I agree with most of the merges here, except for merging dublin and 41-47. Otherwise, especially Omicron Tau needs a merge with Alpha. Coronado needs to be shrunk heavily (preference would be entire coronado except the barrier and Freelancer station merged to tau 44, and Baffin merged into the "new" Coronado) also inverness needs to be merged with something because aside of auxesia base it does not even have any purpose.
(04-14-2020, 02:56 PM)TheShooter36 Wrote: I agree with most of the merges here, except for merging dublin and 41-47. Otherwise, especially Omicron Tau needs a merge with Alpha. Coronado needs to be shrunk heavily (preference would be entire coronado except the barrier and Freelancer station merged to tau 44, and Baffin merged into the "new" Coronado) also inverness needs to be merged with something because aside of auxesia base it does not even have any purpose.
Actually lowkey I'd like a reverse merge - ie the system is split - of Inverness and Chester. I don't think there was any benefit to merging Inverness and Chester, and Chester was actually pretty interesting. It just needed some content like missions or something, and a means for Aoi to interact there.
(04-14-2020, 02:03 PM)Pillow Wrote: please dont remove alberta it has the best asteroid field in the game
When was the last time you went to Alberta my dude?
when was the last time i went into omicron mu or all of gallia or 90% of kusari (purely because i was in tokyo and kyushu on a raid 2 days ago) or okinawa or inverness or whatever the hell zurich is
ive been into alberta more times than all of those systems put together
stupid argument
at the very least if systems are to be deleted make the remaining systems interesting
alberta reminds me of humboldt dont take it away from me like you did with omicron lambda dont you dare please
How about instead of removing places people don't visit ... You make them interesting to visit.
Everybody needs to go back through a trip down the memory lane and remember the days when you played vanilla. Why did you want to go out and explore? To read more lore, to see breathtaking sights, to find awesome wrecks full of strange and wonderful goodies? To say you have landed on every station, jumped every hole, found every trade route and every ship sell point? To enter the hall of fame as the man who has been at the end of the universe?
Remote Vanilla systems had a certain charm to them. And the fact that the campaign was made so you only got a tiny bit of a teaser of what else is out there, but never the whole package certainly helped.
The remote systems off the beaten path are the perfect opportunity where some PvE content can safely be introduced without anyone whining about stupid bots being in the way of their awesome RP.
So how I would approach this "problem" would be:
- make a list of all systems
- if any player statistic/heatmaps are available, exclude all well frequented systems from that list
- go through the jumps network - is the system crucial for getting somewhere important - if yes drop it from the list
- for the rest of the systems check forums - do official or unofficial groups have ongoing RP and development of those systems. If they do also remove those from your list
The systems left on your list are the ones people don't consider worthy of their time.
Some ideas of what can be done about those systems:
- turn them into PvE zones similar to the Omicrons where people go to farm Nomads (we might need a new kind of shinies for that!)
- if any environmental dangers are present (radiation, gas, dense asteroids) ramp them up to eleven and make some really expensive ore mineable there. Bonus points if you only allow freighters to go into the system through the jumpholes so people need to organize profitable expeditions using a jump module and a carrier (perfect opportunity for the Barge I've been hearing a lot about lately to make a comeback )
- turn them into battlegrounds where AI make constant war against each other, think Omega-5 in vanilla but much more dangerous to pass through. It would be an opportunity for salvagers to go collect guns and stuff dropped by the AI
- turn them into places where explorers go, full of fancy sights - maybe anomalies too so they have something to do there?
And finally maybe the starter Discovery map should have a bit less of the known locations. It's much more interesting to discover stuff on your own than have it handed to you through meta channels.
There are 2 gas giants, and an 'Earth like' planet, a moon (Wainwright), and the planetoid Vegreville.
So, if we assigned value to the planets, and provide a way to stake your claim to them (from appropriate factions), there would be much more reason to go to these places.
So for Planet Edmondton, that could incure a point, or generate X amount of cash to a house coffer per month. The points or cash could be used for faction stuff, including more in space objects to maintain claims and territory.
The moons could be the same but with a little less value.
The Gas giants could be the same, but if small rocky planets generated 'ore points' then Gas Giants might generate Gas points or some other industrial point to be cashed in for stuff. Not to mention, gas giants with rings could also stand to have mining zones added to the rings even just for the aesthetic value.
All in all, in Alberta's case, the Liberty Rogues could try to claim the moon or Planet Edmonton for its own point, or cash value. They then could use it for their own purposes instead. Maybe that would be rare, or take a big organized effort, but if the Liberty lawfuls got slack, every so often a place would fall into dispute, and require enforcement.
If we open up this possibility for most or all of the planetary bodies in the mod, we'd have a lot more areas worth patrolling regularly, as they'd have more player activity going on. There would always be potential goals for factions, and success will come after commensurate player work. With other things like events and the odd POB siege, that should keep people pretty busy.
And if we had more value to things like big asteroids, they could become useful too. It would be amazing if we had some avenue to build asteroid POB's, or if we find a big asteroid, be able to start a process to develop it into an NPC base.
Although posting new ideas in these kinds of threads is useless 99% of the time...
1. Interesting "different" places like the Alberta giant potatoes, the moons of Salina, they labyrinthy pathways of the nomads reactor, would be made even more interesting if they were kind of central enough to have pvp fights happend there not all that rarely, instead of just and oddity on the side that you explore once and then never go there again.
2. It may keep exploring a but more interesting if some systems were map-able in your nav map, but not included in the interactive nav forum nav map.
(04-14-2020, 02:53 PM)Arcana Wrote: Why not creating more jump holes like those in Iota, so players can fast jump to some locations
We already have fast travel. It's called Jump Gates and Trade Lanes.
Fast travel as a concept does not work in Discovery for the following reasons:
It already exists, with a hefty price tag and limited options (see: Jump Drive)
It would play merry hob with trade routes, OR be so far out as to be useless anyway to preserve balance (what do you mean my battletransport can't raid?)
It would encourage the usage of "Sirius-wide" IDs, as opposed to actually making IDs of local factions.
Some systems are not buffers but PVE content ones, actually. Omicron Tau looks more as a buffer between Alpha-Lorraine and a good spot for OC anti-Gaul missions. This could be done to many so-called 'dead' systems (like Roussilon, Chi, O55, etc) with a minor connections' overhaul