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  Discovery Gaming Community The Community Freelancer Forum
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Star Trek Full Coversion

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Star Trek Full Coversion
Offline dntredea1
04-18-2009, 12:21 AM,
#1
Member
Posts: 27
Threads: 9
Joined: Feb 2009

I'm thinking of making a full conversion of Freelancer to the Star Trek Universe yet I'm not sure how players would react to the idea. You think it would attract enough players or should I just make it for myself.

[Image: forumsigcopy.jpg]
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Offline sean24
04-18-2009, 01:01 AM,
#2
Member
Posts: 1,234
Threads: 116
Joined: Apr 2008

I personally like it pure as possible, thats why I dont play freeworlds and BSG mods. But thats just my oppinion.
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Offline Agmen of Eladesor
04-18-2009, 03:57 AM,
#3
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

I'll have to check my files. While I didn't do any modding myself, I have a BUNCH of mod files where people added Star Trek ships to this universe.

Actually, you might try checking the Lancer Reactor archives, because I think something like that was already done, although I could be mistaken.

I know that's how I found Disco - I was looking for some more interesting mods to a great game... :)



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline pipboy
04-18-2009, 05:30 AM,
#4
Member
Posts: 1,122
Threads: 19
Joined: May 2007

Not sure if it's still out there but there was a server called DS9 that was a Star Trek server.

[Image: harlcopy.png]
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Offline Tenacity
04-18-2009, 05:40 AM,
#5
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Ok, I'm going to be Q, where's my .kill, .teleport, and .screwthelawsofphysics commands?

[Image: Tenacity.gif]
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Offline Eppy
04-18-2009, 06:01 AM,
#6
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Wasn't there a mod that already did this? I can't remember its name, all I remember is that it was not TNG, ironically. Frontiers, or something like that?

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Linkus
04-18-2009, 04:18 PM,
#7
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

I'd swear this has already been done but I know there is a major issue with the weaponry.

Beams, can't have em in Freelancer multiplayer properly.
Ultra high refire causes massive lag.
Long weapon trails make it look like a pulse.
Really long weapons trails that stretch the distance of the ships range start behind your ship when you fire them.

But, if you can get beam weapons to work in a good way, I will personally lick your shoes clean.


That all said and done, why not give it a go anyway?





Facilitating the rise of robotics since 0 A.D.
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Offline Capt. Henry Morgan
04-18-2009, 07:50 PM,
#8
Natio Octavarium
Posts: 1,739
Threads: 160
Joined: Feb 2008

I thought I saw a YouTube video of a mod that got beam weapons working? Hold on while I look for it.

EDIT:
Here it is: http://www.youtube.com/watch?v=w50a7TDYEF8...feature=related

[Image: pyBjInU.png]

Natio Octavarium
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Offline Fletcher
04-18-2009, 07:52 PM,
#9
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

There is a mod for this somewhere. I also remember ship add-ons for Enterprise of varying types and voyager, also the Delta Flyer.

I think it died though. Check Lancers Reactor if its still up.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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Offline Patriot
04-18-2009, 08:12 PM,
#10
Member
Posts: 537
Threads: 56
Joined: Oct 2007

' Wrote:Not sure if it's still out there but there was a server called DS9 that was a Star Trek server.



Yes this erver are still alive,but i dont encourage you to go there,first the admin of this server are a girl and she totally maniac,she ban everyone for everything she dont like,its why this server are always empty,its a great mods,but its run by a psycho

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