Discovery Gaming Community
Die Weiße Rose - DWR| - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6)
+--- Forum: Player Requests (https://discoverygc.com/forums/forumdisplay.php?fid=244)
+---- Forum: Official Faction Requests (https://discoverygc.com/forums/forumdisplay.php?fid=245)
+----- Forum: Official Faction Creation Requests (https://discoverygc.com/forums/forumdisplay.php?fid=134)
+------ Forum: Approved Faction Creation Requests (https://discoverygc.com/forums/forumdisplay.php?fid=136)
+------ Thread: Die Weiße Rose - DWR| (/showthread.php?tid=153401)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17


Die Weiße Rose - DWR| - Die Weiße Rose - 09-05-2017


[Image: IzjZq2z.png]

Identifications:


ID: Bundschuh ID

IFF: Bundschuh IFF

Tag: DWR|

Naming Convention:


Military purpose ships:: DWR|A-Name.Lastname

Undercover- and shared ships: DWR|Codename

Diplomatic ships: DWR|PSNR1-Name

Political activists on duty:: DWR|P-Name.Lastname

Transports and Freighters: DWR|WTS2-Name
1 Parteischiff Neues Rheinland
2 Widerstandstransporter
3 Widerstandskanonenboot


Gunboats: DWR|WKB3-Name

Synposis:

Die Weiße Rose is an established Bundschuh group that splits itself in two parts: The Armee der weißen Rose (Army of the white rose), which acts as the paramilitary arm of the movement, and the Partei für ein neues Rheinland (Party for a new Rheinland) which acts as the political arm of the organization. Their goal is to be those who try to speak to the people first before using violence, as well as being more diplomatic than their counterparts.

History:
Goals:


Primary:

- Overthrow the Rheinland government with acts of piracy, assault, activism, and politics.
- Establish a social democratic state, formed after the principles of the Partei für ein neues Rheinland.
- Establish influential relations with any entity necessary, in order to achieve the goals.

Secondary:

- Defend the Bundschuh movement until we are in a position to order.
- Secure civilians in Munich and assure that no unnecessary death of Rheinlanders occur.
- Assure, that the movement gets as many allies as possible.
- Push any Corsair threat out of the Sigmas and Frankfurt.
- Prevent the Marinenachrichtendienst and its Büro to gather any intelligence.
- Renovate the bases and equipment of the Bundschuh and keep the movement technologically advanced.

Tertiary:

- Aid the Hessians in their fight against the Corsairs within Rheinland.
- Help the Order to fight the Nomad threat, as well as the infectees known as "The Wild".
- Keep the relations between ALG and the Bundschuh up.
- Make sure that every other revolutionary in Rheinland becomes a Bundschuh, or doesn't become a terrorist.
- Destroy the smuggling routes of slaves, Cardamine, nomadic materials, artifacts, etc.

Modus operandi and associated accounts:


Armee der Weißen Rose - DWR|A-:

The AWR is the paramilitary arm of the Weiße Rose. The purpose is to continue a struggle against the Rheinland government by using mostly overt operations and strike methods. The AWR acts under the command of the Oberst and is protecting both assets and correct political representation within the movement. The AWR is mostly responsible for secondary propaganda while encountering civilians within Rheinland.

Die Partei für ein neues Rheinland - DWR|P- and DWR|PSNR-:

The PNR is the political arm of the Weiße Rose. It determines the ideological and political direction which the followers of the Weiße Rose called the "Wunderbringer" operate after. The PNR handles many diplomatic operations and is the mind behind the Munich refugee operation. The PNR is led by a Parteivorsitzender. Every Aktivist who enters the Weiße Rose and reaches the rank of a Soldat is automatically a member of the PNR.

Radio Weiße Rose:

The Radio Weiße Rose is a secretly transmitted radio for those that somehow found the frequency. Its listeners are known for not giving away any details to anyone who is not a Bundschuh supporter. The Weiße Rose uses the radio to bring news that the government does not want the people to know, as well as reporting about the latest activities in Rheinland and from the Bundschuh itself. The Radio is controlled by the Partei.

Ships:
Equipment:


Bundschuh weaponry:
Luger Type Series
Rheinland Civilian weaponry:
Flammenwerfer Series (They werf Flammen)
Civilian Weaponry:
Debilitator Series
Flashpoint Series
Purple Goddess Series
Rheinland Lawful Weaponry:
Hornviper Series
Stealthblade Series
Firekiss Series
Hessian Weaponry:
Natterturn Series
Roter Blitz Series
LWB weaponry:
Eliminator Series
Destroyer Series
Order Weaponry:
Grim Reaper Series
Deaths hand Series
Reaper Series













Zone of Influence:
[Image: ytxzOpG.png]

Diplomacy:


Allied:

The allies of the Weiße Rose are the allies of the Bundschuh with near to no differences. Allies of the Weiße Rose will be treated with respect and aid shall always come when needed, only because of each other, we can be what we want to be.

Bundschuh
Red Hessians
The Order
Blood Dragons
Bretonia Privateers


Friendly:

Friendly organizations will be treated accordingly, respect and help will be provided, though, they do not enjoy the full benefits of being allied to the Weiße Rose. What they can always expect is assistance on the point but it is yet to find out how much it is worth for the Weiße Rose to give reasonable help.

ALG
Independent Miners Guild
Liberty Navy
Sirius Coalition Revolutionary Army
Liberty Police Inc.
Liberty Security Force
Liberty Corporations
Gas Miners Guild


Neutral:

Neutral entities are usually not being minded too much unless there is a reason. No hostility is going towards them as long as the same can be expected vice versa. Although the Weiße Rose always aims to bring new allies to their cause. Occasionally, the listed entities will be targetted and asked for donations to their cause, most of the time, this is not the cause, though.

Junkers Congress
Junker Marauders
Golden Chrysanthemums
Zoners
Bretonian Police Authority
Bretonia Armed Forces
Bretonia Merchant Navy
Freelancers
Civilians
Colonial Republic
Hellfire Legion
Molly Republic


Unfriendly:

Although not near to being allied or even friendly, the Weiße Rose tends to use the doctrine of the Bundschuh in this case, which means that diplomatic reasons should be used prior to the violence. The listed entities are the most common targets for piracy and eventually, destruction. Though, the call to arms does not always come from the activists here.

Rheinland Federal Police
Rheinland Military
Synth Foods
Daumann Heavy Construction
Border World Exports
Republican Shipping
Hogosha Association
Farmers Alliance
Kusari State Police
Kusari Naval Forces
Gallic Royal Navy
Liberty Rogues
Most Corporations


Hostile:

The sworn enemies of the Weiße Rose will nearly always experience the force of the movement. Diplomatic attempts with these organizations are mostly worth nothing and aren't being used in the first place. Their destruction must happen as soon as possible. Preferably, the listed entities will first be aggressively pirated, which mostly provokes an aggressive reaction anyway.

Bounty Hunters Guild
Büro der Marineintelligenz
Corsair Empire
Unioners
The Core
Xenos
Lane Hackers
Outcasts
Unaffiliated Pirates
Slomon K’hara
Das Wilde
Aoi Iseijin
The Kanzler
Bundestag Representatives

Ranks:

The ranks are split into two groups, the militant ones, and the political ones. A member of the Weiße Rose is always also a member of the Partei, the military takes care of what is going on concerning operations and other actions, while the Partei takes care of non-aggressive negotiations.

Military Ranks:


Generaloberst:

The Generaloberst is the military leader of the Weiße Rose. The Generaloberst coordinates attacks and other actions that the Weiße Rose has to follow, the Generaloberst is also the Generalsekretär of the "Partei für ein neues Rheinland" and makes sure that all political aspects are being reflected correctly within the military. The Generaloberst also takes care of the military diplomacy of the Weiße Rose.
Current Generaloberst: Albert Weis (@Cyber Byte)

Oberst:

The Oberst holds the position directly below the Generaloberst, in case something should happen to the leader of the Weiße Rose. They hold a similar level of power, but must answer to the Generaloberst's orders.
Current Oberst: Emmanuel von Gottschall (@Byron)

Major:

The Major is the right hand of the Obersts, assisting in militant decisions and taking part in most military operations as an advisor. The Major commands the Weiße Rose when an Oberst is not present or a special mission has been assigned to his command.

Current Major: Karl Richtofer (@Zyliath)



Hauptmann:

A Hauptmann is the highest commanding officer of the mid-command. They may execute strikes with permission of the Oberst and Major and hold authority over other soldiers.

Current Hauptmänner: Annika Einfalt (@Corpus13)


Kommandant:

Kommandanten are the Aktivisten and soldiers that have shown a strong and great will to succeed in their military career. They are allowed to take bigger roles in all operations, especially when being the highest commanding officer.

Current Kommandanten:


Soldat:

Soldaten are the members that have been fully accepted into the ranks of the Weiße Rose and thus are being considered a fully-fledged member. They will continue their political and militant career from this point, and have many clearances, but still take orders from higher ranks.

Current Soldaten:

Rekrut:

Rekruten are recently accepted members on probation. Some of them hold great talent that will be discovered while they prove their worth to the Weiße Rose. Most of the knowledge will be brought to them over time.

Current Rekruten: Oskar Schuster (@Arisen)


Political Ranks:


Parteivorsitzende/-r:

The Parteivorsitzende/-r has a place in the High Command of the Weiße Rose, he takes care of most non-violent diplomatic missions and is usually the first to contact a new group, followed by the Oberst.

Current Parteivorsitzende/-r: Konrad Lichter (@Zyliath)


Generalsekretär:

The Generalsekretär must always be the Oberst, who makes sure that the interest of the party and the military are synchronizing with each other to create a perfect synergy. Although he is not always the initiating contractor, he will occasionally step in for the Parteivorsitzende/-n.

Current Generalsekretär: Emmanuel von Gottschal (@Byron)


Aktivist:

As soon as a Weiße Rose member passes their Rekrut-phase, they are automatically being taken into the Partei as well, acting as the general representants. If not on duty as a soldier, they will be out and hand out propaganda to the people and remind them of the generous Weiße Rose and Bundschuh cause.

Current Aktivisten: Every member higher than Rekrut.

Special ranks:


Quartiermeister:

The Quartiermeister is in charge for the logistical division of the DWR and is the go-to-person for any requests relating technology that is hard to obtain for the Weiße Rose and goes out of the ordinary. He acts under the High Command and may permit/deny requests.

Current Quartiermeister:


Bundschuh Discord:


Requested ID:


Die Weiße Rose ID - DWR| Wrote:Die Weiße Rose is the leading political party and paramilitary arm of the greater Bundschuh movement. They seek the middle of the violent and political spectrum to fulfill their goals without hesitating to use violence when needed but eager to solve issues diplomatically. They engage in activism around the popular revolution amongst the citizens of Rheinland and are involved in helping to evacuate the collapsing Munich system. Their main allies are the Order, the Red Hessian Army, and the Blood Dragons.

Ships carrying this ID belong to the Weiße Rose official faction:

- Can engage ships that are affiliated with houses or organizations seen as hostile by the Weiße Rose, except transports.
- Can demand credits and cargo from any ships within its zone of influence and attack them if they don't comply.
- Can attack Unioners and Marinenachrichtendienst anywhere.1
- Can assist allied and neutral ships within and outside of their zone of influence. 2
- Can ally with or against Rheinland Military and Rheinland Police, and can ally with Liberty lawfuls.
- Cannot use any transports with more than 4,300 cargo.
- Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas3

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers4

Closing statements:

1.) We would like to request 100% on Rheinland lawful technology as well as 90% on Blood Dragon technology as well as Hessian cruisers and Order cruisers.(there are no techcells on any cruisers on the Bundschuh ID, I just say it so we don't stand there with cruiser permission but no techcell on any cruisers but the Hel.)5

2.) We would like The Order, Blood Dragons, LWB, Red Hessians, Liberty Navy, LSF, Liberty Police, IMG, GMG, Coalition Military and ALG to be rephacked to 0.3 and able to be made fully green, since the Bundschuh has relations with all those factions and the rep hacks with lawfuls/unlawfuls don't go well together. All Liberty corporations except for Synth Foods, should be at least on -0.3 so we can dock and trade without being shot. Synth Foods should be neutral-no dock and not more since they hate the LWB and we are their allies. (Some of them might already be correct, I am just listing all so we don't miss anything.)6

3.) If you feel like we are getting too much tech, you may take away the 75% on Coalition tech.7

4.) We wish everyone a lot of fun in our future interactions. Smile

5.) PLEASE split Coalition civilian IFF from the Bundschuh Guard IFF, that is necessary for the sake of RP, thank you.

6.) Huge Kudos to @A1ex for making our symbols and possibly more art in the future, you made this look really awesome. Also kudos to @Ice Princess for being a generally active player and a good friend which give me good hopes for the HC we are in. ^-^

Request explanations:
Forum roleplay:



FÜR RHEINLAND!



RE: Die Weiße Rose - DWR| - MotokoSusu - 09-05-2017

I been reading all the posts and such back on the sept 2 when this groups was posting in the unofficial faction forum only question I have is. How can you make a request for officialdom only 2 days into anything that has been posted in the forums. when considering there have been groups with more time unofficial rping wise that have made request and have been shot down. on top the fact it seems that it is like a snatch and grab from something that was already a thing in the Disco realm. Just seems a little premature. seeing I have not seen any but 4 rp in the communication channel all within less then a 24 hour period of the request for officialdom and no real RP with in the unofficial faction pages. like a suggestion to the RN you made in their request I would heed what you had said

Discovery Gaming Community Discovery RP 24/7 Hub Player Requests Official Faction Requests Official Faction Creation Requests Royal Navy Foreign Legion - [RN]
05-12-2017, 04:25 AM,
"I haven't really seen any forum rp from you people yet so an official faction request seems rather odd. The Admins can't really look into your RP like that, also your info page is too short in my opinion, I would definitely wait longer and establish useful forum RP with other people or factions"

now granted you info is long winded and if that is n fact the only reason for getting Officaldom I would call that rather odd.

But good luck I am going to watch this one closely


RE: Die Weiße Rose - DWR| - Kauket - 09-05-2017

Didn't you make this faction like 3 days ago? At least exist for two to three months beforehand, yeesh.


RE: Die Weiße Rose - DWR| - Enkidu - 09-05-2017

There's no physical restriction as to when you can post an official app. Remember, the app itself will be processed for at least two months of analysing the faction's performance. An app is there for when you want to go to officialdom, and what's required for officialdom is ingame presence, a good sense of RP, and a niche in the universe. DWR has all of these things.

Indeed, it's often advantageous to apply sooner whilst you have the impetus up, so when people start to get tired - boom, you're official and you can start crafting events, perks, and ID changes to keep people motivated by making your RP matter ingame and have some staying-power beyond just the members of your organisation.

For example, UN was a direct revive (same account even) of a faction that existed in 2015 as an official group, and that itself was a revive of a group from years before and used much of the same RP. UN had a leadership change (both InRPly and Oorply), and I took over during the officaldom application process (although at this point I was basically already steering the ship). I took Unioners to war with the Hessians as a means of proving that we could handle complex story developments - it indirectly helped get us approved, more likely than not.

Do audacious things as an UFL that exceed your abillity to implement as a UFL, then be active. Simply being active isn't really enough, you need to show that you can want to steer the entire NPC faction, rather than just log-and-trade, log-and-blue. There needs to be objectives, intrigue. Contrary to popular belief, story devs like it if you do their work for them.

If they do that over these two months (and they are, they're already crafting intrigue RP), I'd say yeah, knock it out of the park.


RE: Die Weiße Rose - DWR| - Felipe - 09-05-2017

Well, reading this make think some things
1- I should use Shelco to revive Kruger infos
2- WHY MORE UNLAWFULS IN RHEIN??? ALWAYS MOOOORE Smile
3- Lucky me, this time isnt red to Krugers hauuhuheuehhe

Gluck anyway. Thats why Rhein so popular lately. Ppl actually putting some work onto. Trying, rping, logging, grabbing noobs and vets alike.

I can only applause (ye, u still a damm bastard Shelcs, but at least u do smt Smile )


RE: Die Weiße Rose - DWR| - Jack_Henderson - 09-05-2017

I like the on-server presence, and even though the post comes early, I do not see much of a problem there, as the requests have been answered slowly anyway. It's easily possible for those in charge to take an early posting into account. No need for the community to get involved in judging, imo.


RE: Die Weiße Rose - DWR| - Shelco - 09-05-2017

@MotokoSusu I think you didn't really read the extra lines. The RP is not over by posting this app. It will be continued just like now. Within 2 days of the existence there already has been 1 "sub-faction writeup which is a political party. And a tutorial on how to play Bundschuh. Thinking that what we have right now is all of our RP would be foolish. Also, this is not something that existed in the game before.

@"Auzari" As I wrote already, doing all roleplay and then requesting officialdom often leads to the problem that factions have nothing to do anymore as soon as they posted their request. So we will buildup our presence while the Admins have an eye on it, that will also make voting easier.

@"Tænì" Exactly, you got it, thanks. Smile

@Jack_Henderson We will try to keep a presence like this, although it will naturally decrease because of school/work/whatever starts soon again and time while running a little bit lower but since the majority of activity goes on in the afternoon or evening, that shouldn't impact things too much. Smile

@Felipe Thanks a lot. Smile


RE: Die Weiße Rose - DWR| - Operator - 09-05-2017

oh well. RIP GMG then. good luck with this one.


RE: Die Weiße Rose - DWR| - Shelco - 09-05-2017

(09-05-2017, 09:10 AM)Operator Wrote: oh well. RIP GMG then. good luck with this one.

Not really rip. I answered a GMG comm yesterday and responded to a roleplay story about it. It just doesn't provide the amount of RP that I want, nothing that I didn't really expect but I just started this as a side project with a few active peeps, interest and ideas of us kinda exploded and we'll write more stuff, although GMG will become more of a background thing, might or might not request officialdom there as well. The members there have been kind of quiet anyway whilst the ones here always on call when I need them. Smile


RE: Die Weiße Rose - DWR| - Apollon - 09-05-2017

(09-05-2017, 09:18 AM)Shelco Wrote: The members there have been kind of quiet anyway whilst the ones here always on call when I need them. Smile

Wasn't that the case for GMG too?

Anyway, to be honest, if you plan on making GMG a 'background thing', either disband it or give the lead to someone else. No point in keeping a faction on life support while you strive to make another faction a thing.