Ahm. It is not like we are debating about something new.
From nowadays PoV it is better to be indie, in this old topic I described what could be done to change the situation. It is logical that official factions should have some advantages not only responsibilities.
Running all official factions on Guard IFFs with double IDs(Better ZoI/Caps,5k transps like SCRA ID) and passworded guard "shop" for caps could fix it, or giving them any real in-game benefit.
If you go outside of the common disco understandings and go in the normal world corporations you would find out the external workers working together with the normal corporation employees, the said externals are working for the corporation but they are not part of it- so in general they receive less money for the same task at the same position compared with normal employee. I see the indies as externals- putting no effort into faction development or RP story/modelling ships/lore etc of the faction stuff but getting the same in-game toys? It is wrong,very wrong.
We could continue with the debate for one more year till the official factions are around 20 or till the average numbers of players become less then 50, it is 77 now and it was 150. http://flserver.de/topservers.php?timeframe=year we are at 77 people average, it was more then 100 last time when I checked.
If you notice the older topic I was speaking about 60-70 official factions-how much left? Devs should do something and they should be supported by the community.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)