(04-01-2018, 03:07 PM)Karlotta Wrote: -What was the logic behind making this change?
-What was the logic behind not making the cheaper armors more effective instead?
(04-01-2018, 02:35 PM)Durandal Wrote: Armor was made cheaper so that newbies wouldn't look at a fighter and go "dude I need to pay 20 mil for this fighter? I should just save and get this armorless gunship instead!" Or outright quit the game because the entry level ship class is too expensive.
I welcome that decision since Disco already has a high entry obstacle for newbies and this decision is aimed at making the game sleightly simpler. If the mode is to survive, it needs more online which is achieved by solutions like that. Old hard-core community might not like it, but one can not exist only for that community.
Obsticle? It was the same obsticle 15 10 and 5 years ago what makes it so differently now? Trying to attract newcomers by making it easier for em is a noble actio. Ut no1 can tell me its hard for em coz it was even harder before and there were still 200/200 at any time of the day
(04-01-2018, 03:21 PM)darkxy Wrote: Obsticle? It was the same obsticle 15 10 and 5 years ago what makes it so differently now? Trying to attract newcomers by making it easier for em is a noble actio. Ut no1 can tell me its hard for em coz it was even harder before and there were still 200/200 at any time of the day
T'was so a few years ago, but one does not have to have a Ph. D. in rocket science to see how casual modern games are and so to compete with them one should not be truly hardcore at least not at the start. I am just speaking of the experience of trying to convince my friends veterans of Freelancer and Discovery 4.82 to return who said just "Nah, too many features like armor upgrades and all this RP - better be off". Hope I am wrong, but it is how it is.
The UAU 8 was pretty much mandatory for snub PvP, and also mandatory on a lot of transports so that a pirate toting a Snac wouldn't one-shot your hull.
15,000,000 is a LOT of money for a newbie who isn't good at money making. Not everyone enjoys trading or mining, so of course a good alternative is bounty hunting or scouting/escorting, which inevitably means PvP for a source of income.
Now that the UAUs have been rolled into one item and made more accessible to newbies via being cheaper, we'll likely have more rookies wanting to stick with snubs, or just stick around Disco in general. Really, in my mind, this change was a long time coming!
(04-01-2018, 03:07 PM)Karlotta Wrote: Simply making the cheap armor upgrades more effective without raising their price would have been much simpler to do and would have provided for a much better game progression by gradually upgrading your ship for new people.
Making the best armor more expensive on top of that would have been a good money sink for vets who don't need to trade anymore as is, and would have made the cheaper armor upgrades more competitive for vets too. This would have closed the PvP-rift between noobs and vets a little, because they wouldnt have been immediately identifiable with their choice of armor. Plus it would have discouraged the creation of multiple chars, which is bad for several aspects of gameplay.
Now with this only-one-snub-armor-for-5mil change the progression was made even worse for noobs because there's nothing cheaper than 5 mil for them to buy.
Plus it makes setting up the best fighter ridiculously cheap for vets. It gives yet one more incentive to make dozens of little known, anonymous, and RP-wise indistinguishable "characters", which ruins immersion and bounty hunting even more, and makes making new friends even harder.
What I really want to know is
-What was the logic behind making this change?
-What was the logic behind not making the cheaper armors more effective instead?
If cheaper armour were to be made more effective it would still be worse than AU8 and no reason to use it.
Making AU8 better is unacceptable because snubs are already unkillable if you don't want to be killed.