' Wrote:Brimstone Refinery appears in the base status list. Are you sure it is destroyed?
EDIT: Crap. Browser caching.
Yes. I will take a closer look at the balancing figures.
Alright, just so you know. I destroyed Brimstone for a second time. No glitch. I was in the system for 2 hours, slowly destroying it. I come on this morning, oh and what a surprise, it's still there.
I don't want my time to of been for nothing. I destroyed the base fair and square, you can't just re spawn it.
Quote:I don't want my time to of been for nothing. I destroyed the base fair and square, you can't just re spawn it.
Understandable, but perhaps we don't want our 150+ hours to go to waste for a balance issue. I know cannon and the devs will do what is best. Personally I'm not so sure a base should be destroyed in 2 hours by a single individual. Regardless, I think this thread should move to discussion rather than support.
' Wrote:Understandable, but perhaps we don't want our 150+ hours to go to waste for a balance issue. I know cannon and the devs will do what is best. Personally I'm not so sure a base should be destroyed in 2 hours by a single individual. Regardless, I think this thread should move to discussion rather than support.
It's not my fault that you don't know how to protect your base. Should of had an eye on it.
' Wrote:Alright, just so you know. I destroyed Brimstone for a second time. No glitch. I was in the system for 2 hours, slowly destroying it. I come on this morning, oh and what a surprise, it's still there.
I don't want my time to of been for nothing. I destroyed the base fair and square, you can't just re spawn it.
One player, taking two hours, to destroy a fully supplied and upgraded base which multiple players spent at least a few dozen hours on? And you're honestly arguing that that wasn't a game mechanic you've abused to bring it down? Incidentally, what did you use for that purpose? The only thing I can think of that has enough power to snipe a base between shield reactivations that quick, is a GRN Valor's front cannon (since it does an idiotic amount of damage in one shot - and will potentially need to be dropped to down to heavy mortar levels as a result of this).
Not to mention, a GRN ship destroying a Solar operated base, followed by an anti-Sirian declaration of the Maquis... is wrong in at least 3 ways.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
If this is the case I suppose it would be fair to lock the destruction of all bases till dev team comes up with solution of the problem.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Anyway even if he did, isnt the valor cannon like 650k damage?
Shield goes down every 15 min. Even if the base had no repairs, thats 4 hits per hour = 2 mil dmg. It should've taken 3 hours to snipe even a lv 1 base to death. That base is beyond lv 1...