' Wrote:It's really too bad that there isn't a way to make FL ID'd players show green-white-red based on their rep rather than your own with the FL faction.
It's probably the biggest flaw in the freelancer game engine.
' Wrote:The only issue with that is they end up looking like terrorsists on the face of server rules - able to engage whomever they want. To be quite honest right now I was considering making myself a Xeno so I can give a shotgun kiss on house pirates too :X.
Not an issue. I addressed this in my prior post. If a player engages in flipflop diplomacy, he's either going to get FR5'd by everybody and not be able to dock anywhere, or he's going to get 1.2'd because he's acting like a terrorist with a freelancer ID. Or both.
If this sounds like too much work for the admins, or if you think too many players will end up abusing it, add a note warning against acting like a terrorist. I think most players will get the point. If a Freelancer wants to edit their allegiance at some point because of roleplay that happens ingame or on the forums, I think that's great. Honestly I find that to be much more engaging roleplay than, say, playing a member of a house military where your allies and enemies are pretty much always going to be the same.
But please, do something that doesn't involve kicking the FL id in the jibblies because you're annoyed with the lolwuts.
' Wrote:Not an issue. I addressed this in my prior post. If a player engages in flipflop diplomacy, he's either going to get FR5'd by everybody and not be able to dock anywhere, or he's going to get 1.2'd because he's acting like a terrorist with a freelancer ID. Or both.
If this sounds like too much work for the admins, or if you think too many players will end up abusing it, add a note warning against acting like a terrorist. I think most players will get the point. If a Freelancer wants to edit their allegiance at some point because of roleplay that happens ingame or on the forums, I think that's great. Honestly I find that to be much more engaging roleplay than, say, playing a member of a house military where your allies and enemies are pretty much always going to be the same.
But please, do something that doesn't involve kicking the FL id in the jibblies because you're annoyed with the lolwuts.
Relax, the last jib jabber was a joke. And as I said, I agree that FL shouldn't get booted, it's quite clearly the one with most opportunities to go around, tho it seems hard to find a way that won't make more paperwork (Which is a disavantage I believe.).
' Wrote:So, even if you're a lawfully aligned Freelancer who likes the Navy, during a furball, all you can do is sit around watching the lawfuls get their arse kicked?
Well if you see police storming your neighbors house, do you just jump in and help? NO! you would be arested. Plain and simple. Freelancers should no be interfering in lawful buisness, unless asked.
' Wrote:Honestly, when i saw that sanction, i laughed. It looks like somebody got his ass hancled to him and he couldnt deal with it.
Code:
Freelancer ID
Pilot carrying this ID is a Freelancer, who:
- Can fulfill bounty contract and escort other vessels.
- May not engage in piracy outside of a posted bounty contract.
- May treat trade vessels as combat targets in pursuit of a bounty contract.
- Cannot use any transports with more than 3,600 cargo.
There is NOTHING that says you cannot engage in combat according to your roleplay, being Lawful or unlawful freelancer.
Freelancers in game. Look at them. They are neutral to all other NPC factions. As such, so should players using the freelancer ID. You need to follow the NPC faction as close as possible. People do not get that. They think Freelancer is a "DO WHAT EVER YOU WANT" ID but there is an NPC freelancer group, and as such you follow their vanila RP just like any other NPC group.
I think it is about time some lolwut freelancer got nailed for jumping into a fight he was not asked to join. 90% of the time you have no idea which of the 20 odd freelancer ID'd ships are firing at, or why.
Since no body understands the ID, or uses the "it does not say that" excuse. I think the devs/admins should give that 1 ID a long list of what it cannot do.
' Wrote:Well if you see police storming your neighbors house, do you just jump in and help? NO! you would be arested. Plain and simple. Freelancers should no be interfering in lawful buisness, unless asked.
Freelancers in game. Look at them. They are neutral to all other NPC factions. As such, so should players using the freelancer ID. You need to follow the NPC faction as close as possible. People do not get that. They think Freelancer is a "DO WHAT EVER YOU WANT" ID but there is an NPC freelancer group, and as such you follow their vanila RP just like any other NPC group.
I think it is about time some lolwut freelancer got nailed for jumping into a fight he was not asked to join. 90% of the time you have no idea which of the 20 odd freelancer ID'd ships are firing at, or why.
Since no body understands the ID, or uses the "it does not say that" excuse. I think the devs/admins should give that 1 ID a long list of what it cannot do.
I think you've missed the entire point of "Freelancer". I think you don't understand the ID.
noun
1.
Also, freelancer. a person who works as a writer, designer, performer, or the like, selling work or services by the hour, day, job, etc., rather than working on a regular salary basis for one employer.
2. a person who contends in a cause or in a succession of various causes, as he or she chooses, without personal attachment or allegiance.
verb (used without object)
3.
to act or work as a freelance: The illustrator used to be employed by us but is freelancing now.
---
'n
1. a. Also called: freelancer a self-employed person, esp a writer or artist, who is not employed continuously but hired to do specific assignments
b. (as modifier): a freelance journalist
2. a person, esp a politician, who supports several causes or parties without total commitment to any one
3. (in medieval Europe) a mercenary soldier or adventurer
When you play a Freelancer, you get to pick and choose your fights. If you want to talk about following "vanilla RP", then if a player does anything that Trent did in Single Player, that is perfectly acceptable. I don't recall the Order pilots at Manhattan complaining that he jumped in and killed them while they were torching the Donau.
Rules-wise, it's a generic ID. That by its very definition means there is no faction that the player needs to conform to with their roleplay. I don't know where you got the idea that Freelancers are neutral to everyone in Sirius, just because you might happen to see them as neutral.
' Wrote:Well if you see police storming your neighbors house, do you just jump in and help? NO! you would be arested. Plain and simple. Freelancers should no be interfering in lawful buisness, unless asked.
I must say I agree with Ryoken in regards to freelancer vigilante actions. And it IS sometimes difficult in a large fight to seperate friend from foe - especially if you arrive late. Also in relation to "freelancers working for free" it doesn't really make much sense unless the freelancer in question is incredibly rich and have no fear of losing his life - who would risk everything just to do what you think is morally right? Especially without a large organization or other means of income to support these actions when and if they fail. I believe very few of us would do that out of our kind hearts tbh.
In relation to diplomatic flip-floppers (quite a few of those) and FR5's, seriously very few people can report it (you would have to experience the flip-flop yourself - it doesnt help much if freelancer A assists unlawful outcast B, and later freelancer A assists the lawfuls in killing outcast C - neither outcast would know about what happened to the other). Also with name changes and so on, it is very easy to dodge this, and I am sure a lot freelancers would opt for this if push came to shove.
' Wrote:In relation to diplomatic flip-floppers (quite a few of those) and FR5's, seriously very few people can report it (you would have to experience the flip-flop yourself - it doesnt help much if freelancer A assists unlawful outcast B, and later freelancer A assists the lawfuls in killing outcast C - neither outcast would know about what happened to the other). Also with name changes and so on, it is very easy to dodge this, and I am sure a lot freelancers would opt for this if push came to shove.
Well said. This is why i have a pad near me when i play. I see a freelancer on Unlawful side? he gets unlawful tick, and next time my lawful spots him, he is treated as an Unlawful. Vice versa if they go lawful against unlawfuls.
I really do no care if you "CAN" fight for both sides. Once you fight for the enemy, you are the enemy. No matter how much you yell "it was just buisness"
The ID is busted. Plain and simple. All the cowardly pricks on this server hide behind that ID so they can PvP anyone they see. 90% with 0 to no RP. If this offends anyone? Well to dam bad. Play an ID that fits your rp, or how about trying some RP.
' Wrote:The freelancer "role" is neutral to everybody, that's the way it is intended to be played. There's no lawful or unlawful freelancer ID, its just the one undefined thing.
That's bullcrap, Freelancer means he does what he wants, without being part of the organization. Doesn't mean Terry Joe who has a Navy girlfriend must be neutral to pirates as much as Jack Black who is a pretty damn bastard and all he cares is money being neutral to Navy.