I'd like to propose a few commodity changes to Freeport 2 in order to make it feel more lawless and pirate infested.
Removal of Survey and Research Teams, Recon and Medical Modules/Units, VIP's as commodities - Not something that Pirates would keep around/know how to use/do/want visiting.
And the addition of:
Nox for resale, as it is a rarely seen item that doesn't really sell that well beyond Gallia or its neighbours. Having a point to buy & sell in roughly the middle of the sector should attract more smugglers moving through Kusari/Liberty with the option of a quick jaunt into Rheinland for a small earner. Could probably use with a few more places to sell/higher profits to match cardamine in general.
Blackmarket Munitions and Light Arms are already bought by Freeport 2 but adding them for resale would be beneficial as they are generally traded across most unlawful bases allowing for great flexibility when creating outgoing routes, and hopefully would be a quick and easy addition.
Fugitives being sold to Freeport 2 seems a natural addition, where better to flee the long arm of the law than an utterly lawless base?
Other, slightly more outlandish suggestions include:
Nuclear Devices are essentially in the same boat as Blackmarket Muntions & Light Arms in that they already bought at Freeport 2 but have a healthy profit in Gallia, an ideal return for those bringing Nox without creating an A - B - A route such as the Blackmarket items could suffer from.
Stolen Goods as a new commodity sold by factions that canonically survive upon piracy such as the Xenos, Gallic Brigands and Independent Pirates. Could be sold to various criminal groups, outlying planets (Sprague, Harris and Hammersee) or as a freighter only commodity.
Thanks.
P.S. The Zoner ID and weapons are still available there too.