I used to have a B Gunship and it was anti-bomber/fighter, and i have taken out 3 hacker bombers, although i have to admit they weren't that great pilots. My setup was a secret but now.. i will reveal it.....
3 cerbs, 1 razor 2 missle turrets. THERE I SAID IT! I also took out a lane hacker GS who was an anti-fighter. Although now i've switched to an Orca, just so i can take out gunboats with my uber anti-cap setup.... Sorry i won't be telling you that.
' Wrote:I'll let you into a little secret. he was cheating.
He wasnt. I know few more gunboat pilots who flies the same way. Mirroreye with oc gs. if anyone here encoutered him, he can take out 4 - 5 bombers alone.
It is alot how you use the ship. Some ships needs less skill to handle, other more. Like lets take up a gladi for example. To co-ordinate cd + mine + razor.. dodge and keep the shield down with pulses is quite a hard job in the same time.
So here is the BH gunship. You need to handle it in special way. Not try to overhelm someone with vast firepower. And that ship gots huge potencial.
' Wrote:Newsflash, every gunboat has trouble taking down 2 bombers. A single Gunship taking down 3-4 bombers is ridiculous. No ship should be that powerful. A single Gunship can take down 3-4 bombers providing the pilot has a high skill level, but for it to be a regular occurrence of pilots over a multitude of skill levels will make this ship overly abused.
I didnt explain this part properly, so I'll try again.
The gunship can only fight fighters and bombers properly, with the occasional gunboat, depending on setups. The idea is that it can take out 2 bombers after a bit of a fight. 3 bombers should kill it, losing perhaps 1 if the bottlenose gets a lucky shot in.
It was never the intention for it to be able to defeat 3-4 bombers, rather the other way round, 3 bombers killing the gunship after some fighting.
' Wrote:The proposed idea isn't bad, but I would give the turrets a bit smaller firing arc. Like, nearly around the edges of the screen. Or second idea, give the turrets a bit more damage.
Every gunboat, yes. But BH GS is supposed to fight only fighters and bombers, but fails at it. Now it has problems with 2 decent bomber pilots. It should be able to take them out more easily than other gunboats, as a tradeoff for inability to fight other gunboats properly. Which depends again on loadout and skill, but BH GS vs average gunboat ends up usually very badly for the BH GS.
The firing arc is an example, distance to the edges of the screen would be part of the balance.
' Wrote:Neither have I. But that's what the OP wants. A pair of Gunships should be able to take out 3-4 bombers but not a single Gunship. That just isn't right. No other ship in the game is really balanced to kill 3-4 other ships by it's self, it is possible but only with a very good pilot.
Again see the top part of my post, I have explained it a bit better.
' Wrote:Come on, everyone!
Hark, the Bounty Hunters si-ing,
Death to all the pirate kings...
Goals: To be interviewed by Chris Hansen on Dateline NBC.
With the risk of being called out for massive bias following the interesting developments between the Kusari and the BHG.
I think the Bottlenose is fine.
But I've also scanned some BHG gunships (recently of course) and they are using the wrong loadout.
I wont say what ones are right to use though.
But I mount the 'right' loadout on my indie core bottlenose.
Think about what Dusty said.
'rewards twitch skills'
'bad for spraying and relying on durability'
Of note, a while ago, Ench had a bottlenose. I saw about five or six kill messages three days in a row...:mellow:
EDIT: I would be surprised if the bottlenose really couldn't take two bombers. With liberal use of strafing, the bombers will have to close in to a ridiculously close distance to fire their SN with accuracy to hit. This leaves them open to certain other weapons...
' Wrote:He wasnt. I know few more gunboat pilots who flies the same way. Mirroreye with oc gs. if anyone here encoutered him, he can take out 4 - 5 bombers alone.
It is alot how you use the ship. Some ships needs less skill to handle, other more. Like lets take up a gladi for example. To co-ordinate cd + mine + razor.. dodge and keep the shield down with pulses is quite a hard job in the same time.
So here is the BH gunship. You need to handle it in special way. Not try to overhelm someone with vast firepower. And that ship gots huge potencial.
Yeah, Mirroreye... Actually a good name, considering it's more or less how the cheat works. It's plain camera.ini editing, I won't explain further.
Trust me, we were trying to fly around in circles in rear view while shooting, but it's just impossible due to game mechanics without cheating.
And yes, overwhelming with vast firepower when you dont have any firepower is stupid. We know that, so we don't do it. Now only thing what Gunship can do against 2 or more skilled bombers is dodge. Keeping one of them under fire gives the other one clear shot at you.
Of course, you can use sniping loadout. It's the only thing that really works. But what are BHG turrets for then? It just doesn't make sense you MUST use razors to be effective. Not everyone likes that style of playing, effective or not.
Before you start shouting "lrn2snipe" - I can do it quite well, but I just don't want to.
Is this not why the Orca exists?:mellow:Though, Orcas arent really anti-fighter specialised gunboats...
Bottlenose : Sniper
Orca : Sprayer
I should point out that giving the Bottlenose even just one more turret forward will make it too strong (3BRs and 2 Infernos?), but taking away any agility it also has at the same time will immediately make it weaker than it is now.
Against two bombers, you can hit one and force it on the defensive as long as you have good spatial awareness (irony, space game). If you do, you can anticipate and dodge SN shots while still staying on target. Of course, theres an element of luck in this, but there always is...
Could give the Bottlenose some VHF or bomber weaponry though...
' Wrote:EDIT: I would be surprised if the bottlenose really couldn't take two bombers. With liberal use of strafing, the bombers will have to close in to a ridiculously close distance to fire their SN with accuracy to hit. This leaves them open to certain other weapons...
I can barely hit the Orca, let alone the bottlenose xD
' Wrote:Could give the Bottlenose some VHF or bomber weaponry though...
Wouldn't be much use when you consider varying weapon speeds.
And if using Razors and stuff, 'sniping' isn't your style... then... use a different Gunboat? It's not like you're limited to using the Bottlenose as a BHG.
' Wrote:And if using Razors and stuff, 'sniping' isn't your style... then... use a different Gunboat? It's not like you're limited to using the Bottlenose as a BHG.
' Wrote:Is this not why the Orca exists?:mellow:Though, Orcas arent really anti-fighter specialised gunboats...
Exactly. I've used Orca before, and it's actually even worse against bombers, how it is supposed to be after all. If you can't hit it, something is wrong there. With inability to fight bombers well, you are stuck fighting other lonely gunboats, which just doesn't happen in the edge worlds like Omegas or Omicrons where Core operates the most.
Quote:I should point out that giving the Bottlenose even just one more turret forward will make it too strong (3BRs and 2 Infernos?), but taking away any agility it also has at the same time will immediately make it weaker than it is now.
It wouldn't be able to fire them all anyway I think. Now the powerplant disappears when fire sniping loadout already, 5 turrets would only affect ability to fight with normal turrets, which is what is needed I think. But I don't want 5 turrets forward either, the suggestion of the OP to give the 2 backward turrets very restricted forward fire arcs seems fine enough to me though.
Quote:Against two bombers, you can hit one and force it on the defensive as long as you have good spatial awareness (irony, space game). If you do, you can anticipate and dodge SN shots while still staying on target. Of course, theres an element of luck in this, but there always is...
That's how I'm trying to fly it. The BHG turrets have sad damage though. Before I manage to kill one of them, more bombers come and finish me off. Defense is okay, it's the firepower which isn't enough to do hit and run tactic on small groups of fighters/bombers. Before you manage to kill even one, more come.
I might go back to the sniping loadout, but it's good only against stupid guys who come too close.
' Wrote:currently it's too manuverable for that to happen, hence the suggestion for a weakened shield. Afterall, it's only 40k difference in shield strength.
@Tena
ok i give you a challenge.... try fly straight line without defending with a junker salvager and a uhm, corsair gunboat? Then count the secont it takes before 2 bombers to rape you..... a wild guess... uhm 10-20 (depending if they have nova-snac or not)
Really, 3 razors and liberty missile in front. 2 BHG turrets in the back.....instakill much?, yeah
If anything add 45 cargo OR 2k armour... really. ANY other gunboat can take atleast ONE nova torpedo given it has a armour upgrade of some sort....
Nova torpedo: 165000 hull
Original: 55000 x 3 = 165000
Adding cargo: 55000 x 3.3 = 181500
Adding armour: 57000 x 3 = 171000
I vote for Cargo as with my current cap 4 i need to remove my cap armour just to move my guns around... its annoying. REALLY annoying
Atleast now, one lucky nova-snac bomber cant get ya..... That is all the B'nose needs