I'm new and not entirely sure where to post this. This is only my 2nd posting.
The Outcast "Aspis" Heavy Transport that is sold at Corsica Shipyard in Omicron Alpha wobbles terribly whenever it is put on : Goto, Cruise or Docking to a selected target such as a mooring ring, a planet or a waypoint. There is nothing that I have found that makes the ship fly smoothly other than going into free flight mode.
I hope that someone is able to look into this matter sometime. It's a beautiful ship but unusable right now for trading etc.
From my understanding, this is a consequence of the engine not liking big flyable models. This used to happen with a lot of ships before many of them had mass applied to them, and it happens with a lot of other large ships, mostly large and heavy transports.
As far as I know, the only way to 'fix' the wobble would be adding mass to them like the devs did with caps, but they're likely waiting for the transport rework to implement that.
Otherwise, it's unfortunately something you just kinda have to deal with.
All non vanilla ships experience this kind of "wobble" - it gets much, much worse the larger your chosen ship is.
Suggestion; Press "H" - Scroll out and look how PWETTEH she is.
Outcast ships also get the usual "must be made worse than everything else by default olololol" so please just be thankful OC has a Outcast-y styled transport!
The Aspis needs to be made into a Frigate but it'll never happen...
(10-10-2024, 07:25 PM)Skorak Wrote: Incorrect. What Spectre says is right. Basically all ships that get mass lose that behaviour. Which by now is every capital ship and every frigate
In that case I need to get some help with my instal... every ship, the bigger it is, the worse the "go to" wobble is.
Posts: 3,341
Threads: 103
Joined: May 2012
Staff roles: Balance Dev
I don't know if it's mass, or specific "inertia-heavy" steering stats, or perhaps the simple fact of adjusting various things in the ship model files as we go through them for our reworks, but something about reworking large ships has fixed this behavior, meaning Transports should be fixed by virtue of being looked at sooner or later. If I knew the exact cause I'd have tried a stopgap fix, but the last time I tried it wasn't easy to figure out exactly what did it.
A small hint for when the ship wobbles like that is to press your speed up key, it will stop the wobble until
you hit a rock or some other litter in your way. *nods*
Additional. You can hold the speed up key down as you travel but means you can't play pocket billiards at the same time!