Like I told you, over last few years the issue wasn't Navy boards in Liberty, but unlawful bounty boards where people stomped on new players and PvP noobs so hard the boards were closed and entire factions removed from being claimed by unlawfuls.
And want to talk about RP? Well it would be lone Rogues and Lane hackers, flying into the open next to Naval bases and attacking Navy - which would almost never happen in RP either.
If you want to make some sort of reform of blanket bounty and rewards boards it would have to apply to all factions or none at all. If you are suggesting blanket rewards and bounty boards should be removed for certain groups then really in any practical effect you are suggesting they should be abolished altogether.
(09-30-2021, 01:41 PM)Relation-Ship Wrote: If you want to make some sort of reform of blanket bounty and rewards boards it would have to apply to all factions or none at all.
Yes, of course. Again, I have no problem with blanket bounties on proper bounty boards with registered hunters, they facilitate that sort of playstyle.
It's the internal rewards boards that push all faction players into that playstyle at all times, where murder is the only thing ever on the menu and there's no lower standard.* Upping standards would lead to a bit of slack for newer players, and I think that would be a good thing for the overall popularity of the mod. It will also give experienced players a more diverse variety of encounters with hostiles that doesn't necessarily have to end in a fight. That's positive too.
I'm not asking for a big reform or major change, I'm simply suggesting that factions apply much higher standards for their own internal killboards, or that they perhaps consider scrapping them. That's all. A friendly suggestion which in my view is really quite reasonable.
*Some of the internal boards do have very high standards, mind
(09-30-2021, 02:08 PM)Lucas Wrote: One would think that playing a Navy character in an arcade shooter means that you shoot the enemies that pop up on your screen
It doesn't take a genius to figure out that there won't always be players for you to point and shoot at if their experiences within the game are miserable.
Blatant murder used to be mostly reserved for Freelancers and Bounty Hunters, where law-enforcement dealt with enforcing the law, and Naval players primarly dealt with war and naval roleplay. Now everyone's a contract killer, just with different skins, and that affects how the game plays.
Nvm, I feel like I'm hitting the Disco wall here. It's a friendly suggestion, take it or leave it.
You're suggesting to limit something that makes people log to a group of ID's that can already pretty much shoot everything everywhere, I don't think that'll save discovery or help with activity in any way. What needs to happen is making sure that fights are fun for both sides, everyone should feel like they accomplished something and didn't just die for nothing during a fight, but people aren't willing to drop their ego and give a blue every now and then, instead they cloak and run and dock the second they can
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I think that most difficult about PvP on Disco isn't dying itself, but dying without actually doing anything at all, which happens mostly in snubs rather than caps (if it isn't a complete overgank).
It feels much better when I die and I can see things like 'Yes, I died, but target is left only with 20% hull, finish it off'.
As for docking/cloaking - if player does not like interacting with certain player(s)/group/faction(s) because it's boring in his/her opinion, you can't blame them for not engaging if it will mean being stuck in something they don't like.
In all RP communities, and especially a small ones like this, you usually find unwritten rules for making other player's experiences interesting so they will look forward to logging into the game and interacting with you.
(09-30-2021, 02:36 PM)Erremnart Wrote: I think that most difficult about PvP on Disco isn't dying itself, but dying without actually doing anything at all, which happens mostly in snubs rather than caps (if it isn't a complete overgank).
It feels much better when I die and I can see things like 'Yes, I died, but target is left only with 20% hull, finish it off'.
As for docking/cloaking - if player does not like interacting with certain player(s)/group/faction(s) because it's boring in his/her opinion, you can't blame them for not engaging if it will mean being stuck in something they don't like.
In all RP communities, and especially a small ones like this, you usually find unwritten rules for making other player's experiences interesting so they will look forward to logging into the game and interacting with you.
Why do you think I love Novas
I dont do conn yet have a small chance at taking someone down with me, even 1v6 etc.
Same with rewards boards - as long as you feel like you have a chance at a blue you can fly into lost fights where you die every time. I must be the top3 earner in disco since I am here from rewards/bounty boards yet I suck .
It's because for every kill I die -2-3 times on average
(09-30-2021, 02:36 PM)Erremnart Wrote: I think that most difficult about PvP on Disco isn't dying itself, but dying without actually doing anything at all, which happens mostly in snubs rather than caps (if it isn't a complete overgank).
It feels much better when I die and I can see things like 'Yes, I died, but target is left only with 20% hull, finish it off'.
As for docking/cloaking - if player does not like interacting with certain player(s)/group/faction(s) because it's boring in his/her opinion, you can't blame them for not engaging if it will mean being stuck in something they don't like.
In all RP communities, and especially a small ones like this, you usually find unwritten rules for making other player's experiences interesting so they will look forward to logging into the game and interacting with you.
Why do you think I love Novas
I dont do conn yet have a small chance at taking someone down with me, even 1v6 etc.
Same with rewards boards - as long as you feel like you have a chance at a blue you can fly into lost fights where you die every time. I must be the top3 earner in disco since I am here from rewards/bounty boards yet I suck .
It's because for every kill I die -2-3 times on average
Abusing the rules is anything but fine for this server. Reminder that the whole "lol i escaped in a pod))))" thing should be considered metagaming.