' Wrote:Well, no one said Gallia HF's ain't good, just why there is no VHF, hmm, then there was sudden change of hearts, since I remember just few months ago, everyone were braging Lynx, how it's very good VHF, and can pwn all others and how solid skilled Lynx pilot can beat most of Agamas, and I seen several times fights with same skilled pilots, where Agama was loser only due to weaker hull, and not being able to soak up MR hit with scratched hull, while Lynx could.
I like Agama aswell, one of favorite fighters, although I haven't flied it for long time.
Anyway, I was interested to see exact reason why it was not added, saying: cause there is no need for it, is barely valid reason in my opinion, cause when Gallia was added you couldn't have know in future what ships will be prefered etc, but that's just me, so whatever.
Well, IRP justification for HF as max. would be that the Council uses old, a bit upgraded junk. So far it works. I don't think junk should be able to use codenamed designs.:P
I must admit that council doesn't have VHF mostly due to me....when i made models for gallia and 4.85, it didn't made much sense that council must have exact same ship classes as GRN (despite they are supposed to use older versions of some)....For same reason (RP point of view) battleshovels come only in LF and HF versions...to avoid Gallic Eagle syndrome....
I was asked to make VHF for 4.86 and i did made few designs....however i never was completely satisfied with it....nor it had much sense to me
also, balance wise, council HF is VHF without possibility of codenames...and that is only difference...its on par with any other true VHF out there
I agree with doom, it doesn't make much sence for the council to get a VHF because they're supposed to have limited supply and use old, outdated, last resort ships and whatever they can find.
For sure, on a roleplay perspective, they wouldn't have Lynxs because it is one of the latest development of the Gallic Navy and the navy wouldn't trash them all yet.
OORP perspective : the heavy fighters can literally destroy whatever they want if they're in the hands of a good pilot, they mix good maneuverability with powerful guns and are clearly a force to be reckoned with and a terrible danger to any VHF.
:lol:Remove the Bretonia Templar in 4.86 since the GRN are supposed to have upper hand in 4.86...
and give Deflairs to the GRN in order to show in RP the technological advantage of this faction:lol:
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote::lol:Remove the Bretonia Templar in 4.86 since the GRN are supposed to have upper hand in 4.86...
and give Deflairs to the GRN in order to show in RP the technological advantage of this faction:lol:
Can't we just get all of Disco's PvP-whores in GRN instead? : ))))
And to contribute on the topic - Agama and Serval are like the Centurion. A hidden Eagle in a smaller hitbox with no codename slots.
' Wrote:VHF are overrated. They have the advantage of being multipurpose, but that's it. Heavy Fighters can kill them and so can gunboats, unless huge differences in numbers or skill.
I personally love both the Agama and the Basilisk, and wouldn't buy a VHF even if there was one.
In my opinion a Very Heavy Fighter pilot should beat a Heavy Fighter in almost any duel. Skills considered. And when the same ship-classes are applied to group fights, Heavy Fighters (when you only have a bunch of Heavy Fighters) should lose big-time against any VHF users who knows how to either shotgun or apply mine-tactics. Old experiences from GRN (I was in the GRN) and Council fights has shown that plenty of times.
Heavy Fighters fly around focus-firing single GRN targets. And some of us in GRN fly around shotgunning enemy HF's in the back. Insta-kills have with the introduction of 4.85 where certain changes in the combat-system has made insta-killing alot more valuable in group fights than it has been before.
' Wrote:In my opinion a Very Heavy Fighter pilot should beat a Heavy Fighter in almost any duel. Skills considered. And when the same ship-classes are applied to group fights, Heavy Fighters should lose big-time against any VHF user who knows how to either shotgun or apply mine-tactics. Old experiences from GRN (I was in the GRN) and Council fights has shown that plenty of times.
In general, you are right. VHFs will chew apart the lightly armoured HFs in no time. Mines are exceedingly unhealthy for the HF pilot. Good pilots love agility though and HFs have enough firepower matched with agility to make a skilled HF pilot a very dangerous enemy to meet. 2 skilled HF pilots are something. A year ago my brother and I were making it a sport to hunt gunships in a pair of Karasus.
' Wrote:In general, you are right. VHFs will chew apart the lightly armoured HFs in no time. Mines are exceedingly unhealthy for the HF pilot. Good pilots love agility though and HFs have enough firepower matched with agility to make a skilled HF pilot a very dangerous enemy to meet. 2 skilled HF pilots are something. A year ago my brother and I were making it a sport to hunt gunships in a pair of Karasus.
I have met plenty of skilled HF pilots and they are nothing to joke about. Died to some of these pilots as well, not denying that they can be used really well. But in general, if you have only Heavy Fighters, against a group which has only Very Heavy Fighters. Those instakill factors really are in the favour of the VHF team. And I feel its a bit unfair for a faction to not have a VHF class.