(07-11-2023, 07:06 PM)Couden Wrote: I hate when BoP syndrome is trying to tell that you are ""OORP" hater and trying to get as much attention that yells for the whole community as a victim and the whole game is dommed and etc, but no, you have to either accept you're lost your pob and you can put another tamogochi or take a break and play something else. There should be a sign when you put a pob with "If you place this pob you accept that it might be destroyed" or something. BTW placing POB is OORP too,
I've noticed that the people who complain about being accused of Out of Roleplay attacks are typically the ones who engage in it as often as possible.
The event that that's still fresh in our minds is the base in Omega 11 that you and the hessian players coordinated to appear that you were the back up and not the instigators of. There have been few strikes against a player base that falls under any resemblance of rules of engagement against a player or well established roleplay. You just see a base, log on your battlecruisers and attack it. Sure, I have no screenshots to document tis accusation, but the response you have been providing over the past days is one heck of a guilty conscience trying to excuse their own flimsy actions.
Because you cannot create anything of value, you destroy it with cheap, barely passable roleplay.
The only thing players hate about a player base is that it becomes successful while theirs do not.
The only thing a faction hates about a player base is the construction without permission.
I have seem many single players build their bases from the ground up to a successful running operation. Players like that are HATED for OORP reasons.
THAT is all the reason they need to attack a player base. An Out of Roleplay bitterness they simply cannot ignore.
Instead of demanding monthly payments, weekly reports, equal access, an official apology, heck, transfer of ownership, your final solution is to blow it up.
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
I know many people love to have their tamagotchi in Discovery, but I think what people don't tell all those new people that join the server just to build PoBs is that it is the one thing and only thing that you can lose permanently, among a community of people who love to target each other in any way they can. I feel like there should be a big fat warning to anyone who just wants to build PoBs on the server, because I can't stress this enough: You build something that can be destroyed, and if people want to destroy a PoB, there is no RP contract, no word between players and almost no rules to protecting your precious tamagotchi from ill-will.
That being said, I highly recommend to PoB builders to build in systems and areas that are hardly visited. Doesn't mean it's a guarantee that you will be safe, but when people don't know about the existence of your PoB because it's not blatantly placed near a trade lane or a base and doesn't have a huge model that can be seen from far, far away, chances are nobody will ever bother.
You know, maybe building a station right next door to one of Sirius' most dangerous pirate / terrorist organizations was unwise. Maybe the result was predictable. Maybe the POB owner should have taken that into consideration, both in and out of roleplay.
(07-11-2023, 06:52 PM)Fab Wrote: processing of core upgrades by the admin team, scidata model changes, and RP requirements for core upgrades also need to go. everything needs to be done in-game using gameplay and game functionality exclusively.
Ah yes, because we need another round of bases built on top of mining fields and jumpholes. The amount of regulation around POBs is too small as it is, and you want to get rid of it entirely?
By that same logic, we should get rid of attack declarations, so as to use "gameplay and game functionality exclusively."
Warm up the siege turrets, boys. We've got work to do.
(07-11-2023, 08:53 PM)Adam_Spire Wrote: I've noticed that the people who complain about being accused of Out of Roleplay attacks are typically the ones who engage in it as often as possible.
couden goes around flying lawful friendly ships in houses to find pobs without being harassed by local law enforcement then files a siege dec in what is one of the clearest cases of metagaming. im surprised couden hasnt eaten a ban
Quote:Because you cannot create anything of value, you destroy it with cheap, barely passable roleplay.
The only thing players hate about a player base is that it becomes successful while theirs do not.
The only thing a faction hates about a player base is the construction without permission.
seethe and cope. player bases essentially rendered a 12km diameter circle around them impossible to fly through if you are hostile to the base thanks to the presence of extremely long range cerberus turrets. and with how easy it was to relocate turrets and with zapper/razors instantly erasing anything that wasnt a battleship, they were fucking awful to have around at all. theyre ugly, theyre eye sores, they definitely contributed to the servers poor performance, and all they do is encourage people to do shithead farming tactics in the omicrons so they arent found or caught by nomad players.
you left for 7 years only to come back and choose be objectively wrong.
people hate the fact they were built without permission because:
theyre ugly
theyre destructive nuisances
they can be shielded and have weapons platforms in a couple hours with two dedicated players and take dozens of hours to siege for minimal effort
only JUST have they had their ability to shoot at hostiles neutered a couple months ago.
ive built several successful pobs and i regret each one of them, except one so successful, i built solely for it to become a canon base, and later destroyed it.
Quote:Instead of demanding monthly payments, weekly reports, equal access, an official apology, heck, transfer of ownership, your final solution is to blow it up.
maybe contact the local powers that be before building it so you dont get your balls stepped on for being a pest?
food for thought.
pob builders thinking theyre building an empire that doesnt bother anyone are the absolute worst people on this server. you either come to my PMs ingame to spam me with death threats and insults like your impotent little rage means anything, or you come to the forums and take a shit in as many threads as possible because you didnt do the legwork needed to not get your shit pushed in.
dont build without calling the locals, its your fault if you get it blown up
dont build in the omicrons without expecting the nomads to siege it, its your fault for not expecting the genocidal aliens to blow up your toys
dont build at all if you cant handle wasting some time and energy.
Starfield Launches next month live and i believe this is the most epic space game ever to hit the public where
the devs actually listened to the community and made a game how the players would love to play it and so far
it looks awesome to some insights i was given to the new game.
Why stay here work your ass off for years on a project do the background forum work and in game try to help many new players to stay for "things" can not even classify them as humane
that i only have a derogatory names for that is not allowed to be mentioned here
I have talked to many players in game and they would like to give those "things" a brick for a face if they meet them in the street that is how intense the hate towards those "things" escalated on this server now if many people good people soft hearted people start to feel like this where is the fault ??????????
A great number of this servers population has grown stale from these "things" gameplay and crap that they cause here.
Its just not worth it to stay here anymore not if admins and devs allow this kind of crap on the server im sure if people should draw up a petition against those things more then 1/2 the server pop will vote for them to be permanantely banned.
Many are also to scared to say anything about the truth here cause who ever does gets banned or silenced or posts removed or run off the server in game if they talk about.
I have lost many new friends i made because of these "things" they just said sorry we did not come back to discovery for this "S@#$%^&T" <- high English translation of defication.
I vote for bases to be immune to ship attacks and only admins can destroy a base if it is in proper role play at least 1000 pages long see if they will then put in the effort to have a base destroyed because they 1 line in ship attacks just as they 1 line on the forum against bases.
if a persons base is 1 year old you have to put at 365 posts why the base is a thorn in your side and not by your mates or friends you alone .......
match the effort in productive effort put into making something nice for other people to use not just for destruction and because you get a sick kick out of grieving other people
Other people here mentioned they saw no Role as to proper reason to this bases demise in Omega 11 and i cant agree more.
I been here not 2 odd years back from being gone +/- give a few.
Not once in that time and i spend a lot of time in the omegas and a lot of time online not seen 1 not F@#$%^ [RHA] in Dresden Omega 55 Omega 48 Omega 11 Rheinland Cologne not ONE ......
2 lines OORP BASE ATTACK i counted 18 [RHA] ships in one night in omega 11
throuhg those years i met maybe 1 or 2 indie hessians ????
Where the back ground story where the time and effert spent building up a story last time it was my base in delta corsairs working with Nomads destroying a zoner base i mean WTF
arent Nomads and Corsairs enemies ????
Then some suck out the thumb nomads attacked my friends base in delta ????
Whos base is next whos hard earned work time and effortto make somehting nice for all players to enjoy gone poof something you worked on and towards to in years some ass just come poof in a couple of days and the server authorities just sit back and do nothing ........
How much louder must the general public speak before you listen?
Kind Regards Steve
Let me address your concerns from a member of the K'Hara| HC.
You brought back the topic about your PoB in Omicron Delta being sieged by us. And then you proceeded to throw tantrums at me when your base was destroyed. I do understand, but this kind of inappropriate behavior to others could lead to a ban. It doesn't help alot when calling a group of players "trolls", since that only shows your deep disrespect to those who do bad things to you. I'd encourage you to manage your behavior in the future.
Also, the community isn't that harsh; you just see it that way.
If you are feeling stressed out, you could always do other things other than complaining in forum or in-game.
And as an additional note, making PoBs invulnerable will only encourage stuff like building a PoB near a trade lane or a jump gate, which isn't healthy behavior in general. Maybe if they had asked the ones controlling the area (in this case, the PoB located in Omega-11), they would have been spared from such a result.
As for the supposed Corsair-Nomad collaboration, I don't see any evidence. What you had witnessed was a random DTR corsair sieging one of your bases, and us sieging another of your bases. So that doesn't really amount to collaboration.
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(07-11-2023, 10:54 PM)Greylock Wrote: Ah yes, because we need another round of bases built on top of mining fields and jumpholes. The amount of regulation around POBs is too small as it is, and you want to get rid of it entirely?
I think Fab is suggesting we make the game handle these things itself. So, for example, a player would just be unable to build a PoB right next to another Solar, another PoB, a jumphole, mining field, a lane ring, etc. Instead of regulating, have the game do it for us.
I do also believe core upgrades and attack declarations should all be handled in-game, as they were when PoBs were first introduced and they stayed that way for a long time.
Where I think Discovery missed the mark is by not really picking a direction for PoBs: destructibility versus non-destructibility. We've kind of just taken the middle ground: incredibly slow and grindy and un-fun to destroy, and similarly grindy to build up. I'd like to see a shift where both of these things are a little bit more fun/manageable to do. Before people assume anything: no, purely reducing base hitpoints and the resources required to build PoBs and their modules wouldn't be all. Our plans for a sieging rework are a little bit more comprehensive.
It would appear that slowly but surely the PoB-focused part of the community has started viewing their PoBs as permanent structures, and any threats towards them as personal harassment, when that is clearly not how any of this was intended. PoBs are temporary. It is important that game mechanics are designed keeping that in mind. Local unlawfuls sieging a lawful playerbase (or vice versa) should be a routine part of gameplay, and so long as the defenders can muster some forces whenever required, they should be favoured to keep the base intact. But if they can't, they'll have to rebuild instead.
(To answer the OP, I do actually like PoBs and think they are one of the more interesting features Discovery has, they're just not very well thought through.)
(07-12-2023, 12:12 AM)Haste Wrote: It would appear that slowly but surely the PoB-focused part of the community has started viewing their PoBs as permanent structures, and any threats towards them as personal harassment, when that is clearly not how any of this was intended. PoBs are temporary. It is important that game mechanics are designed keeping that in mind. Local unlawfuls sieging a lawful playerbase (or vice versa) should be a routine part of gameplay, and so long as the defenders can muster some forces whenever required, they should be favoured to keep the base intact. But if they can't, they'll have to rebuild instead.
If you think this is what is going on than, respectfully, you have not been paying close enough attention. When you have RP pre-set and approved by the residing faction and then that faction, with poor RP, declares a siege on that base and a faction that shouldn’t have any part of it other than they are all OORP buddies involves themselves than yes, it pisses people off. Planting hidden bases and having them sieged after being found, not paying fees, or making enemies with the residing factions in the area are justifiable reasons for an attack that any rational person would understand. This mess in O-11 is not one of those cases and was unprompted. The fact that the sieging side has not responded, other than to make troll posts, just goes to show how oorp this was.
That is why the POB portion of this community is so rattled. All we are asking for is rational RP.
I hope that either all of us or none of us are judged by the actions of our weakest moments. But rather, by the strength we show when, and if, we're ever given a second chance.
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Sorry, I was trying to stay on the topic of PoBs as a whole, and was not referring to any one particular siege. I think if you believe any sieges are heavily ooRPly motivated and could not possibly have solid inRP grounds, then report it. This topic does not need to devolve (even more) into trial by forum.
That is my point. I have not seen a meaningful siege that isn’t “I see your base, now it dies”. This has been a problem that the community has voiced with little response which is why we are here, trial by forum. Suggestions have been voiced with little interest. If players aren’t going to be heard, more threads like these will pop up until there won’t be since everybody has left.
I’m not trolling and I’m trying to keep this civil. I urge you or other members of the staff to sit down with POB owners to problem solve, please!
I hope that either all of us or none of us are judged by the actions of our weakest moments. But rather, by the strength we show when, and if, we're ever given a second chance.