I have noticed some inconsistencies, errors, oversights and many more issues with rephacks that staff just don't put as priority. But I do. Preventing abuse, providing cohesive access to diplomacy basics.
You can see some IDs having a huge number of rephack categories (BAF ID Example 1, Example 2, and Example 3) and I wish to simplify and unify it like I have done with Ageira ID (Example 1, Example 2)
Code:
; 0 = no more than
; 1 = no less than
; 3 = fixed
So to make it simple, efficient and unified, I have pondered on the following ruleset:
Fixed at +1.0 is for ID's IFF.
= 1.00, 3
Fixed at +0.7 is Friendly IFF.
= 0.70, 3
Fixed at +0.1 if war ended.
= 0.10, 3
Fixed at 0.0 is for removed IFFs and Neutral IFF.
= 0.00, 3
Fixed at -0.55 is for no-dock IFFs.
= -0.55, 3
Fixed at -0.9 is for hostile IFF.
= -0.90, 3
Fixed at -1.0 is Hostile/GM/Fugitive IFF.
= -1.00, 3
So far I have been pondering on the following two important changes:
893 matches for: = -0.3, 0
MODE: Does not allow reputation to go more than -0.3 with specified IFF
REMOVED: This rephack serves very little purpose as it does not impact gameplay. It allows docking but might confuse players with bribes that don't work (reputation goes down after undock) or prevent players from talking with NPCs (for rumours, bribes or mission).
HOW TO:
Remove the following string
Code:
= -0.3, 0
https://i.imgur.com/XJI1D2o.png 275 matches for: = 0.0, 1
Mode: Does not allow reputation to go less than 0.0 with specified IFF
REMOVED: This rephack enables form of abuse, where player can shoot NPC ships for loot without losing reputation.
HOW TO:
Remove the following string