I beat one in an Arrow. No amount of armour is going to save it. Make fights against fighters more drawn out and tedious for the person in the fighter (who still won't even lose their shield), sure. But the Spatial will still suck for combat. What sort of person would spend 800 million on armour for a SHF, anyway? Seems reasonable to me to give it more cargo.
' Wrote:You judge the necessity of a boost by how it was holding against you in a PVP fight?
Ofcourse if you say it needs a boost we should all just do as you please...
Adding more cargo size to this ship and any other VHF will throw it off balance.
The thing is that spatial can't fight VHF class, so about what balance are you talking here, I understand that turn speed increase whould might trow out of balance few things, but you see cargo, more hull.. oh damn. Whats the diffrence if that ship can't keep up with the VHF in? Besides, im supporting Jures opinion here.:P
I'm a seasoned SHF pilot. It is a very rare occasion that I am still willing or able to try and fight through 250-odd bots, especially if the enemy is smart and uses missiles, torps or mines.
Cap armor does nothing to save you if you're out of guns.
' Wrote:I think all SHFs should get that cargo boost.
I'm a seasoned SHF pilot. It is a very rare occasion that I am still willing or able to try and fight through 250-odd bots, especially if the enemy is smart and uses missiles, torps or mines.
Cap armor does nothing to save you if you're out of guns.
Looks like you are using the Mafic as I do. Well, the same techniques of fighting against a Missile-Ship apply for any SHF: don't let explosives hit you. Attack when your opponent has run out of missiles. If your opponent flies an Eagle, better get to safety anyway. He will outturn you. You have four backfiring turrets and can keep him at a distance without a problem.
Only because a SHF can survive attacks with explosives until all equipment is gone and still have B/B left, does not mean Capital armor makes him not better against other opponents. Gunboats for an example. A well flown Mafic with even a Cap III armor, two Codeguns and a SNAC would be horrible against gunboats (especially with Screamers and a few Debturrets).
' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.
I have to agree with this. It can output ALOT of hurt... but staying in front of a spacial is about as hard as staying in front of a freight train. Its really only good against other freighters.
Why make it turn worse? Why take something away as you give it something it should already have?
None of the Super Heavy Miners need anything but a cargo boost, either negative or positive. They're balanced combat-wise just fine.
Note Super Heavy Miners. Not Fighters. There's a reason that word is on the infocard for these two, but not for the Recycler (I believe). The Recycler is another thread for another time.
Note everyone who's actually fought a Spatial and posted here have said something along the lines of "it's going down" in combat. It's not meant to be a combat ship.
I hear there's a super-small update for server IPs coming, howsabout editing one line on two .ini files while you're at it?
The Spatial is great for attacking cruisers at long range, but not much else. Give it cargo, make it useful.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.