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Good news everyone! Discovery now has a Nexus Mods page! We're going to be using this as a part of our mod promotion campaign and featuring media and articles there. We're also updating our ModDB page, although this is a little slower going.
The Nexus Mods page also features a brand new mod installer. This installer has been compiled to launch with 5.0's files, meaning you'll no longer need to patch in several years of updates after your download.
Mods on Nexus gain visibility through downloads, endorsements and votes for mod of the month. If you could download our snazzy new installer and then endorse, vote and leave a comment, it'll make a world of difference. If we can get onto the Nexus front page it'll give us a massive visibility bump.
We're still soliciting pictures through the Promotions Thread on the forum (https://discoverygc.com/forums/showthrea...tid=199273), and what we primarily need are pictures of live gameplay footage. We ideally would like a mix of awesome looking combat shots, and non-combat group activities like trade convoys. We're paying bounties for submissions we use!
We're going to be accelerating work on the new community Wiki (https://discoverygc.com/wiki2/Main_Page). This already has some generated pages, but we're going to need community help with filling out guides to help new players with getting started and potentially design work to help make the site look and feel more appealing.
Please share links to the Nexus page to anyone you think might be interested in Freelancer or arcade space sims in general. If you're still in touch with any old vets, maybe also see if they'd like to come take a look at what's changed. Installing the game and mod has never been easier, especially with the new website (https://discoverygc.com/).
Nah. November of 2019 is my absolute lowest standard to advertise Discovery. Get the gameplay back to at least that quality of immersion, variety, expanse, and stuff for both new players and vets to do and I'll throw the entire shadowplay vault to your promotions thread.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
(11-13-2023, 10:55 PM)jammi Wrote: Good news everyone! Discovery now has a Nexus Mods page! We're going to be using this as a part of our mod promotion campaign and featuring media and articles there. We're also updating our ModDB page, although this is a little slower going.
The Nexus Mods page also features a brand new mod installer. This installer has been compiled to launch with 5.0's files, meaning you'll no longer need to patch in several years of updates after your download.
Mods on Nexus gain visibility through downloads, endorsements and votes for mod of the month. If you could download our snazzy new installer and then endorse, vote and leave a comment, it'll make a world of difference. If we can get onto the Nexus front page it'll give us a massive visibility bump.
We're still soliciting pictures through the Promotions Thread on the forum (https://discoverygc.com/forums/showthrea...tid=199273), and what we primarily need are pictures of live gameplay footage. We ideally would like a mix of awesome looking combat shots, and non-combat group activities like trade convoys. We're paying bounties for submissions we use!
We're going to be accelerating work on the new community Wiki (https://discoverygc.com/wiki2/Main_Page). This already has some generated pages, but we're going to need community help with filling out guides to help new players with getting started and potentially design work to help make the site look and feel more appealing.
Please share links to the Nexus page to anyone you think might be interested in Freelancer or arcade space sims in general. If you're still in touch with any old vets, maybe also see if they'd like to come take a look at what's changed. Installing the game and mod has never been easier, especially with the new website (https://discoverygc.com/).
Thats the great news, it would bring us a lot of new players and may even make people interested again in freelancer. Advertising videos look very neat and all in all is solid effort.
HOWEVER before brining new players we need to address our own issues that have been present quite for a while now. New players require new slots on server, which mean slot caps has to be buffed, more slots equal to more strain for the server, keeping in mind current instability many players encounter I think we should focus in a first place addressing those issues before accommodating new players. Keep in mind its easy to buff a slot cap etc but then server will crash every 10-15 seconds and all those new players wont have a nice experience as the consequence they will leave and say damn discovery is just a bad joke. So as I was telling we need to work on server side and make things as stable as possible, if we manage to do so, I see no issues about this community growing up even more, which mean more fun for everyone, more RP, more events and even more brilliant minds which one day may or may not help admins, mods and devs, make this game even better.
Im just trying to be honest from a player side of view and as a client on your server.
(11-14-2023, 01:24 PM)Jean Paul Richter Wrote: New players require new slots on server, which mean slot caps has to be buffed, more slots equal to more strain for the server
everyone's well aware of the crash issues and it's being looked into. Even if the average player population doubled overnight to around 120 players, there would still be 80 free slots. Player slots isn't an issue at the moment and probably won't be for a long time.