I don't want to look like a total arse right from the begining so I will start with few good words about the work done with freighters and light fighters. Now these little toys has a role, atlast. Pirating with freighter gives a new taste of gameplay. Light fighters on the other hand has their uses as well. Trading cargo hold for staying power.
So ye, this was the nice things about the ship classes of freelancer. Can't say anything bout bombers yet, becouse it's been a long time since I flew one. So I won't mention them.
Yet one matter was totaly ignored. I've tried to speak about this earlier, but it just seems that no-one actually gives a ... well whatever they might allow themselves to give. And that is heavy fighters. But hey what problem do I have with them?
Well, lets try to define a heavy fighter. Just to make sure we are talking about the same things. It's a swifter and faster ship than VHF which trades firepower for staying power (since fighter fights are ussaly about who will be able to dodge more shots rather than soak them). For now it seems that Heavy fighters are balanced according to very heavy fighters... and here we have a problem ! There are more ships than just very heavy fighters in this mod.
* While being generaly ok with very heavy fighters, heavy fighters has less uses in general. By saying this I mainly have in mind fights versus bigger ships. Here heavy fighter suffers a disadvantage then it comes for a player to choose what ship he wants to fly then he wants to be able to adabt to dynamic universe.
* Other problem then it comes to group fighting. And lets say you are the one with heavy fighter. Enemy group will simply target VHF's of your group rather than you. Meaning that your ability to dodge will be pretty much ignored. But at the same time you won't be able to contribute to group becouse your power output is limited. Now of course some might argue that you have better staying power durning the fight. But so what? at the end VHF's will be taken down, and you will feel the joy of pressing respawn button none the less.
* Hell even in 1 vs 1 situation HF vs VHF, heavy figher demands a lot more skill from the player if he wants to manifest it's full potencial.
Now... these are the main disadvantages of the heavy fighter. Yet it's still barely on-par with very heavy fighter. It's like specialized ship with no actual "+" in it's specialty. Therefor I think some kind of buff must take place.
Heavy Fighters need something to set them apart from both LF and VHF. LF now have increased cruise speed, while VHFs have undeniably better combat performance. Maybe make HFs designated bomber killers with a unique weapon class?
' Wrote:Heavy Fighters need something to set them apart from both LF and VHF. LF now have increased cruise speed, while VHFs have undeniably better combat performance. Maybe make HFs designated bomber killers with a unique weapon class?
I would in actuallity rather see them as loner ships, you know, something which would add-on survival factor more than dishing out huge damage to multiple targets (yet not quite light fighters). Being just a bit slightly more powerful on one on one situations than VHF's. Like, for example, allowing them to use class 10 shields. They would still be weaker in group fights (limited power output/most of the time people dodge without shield anyway), but this would make them stronger in one on one fights.
' Wrote:Make them all like the <strike>Gladiator</strike> Bulldog: CD and torpedo slot. There you go, HF niche created.
Fixed :-). But: yes, this. Please.
Other ideas:
- Additional CM slot. For the cloak device.
- Another mine slot (would be awesome if not overpowered).
- Hardpoint for weapon for another class, for example bomber gun (hellfire rockets:))
Feel free to PM me regarding any grammar/spelling/other language mistakes I have made in my posts.
What's this talk about "specializing". The Karasu HF is the only fighter ship GMG produces and is our general purpose patrol ship. Each time the Devs add something to a ship they seem to take something away. This can potentially hurt factions that do not have a ship for every single ship class created in Disco.
' Wrote:Heavy Fighters need something to set them apart from both LF and VHF. LF now have increased cruise speed, while VHFs have undeniably better combat performance. Maybe make HFs designated bomber killers with a unique weapon class?
HFs are bomber-raping machines already.
The sometimes smaller profile and increased agility make them a usable asset in group fights.
Also, I think, due to the fact you get a better agility, HFs are better in taking down LFs then VHFs.
' Wrote:HFs are bomber-raping machines already.
The sometimes smaller profile and increased agility make them a usable asset in group fights.
Also, I think, due to the fact you get a better agility, HFs are better in taking down LFs then VHFs.
VHF can "rape" the bomber none the worse. Oh just a little thing. One nuke and HF shield is out and open for snac in a hull. While it's not that easy with VHF.
Once in a group fight VHF become more powerful of taking care of enemy bombers than any HF could.
' Wrote:What's this talk about "specializing". The Karasu HF is the only fighter ship GMG produces and is our general purpose patrol ship. Each time the Devs add something to a ship they seem to take something away. This can potentially hurt factions that do not have a ship for every single ship class created in Disco.
I'm talking about buff. Not rebalance. But I know what you mean and I can understand your concern. Anyway, cruisse speed increased on freighters and light fighters (as well as gaian HF it seems) promise some hope.
' Wrote:VHF can "rape" the bomber none the worse. Oh just a little thing. One nuke and HF shield is out and open for snac in a hull. While it's not that easy with VHF.
Taking down VHFs shields is as easy as it is with an HF shield for a bomber. The VHF is way less agile and therefore also easier to hit with your regular EMP cannons [in your theory 1 nuke + 2 or 3 emp hits and the shield is down, too], not to mention deshielding a HF with a mine can be harder then doing it with a VHF.
Yes, VHFs can rape a bomber as much as a HF, but the HF does it better for being a harder target. For more theory I would ask a more expirienced bomber pilot then me [your best bet with bombers is kaze, always].