' Wrote:Factions that are invite only don't have to change a thing then.
I just want to know why this official factions must be protected from meta-gaming and the other official factions must not be protected?
I approve the Sead post- if you want to go undercover make new char witch is not in the faction.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
its not undercover, it is normal. Undercover would be going as Junker in Bretonian ID, and IFF ship because you hijacked it.
Just because people are jerks and will metagame to get you does not mean that we should take it for granted. Unofficial factions are unprotected because they're unofficial.
' Wrote:its not undercover, it is normal. Undercover would be going as Junker in Bretonian ID, and IFF ship because you hijacked it.
Just because people are jerks and will metagame to get you does not mean that we should take it for granted. Unofficial factions are unprotected because they're unofficial.
You obviously didn't answered my question. We speak only for official factions here , not for the unofficial ones. We all know that all are jerks and metagame. And I still want to know why the invite-only official factions should not suffer from meta-gaming but the other official factions must suffer from it? Reason please?
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
oh, i misunderstood your question. I meant to say that all official factions should be protected. there's just no need to add new IFF for Phantoms, Keepers etc since they're invite only anyway.
' Wrote:oh, i misunderstood your question. I meant to say that all official factions should be protected. there's just no need to add new IFF for Phantoms, Keepers etc since they're invite only anyway.
Well if all official factions receive their official faction id/iff they all can go without tags. But I highly doubt that this would happen because there would be no Indies- since 95% of the official factions have indies and npc faction with the same iff.
The problem with the Tags is in my simple question stated above. I don't believe that some official factions must have game mechanics advantage among other official factions.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:I just want to know why this official factions must be protected from meta-gaming and the other official factions must not be protected?
I approve the Sead post- if you want to go undercover make new char witch is not in the faction.
Who says you can't drop the tag?
I certainly couldn't care less if xxx faction had [XXX] in front of their name.
How can I make an undercover character that is not part of the faction if the faction is the only one allowed to use the ID and the members of the faction are required to have their characters tagged?
Anyway, Wilde removed their tag not to prevent ganking, not to prevent metagaming even, but because removing the tag opened more options then it closed off. And that is something for the faction members to decide for themselves, not for an outsider to whinge about.
Its hard to view this completly objectively cause I'm not in any "invite only" type factions.
Fact I do see however is this from a mercs point of view.
Many mercs see the lone BPA and go running off after the lone target. Same with Bowex and other tagged factions.
They then attack them or whatever to claim that bounty.
HOWEVER you might note this applies to any "tagged player (unofficial factions as well)"
If we then look at factions that are opposed/at war (Mollies and sairs for example) , the keepers would be aggressive to both factions.
Well..
Lets look at the Xenos.
they are nearly aggressive to anything that breathes in liberty. How many times has it happened that you goto a fight and there are two factions you are already aggressive to? When XA login I bet they too are subject to serious gankage.
The keepers are just this on steroids. Wherever they go people are agressive to them.
Well....
To be frank here.
This is the roleplay they chose when they joined.
What makes them special over and above everyone else that they cannot fly untagged is my arguement. Indies have that advantage. Joining the official comes with responsibilities. srsly.
Good and bad.
EDIT: I fail to see how they are different to any other faction. Sure they have more enemies but they chose that. Also I beilieve they have an even greater responsibility than the other factions due to their exclusivity.
Thats my 2 cents.
You flame me and didn't answer my question. About the undercover thing you can see the Sead post. There is nothing wrong to have 1 character undercover with wilde id since all other characters have tags. If you don't believe me you can see the Cross post about that all official factions can think about something in RP in order to fly without tags. Because it is simple advantage,so please try to stay honest.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Hmm, alright, let's all drop Official faction tags, let's see how admins will react, how will they keep track of activity, how will faction feedback be done, since you can do whatever you want without tag as official faction member, but no faction will be responsible for actions of their members.
See mwerte, the problem is that we're trying to avoid preferential treatment.
If the Wilde wants to drop their tags, then so be it. But maybe 20 other large factions would want that as well, how is the administration going to monitor activity? You're probably going to answer 'well only special factions should be allowed to remove their tag', but tell me, what makes any faction more special than another?