1) What are doing USI NPCs in NB? I met group of them outside Brandenburg.
2) Deleted due to prevent using this megabug, you know what's that.
Aet: Please PM exploitable bugs to me - I'll deal with those directly. The USI NPCs were already reported and will be gone in update 5 - Kruger, Daumann and Republican take their place.
' Wrote:Right ladies, gents and gentle beings, new update, new clean topic. Assume everything in the past topic to have either been solved or missed - any bugs still in update 4 should be re-reported but test first before you report something from before today. Also, make sure your report isn't already noted in the known issues list.
and the helium3 section has an error where it says southampton but the value is br07_07
; No sellpoint in Gallia - they do not use H-Fuel
; Bretonia - South Shields
MarketGood = br07_07_base, commodity_helium3, 5640.00000, 1
; Bretonia - Southampton
MarketGood = br07_07_base, commodity_helium3, 10726.00000, 1
Aet: Good catch, that's an oops of mine. Tagged for fixing.
so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.
The range of the player base weapon platforms is very irregular and seems to change in time. We got 3 platforms, and all of them start shooting at various ranges between 1.5K and 4K.
1.5K seems to be the minimum, but it appears to increase when you move around. It's hard to test this behaviour considering they're quite strong.
Aet: The models and loadout of those platforms will be changing in update 5. Also, the game treats range for NPCs just like players do. If you thrust towards a platform it basically adds 200m/s to a projectile, and it will fire well before the character is in range of the platform's maximum range - because if the player would keep moving, it would come into the platform's range just as the projectile reaches the player. This is why relative speed is important when using slower weapons, like mortars.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.