ship Wrote: Or just ask anyone else who started out recently - the comments in here speak for themselves I think
If I'd ever get more details out of any of those stories besides "trading is boring and hard and etc", that'd only help me point out what each dude could do better.
(06-15-2020, 03:46 PM)Relation-Ship Wrote: Btw one heavy BS with MK8, JD, cloak costs 2.3 billion
That's without survey module and sci data guns. That's a lot of hours for someone starting out from sunburst. Hours of PURE GRINDING WITHOUT STOPPING FOR ROLEPLAY that get damn boring at times.
53 hours from getting the Mastodon if you follow the example I posted earlier. Daily 4 hours of grinding can get you there in 2 weeks, an even more comfortable 2 hours/day means less than a month. Still not 2. Only 23 hours, if you trade ore. That's in exchange for having fun with that beast for months, if not years, while you only have to replenish ammo and fuel. The ship stays, the armor stays, JD stays, the cloak stays, you have to buy all these only once. If you really have to, after all it's not a necessity, just an option.
I really need to start messing with the NPC AI and see what I can do to make them anything but pushovers. I've tried the hardest snub missions I could find that only spawned snubs with strong guns strong shield strong armor etc and every single time I left the battle with full nanobots. You do them in groups and any potential difficulty immediately drops to zero; may aswell be shooting the radiant NPCs without any real equipment. Them regening and shield batting is just annoying.
I still remember that one time I managed to make NPCs in the vanilla campaign do an early turn every once in a while and pretend they knew what they were doing. That was fun.
Also I agree, they pay way too much money. They need to pay a substantial amount, but not so much that it completely breaks the economy (further). This is coming from someone who has a bank that is constantly under 20 million so it's saying something.
(06-15-2020, 03:46 PM)Relation-Ship Wrote: Btw one heavy BS with MK8, JD, cloak costs 2.3 billion
That's without survey module and sci data guns. That's a lot of hours for someone starting out from sunburst. Hours of PURE GRINDING WITHOUT STOPPING FOR ROLEPLAY that get damn boring at times.
I have been here 9 years and only have 4 Battleships, 1 has CAUVIII, none have Cloaks/JD/Survey Modules/Docking Modules/Science Data Guns.
You don't need most of that to play the Game.
My experience with on-line Games only consists of this, so I may have this wrong, but I don't suppose a lot of the Games you play on-line actually let you have all the same equipment/skills etc, 5 minutes after you start playing it, as the person who has built up experience/credits etc over years of playing it.
And as a pure novice in flying Caps, I can still make 14 million every 10 minutes doing missions (I don't even use my 2 heavy weapons, H Mortars).
My point is, it takes a long time now, it's not a "broken economy" you actually have to work hard and make choices for what ships you have and buy.
And buffing trading slightly won't break it while leaving missions the way they are, and just tweaking the gunboat payouts