(04-01-2021, 09:51 AM)Saronsen Wrote: this combined with their regens allowed them to 1v1 cap 8 heavy gunboats with ease
Yah, that's the reason why they were rebalanced, I guess. They could do such a tricks. But not now. That's why I think it wouldn't be bad to bring bomber heavy slots back.
(04-01-2021, 10:00 AM)Groshyr Wrote: One cancer could fight another. Ironic
gunboats are beaten by every ship in the game, and easily.
getting a friend to log a fighter/bomber to 2v1 away a gunboat is easy
That is true ... is like crusiers, they have pathetic armor against a battlecrusier (they could need a bit buff on it) they are supposed to be more agile (some of them have impulse of 70/80 and thrust at 120/130) but, a Battlecruiser have a impulse of 80-90 and Thrust it at 120~ .... so what is the reason of this destroyers? ) ShF where the same, is okay to buff them a bit, disable the bomber guns and slots, but keep them as they were, some kind of "Super"/Hybrid Bomber ... because of their size they make absolutly no sense to nerf them more than his weapons ...
since that is why named "Super" and yep, gunboats are a joke a lot of times, supposed to beat other fighters but you only need 2 fighters, or some brave pilots (i knew some LH guys) who take down liberty gunboat squads by themselves ... in a VHF ...
and they were 2 gunboats and 4 fighters ... i know they are NPC's but the amount of gunrails there were fun to watch, as was able to disarm every ship in that place ...
this nerf were absolutly bad ...
there are more and lot to fix in disco and you get against a something "hybrid" that bad ....
hope they return as they were in the past ... without bomber equipment of course ...
(04-01-2021, 10:00 AM)Groshyr Wrote: One cancer could fight another. Ironic
gunboats are beaten by every ship in the game, and easily.
getting a friend to log a fighter/bomber to 2v1 away a gunboat is easy
That is true ... is like crusiers, they have pathetic armor against a battlecrusier (they could need a bit buff on it) they are supposed to be more agile (some of them have impulse of 70/80 and thrust at 120/130) but, a Battlecruiser have a impulse of 80-90 and Thrust it at 120~ .... so what is the reason of this destroyers? ) ShF where the same, is okay to buff them a bit, disable the bomber guns and slots, but keep them as they were, some kind of "Super"/Hybrid Bomber ... because of their size they make absolutly no sense to nerf them more than his weapons ...
since that is why named "Super" and yep, gunboats are a joke a lot of times, supposed to beat other fighters but you only need 2 fighters, or some brave pilots (i knew some LH guys) who take down liberty gunboat squads by themselves ... in a VHF ...
and they were 2 gunboats and 4 fighters ... i know they are NPC's but the amount of gunrails there were fun to watch, as was able to disarm every ship in that place ...
this nerf were absolutly bad ...
there are more and lot to fix in disco and you get against a something "hybrid" that bad ....
hope they return as they were in the past ... without bomber equipment of course ...
(03-26-2021, 01:39 AM)Deluxe Wrote: Why got the SHF a heavy nerf in the last update? It was a nice ship, especially if you were flying alone - some kind of bomber/fighter hybrid. You were able to get a trader down and still competeable against snubs. But it wasnt too good in any of these roles to be somewhere near OP.
It might be still a hybrid between bomber/fighter but now in a bad way: slow and low firepower - nearly useless now.
This does not include any demand to rechange it, as I know that would be kinda like fight against windmills - so just for my curiosity.
Sup, been flying the Werewolf since before it was pilot-nerfed twice prior to the recent rework of SHFs as a whole. SHFs were stronger than gunships, had the capabilities of bombers, and were faster than many fighters, while having the armor of cau8 freighters as well as their powercores, along with the ability to mount codes and fighter class weaponry.
The reason Gunships and Bombers do not have fighter class weaponry is because those weapons are not balanced for upwards of 2350+ powercore regen, in other words, it was out the wazoo broken as hell because you could permafire weapons designed for burst damage, indefinitely, retaining burst level damage output for more than 10 seconds which as you would imagine shreds literally anything it touches. In addition to those powercores they also moved just as fast as many fighters due to their ancient design philosophy that had nothing to do with balance in any way, so they could maneuver on par with fighters, while being superior to fighters in every single way aside from size, and the size difference alone does not make their previous designs balanced, as again, they had superior powercores and weaponry to go with that size.
I dunk all over fighters in my chaingun bombers, and can still rip apart transports, and I can still do that on my SHF, the Werewolf being one of, if not THE lightest SHF, I have no issue whatsoever killing transports, it just takes a lot longer and encourages me to fly with someone, and or bring a heavier ship. They are essentially the butch version of fighters now, fighters typically can't kill a transport by themselves and the balance philosophy of current day is that they shouldn't be able to. You certainly can, it just takes an hour or so.
If you skipped the wall of text overhead the short answer is they didn't want SHFs being able to do everything other classes could do without any drawbacks, they were overloaded. If you don't think so, your head isn't screwed on properly and you're probably upset that you can't get away with slapping everything without consequence.
(04-01-2021, 08:49 AM)Save My Soul Wrote: Hellfire Pods were damn good on SHFs, which cannot be said about bombers, eh.
I dunno about you, but I snub pvp with hellfires on bombers. Literally all you have to do is get them to either joust you, or run away from you, and you just melt them to a fine mist.