' Wrote:First, this is a roleplaying game, not a rolecreating game.
They're the same thing.
You create a role and then you play it. No matter what. If you decide to play a role then you're going to have to create something around that. If you choose to be a BMM character then you should be creating the character. Not playing a faceless drone. He should have a background, traits, a short history and a reason for being.
If we just played the factions that we were handed then why are these factions around:
The Phantoms
IND
The Reapers of Sirius
The Coalition
The Keepers
The Colonial Remnant
The Hellfire Legion
The RP of the Phantoms bombing Cambridge would be gone.
The recent RP between the IND and Bretonia would be gone.
The RP behind the Coalition, Hessians and Outcasts would be gone.
^Ditto
The amazing RP that I've had with the Keepers would be gone.
All off that came from created roles. Would you give up your IND and Phantom RP?
' Wrote:We should as a community, be providing an incentive to play the roles that were created by the game creators and our mod developers. Why play a role that was created, when you can create your own role that suites exactly what you want to do? Because thats how roleplaying works. You know what the problem everyone creating their own roles? Those roles tend to have no flaws, no foibles, no downsides.
Their are plenty of incentives. If the only incentive is that the ID has more cargo then what is the point? This is a role-playing server, the incentive shouldn't be ID based, it should be player based.
' Wrote:Second, THERE IS AMAZING RP IN CORPORATE TRADING. Each house company has conflict both within their house and outside. Kishiro and Samura fighting for the upper hand in Kusari, but joining together to support Kusari against the Bretonians. Kruger and Dauman fighting for mining rights and also against the IMG trying to get those same rights. BMM, Bowex and IMG all fighting for a piece of Bretonia and the Taus. There is such a huge and diverse array of roles available to those who want to play as corporates in Disco.
I agree with that entirely. I've had good RP back when AIL was around and I've had some fun RP with my Kishiro.
When I made my last post I was talking from the general perspective.
Zeolot has made a very important point.
Sadly a lot of players uses corporation to get access to the big haulers and make cash - nothing else.
But there is indeed a lot of roleplay fun by playing a corporation and make the boring cargo runs really entertaining.
There is not need to change the current IDs.
And one thing is clear and has been proven several times before: You cannot improve RP by changing the IDs - especially in this case.
But you will cut current existing RP for no good.
Quote:You create a role and then you play it. No matter what. If you decide to play a role then you're going to have to create something around that.
Wrong, that's called acting.
A RPG gives you much freedom but you play a given role in a given environment with given parameters which can evolve like the modification do.
' Wrote:Wrong, that's called acting.
A RPG gives you much freedom but you play a given role in a given environment with given parameters which can evolve like the modification do.
Are you telling me that all of your characters don't have a single shred of creation from you behind them? That their histories and traits were conceived by some higher power and given to you to play?
To clarify. You choose a role and create your character around that or you create a character and choose a role for that character.
' Wrote:In that regard, it would be prudent to remove the pirate ID.
Yep. Remove Mercenary and Pirate ID.
Fuse their unique properties into the Freelancer ID.
A person may be declared unlawful in Liberty, but not in Rheinland or in Bretonia. Because he hasn't been caught doing any illegal activities within those two Houses. But he is automatically hostile to their bases, due to the rep-ninja nature of the Pirate ID. This shouldn't be the case. Forming your own, special diplomacy is a lot better and fun.
A Freelancer doesn't necessarily need to be alone either, so it works with working in groups to catch a bounty, etc.
Fuse their unique properties into the Freelancer ID.
A person may be declared unlawful in Liberty, but not in Rheinland or in Bretonia. Because he hasn't been caught doing any illegal activities within those two Houses. But he is automatically hostile to their bases, due to the rep-ninja nature of the Pirate ID. This shouldn't be the case. Forming your own, special diplomacy is a lot better and fun.
A Freelancer doesn't necessarily need to be alone either, so it works with working in groups to catch a bounty, etc.
But that is just my opinion.
Decent idea. I saw a similar idea a while back. People shot the idea down because of "balance" issues.
' Wrote:Forming your own, special diplomacy is a lot better and fun.
I agree but...
I was there. I made such junker faction who was lawful and unlawful at the same time. Didn't worked out because of the game mechanics.The game mechanics are restrictive and we should stay in the given restrictions because everything else is too much bureaucracy or chaos.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Why not have house based corporation IDs- that way there is still a trade-off between the current independent trader ID, which has freedom of movement, and a larger corporation which sacrifices some freedom for a larger hold.
Eg.
Bretonian Corporation ID:
A pilot carrying this ID works for a minor Bretonian corporation who:
■Can trade and escort traders
■Cannot attack anyone except in self defense or to defend the vessel they are escorting,
■Cannot fulfill bounty contracts
■Cannot pirate
■Cannot enter Kusari house space as defined by the server rules
■Cannot ally with Kusari lawfuls
Allowed ships: Fighters, Freighters, Transports, Liners*
*Someone mentioned earlier that they would like to see more passenger liners- maybe this is a way to have that effect. It can't only be OSC that operates luxury liners... Can it?
' Wrote:I agree but...
I was there. I made such junker faction who was lawful and unlawful at the same time. Didn't worked out because of the game mechanics.The game mechanics are restrictive and we should stay in the given restrictions because everything else is too much bureaucracy or chaos.
I have to disagree.
Factions like the IND have managed it brilliantly. Through gradual build up of RP, they didn't come along straight away and start trading with every unlawful they currently work with.