I posted in a topic about this before, Pirates and unlawfulls demanding money instead of cargo cause, "We wanz it now!". To me, this is no exactly what I would call proper RP or pirating for that matter. Forcing someone to give up cargo would mean either A: They hand it over to prevent their ship from being blown up or B: Fire at the threat and possibly getting destroyed in the conflict. Pirates dont demand cash for passage, cause thats just dumb. People say that its better to demand money, but lets be honest, only those willing to do so arent willing to stand against it. Pirating is looting cargo, no money. if you could, everyone would be broke if you could. Cargo is key, not demanding cash for the sake of it.
Ye the pirate shall wait 30 min till the trader msgs all possible police, navy , bounty hunters mercs and pirate enemies to kill him.
What if I have nobody to take the cargo for me right now? I take your money. It is actually much more simpler for both sides if traders pay with cash- Pirate does not need smugglers to smuggle the cargo, trader does need to re-spawn when the pirate demands all of his cargo and he refuses, hell traders must be happy that there are not a lot of real loot smugglers around because of the stupid 230-270cr/s smuggling runs, actually taking money is good bargain for the trader and bad for the pirate- pirate could have the whole amount of the traders worth if he had every time smuggler or 2 around, if the trader looses only small amount of the entire cargo worth then he should be happy.
But you know pirates does not RP at all and the rest of the bull and you are right.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
So a robber outside in the real world, would rather rob you off your grocery bag than your wallet?
Cool.
Pirates demand cash AND cargo. Depending on the circumstances. Pirates want money, money comes in 2 forms. Money money and cargo money. Money money is the best because it's there at face value. Cargo money needs to be sold and converted into money money, which takes time and depending on the value of the cargo, may not be worth the trouble.
Pirates should demand money. People are doing it now. I don't see everybody flying around in Starfleas, they're not poor. Pirates have demanded money and everything is going fine, I see no point in restricting piracy to cargo only.
EDIT: Yeah, true. Pirate roleplay is horrible as of late. Too much 2milrdai.
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To be honest, before today I hadn't seen a pirate since way before the New Year (and today we went specifically looking for them). I haven't been caught by one since way, way, waaaaaaaay before then either. I'd actually like to see more of them around so I can test my transport guns. :mellow:
' Wrote:So a robber outside in the real world, would rather rob you off your grocery bag than your wallet?
Logical reply if everyone would be carrying "Credit Card" items in the cargo hold. In RL wallet is a thing you carry with you. Money on your bank account - you don't.
Pirates don't ask for your wallet. They ask you to make a cash transfer from your bank account to theirs. (Try that in real life).
//Update: ninja'd by Dusty. :/
' Wrote:Ye the pirate shall wait 30 min till the trader msgs all possible police, navy , bounty hunters mercs and pirate enemies to kill him.
Was that relevant to the OP in any way?
Feel free to PM me regarding any grammar/spelling/other language mistakes I have made in my posts.
For those not understanding what Im saying: I think you miss the point. Cargo is more substainable cause you can simple go from base to the hijack point and continue until some military comes around with big guns. Then you find another lane or system to hijack. Forcing people to give money is simple and lazy. Targeting player ships with valuable cargo, like Gold, Dimonds, etc, you earn more cash than simply forcing some toll. Solely basing that tolls earn more doesnt work out all the time. You get side swiped by a military fighter or a freelancer thats assisting, your dead either way. Military usually have 2 or more while freelaners have heavy fighters to with stand a gunship. I rather go after some NPC freighters and a few un-escorted freighters and transports before doing much of anything.
To be fair, you say pirates are only taking cash to get rich, I say you're only demanding that they take cargo so you lose less when you're pirated. If every pirate had to take cargo, all you'd see is p-trans and rabas everywhere, and you'd never have cargo. Ever. You'd lose everything rather than a few million in profit.
Except you seem to forget that pirate bases aren't the best prices for anything. The trader stands to make a lot of cash on a single gold ore run, the pirate can make next to nothing on it. So how is it more profitable to take cargo?
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
' Wrote:For those not understanding what Im saying: I think you miss the point. Cargo is more substainable cause you can simple go from base to the hijack point and continue until some military comes around with big guns.
You can do that when pirating money, too, if I didn't missunderstand your point.
' Wrote:Forcing people to give money is simple and lazy.
Why ?
' Wrote:Targeting player ships with valuable cargo, like Gold, Dimonds, etc, you earn more cash than simply forcing some toll.
Solution: Demand higher sums for more valuable cargo.