Die Weiße Rose is an established Bundschuh group that splits itself in two parts: The Armee der weißen Rose (Army of the white rose), which acts as the paramilitary arm of the movement, and the Partei für ein neues Rheinland (Party for a new Rheinland) which acts as the political arm of the organization. Their goal is to be those who try to speak to the people first before using violence, as well as being more diplomatic than their counterparts.
Early beginnings: Die Weiße Rose was once known as "Bundschuh Angriffsgeschwader 039", or the "Weiße Rose Schwadron", a squadron of only a few fighters and gunboats that based out of Bruchsal. The squadron was founded in 820 A.S., but has since grown into an entire movement, thanks to the efforts of Helena Wunderbring, the squadron leader. Wunderbring declared regular meetings between the squadron members. Their plan became an objective to fight for, they wanted the Bundschuhpartei to listen to their suggestions and possibly accept a few of them. However, this proved to be quite difficult, thanks to people like Freya Eistochter, the witch of Frankfurt.
Rising from the shadows: The attempts to become a politically successful entity within the movement failed several times and the group became unmotivated. The Eistochterists still dominated the political side as a new leadership had reached the top of the Bundschuh which founded a new paramilitary known as the "Vereinigte Widerstandsarmee". The VWA, as they were more commonly known, taught pacifism in their line of thinking, and were suspicious of allies. DWR wanted to become more liberal towards allies, as the VWA saw the Hessians as their questionable friends, as an example. The act of revolution became more radical in that sense, while not as peaceful as the VWA, it should not become as violent as the Red Hessians.
To the front: The initial "push" of the Weiße Rose began recently in 823 A.S. The disappearance of Oberst Haupt of the VWA and other important resistance elements caused the movement to divide itself more and more. The shaking ground on which the Bundschuh was standing at that time provided the ideal start for the Weiße Rose to attempt its push into the leadership. The announcement of the Weiße Rose as a part of the Bundschuh together with a competing political party was met with mixed reactions. Due to the long search for Aktivisten to help, the Weiße Rose had a slight numerical advantage towards smaller groups. The plans of their alternate political party, the "Partei für ein neues Rheinland" became official and were made public. Convinced by the will to change something within the ranks of the Weiße Rose, they immediately started working on their goals, aiming to push the Bundschuhpartei and the VWA away from their throne.
Present days: The dedicated Aktivisten of the Weiße Rose have already made a name for themselves in the recent months. The influence of the faction amongst the ranks of the Bundschuh rose largely, competitors were barely competing anymore and the support grew everywhere. The active militaristic successes against the Rheinwehr and other hostile entities, as well as the political engagement in the Munich system, drove the spotlight on the Weiße Rose at almost all times. Bases and ships slowly came into focus as well, repairings, renovations, and new possibilities are being made every day. The Aktivisten of the Weiße Rose knew one thing, the perfection of the movement could only be achieved with them at power.
Goals:
Primary:
- Overthrow the Rheinland government with acts of piracy, assault, activism, and politics. - Establish a social democratic state, formed after the principles of the Partei für ein neues Rheinland. - Establish influential relations with any entity necessary, in order to achieve the goals.
Secondary:
- Defend the Bundschuh movement until we are in a position to order. - Secure civilians in Munich and assure that no unnecessary death of Rheinlanders occur. - Assure, that the movement gets as many allies as possible. - Push any Corsair threat out of the Sigmas and Frankfurt. - Prevent the Marinenachrichtendienst and its Büro to gather any intelligence. - Renovate the bases and equipment of the Bundschuh and keep the movement technologically advanced.
Tertiary:
- Aid the Hessians in their fight against the Corsairs within Rheinland. - Help the Order to fight the Nomad threat, as well as the infectees known as "The Wild". - Keep the relations between ALG and the Bundschuh up. - Make sure that every other revolutionary in Rheinland becomes a Bundschuh, or doesn't become a terrorist. - Destroy the smuggling routes of slaves, Cardamine, nomadic materials, artifacts, etc.
Modus operandi and associated accounts:
Armee der Weißen Rose - DWR|A-:
The AWR is the paramilitary arm of the Weiße Rose. The purpose is to continue a struggle against the Rheinland government by using mostly overt operations and strike methods. The AWR acts under the command of the Oberst and is protecting both assets and correct political representation within the movement. The AWR is mostly responsible for secondary propaganda while encountering civilians within Rheinland.
The PNR is the political arm of the Weiße Rose. It determines the ideological and political direction which the followers of the Weiße Rose called the "Wunderbringer" operate after. The PNR handles many diplomatic operations and is the mind behind the Munich refugee operation. The PNR is led by a Parteivorsitzender. Every Aktivist who enters the Weiße Rose and reaches the rank of a Soldat is automatically a member of the PNR.
The Radio Weiße Rose is a secretly transmitted radio for those that somehow found the frequency. Its listeners are known for not giving away any details to anyone who is not a Bundschuh supporter. The Weiße Rose uses the radio to bring news that the government does not want the people to know, as well as reporting about the latest activities in Rheinland and from the Bundschuh itself. The Radio is controlled by the Partei.
An example of shiplines available to the Bundschuh.
Borderworlds Line - Sabre, Cutlass etc.
The Borderworld ships have always been handy tools in fights, their agility combined with the Bundschuh's firepower has caused for victories longer ago, before the times of the Weiße Rose. While lacking the natural and beloved look of Rheinland ships, the Bundschuh has relied on these ships for much longer than most others, their availability makes them the most used ships.
Civilian Line - CTE, Raven’s Talon, Waran etc.
The civilian ship market has always been open and easily reachable for groups that were less favored by their own people than the Bundschuh. Although not being as efficient as the Borderworld ships, as well as lacking the certain intimidating look, these ships are a backbone for when supplies run short or missions should remain undercover. The civilians that join the Bundschuh often bring their ships with them, making them the main users of this technology,
Rheinwehr Line - Wraith, Phantom, etc.
The Rheinwehr ships have been made accessible by scavenging their ship plans on Pirna before it was destroyed by Hessians. Due to their sleek maneuverability, firepower and natural Rheinland look, many Bundschuh pilots prefer to use these ships if possible. Their supply runs rather short, though, despite them being produced in New Hampshire.
Asgard Line - Odin, Thor, etc.
While the VWA aimed for a de-hessianization within the Bundschuh, the Weiße Rose appreciates the alliance between the Hessen and the Bundschuh. Therefore, the permission to fly the Asgard-line is far more appreciated by the Aktivisten in the DWR than in the VWA. These ships are mostly used by hessian-defectors who brought their ships with them, some people within the movement favor them for their strength as well, though.
LWB Line - Sichel, Sense.
The Landwirtrechtbewegung, a now dead organization, have left their ships and equipment behind. Bundschuh pilots now find it easier to fly these ships, with many pilots actually being former LWB members themselves.
Advanced Borderworlds Line - Bayonet, Falchion, etc.
While these ships outperform a lot of their counterparts, they are only available through sympathetic Freelancers and scientists on Heisenberg who don't mind the Bundschuh using their technology. Their technology is rather advanced but rarely seen amongst the Bundschuh, even more rarely seen amongst the Weiße Rose.
Order Line - Nephthys, Sekhmet, etc.
The Order, as one of the most trusted allies, has recently permitted full usage of their technology when requested, a permission, the Bundschuh knows to use but doesn't do so too much. Their technology is different from what the other ships bear and thus, are hard to use. Due to Order wings being stationed on Bruchsal as response unit, this has become easier in the recent times, though.
Equipment:
Bundschuh weaponry: Luger Type Series
Rheinland Civilian weaponry: Flammenwerfer Series (They werf Flammen)
Civilian Weaponry: Debilitator Series
Flashpoint Series
Purple Goddess Series
Rheinland Lawful Weaponry: Hornviper Series
Stealthblade Series
Firekiss Series
Hessian Weaponry: Natterturn Series
Roter Blitz Series
LWB weaponry: Eliminator Series
Destroyer Series
Order Weaponry: Grim Reaper Series
Deaths hand Series
Reaper Series
The Weiße Rose originates most of its operation from this system, Bruchsal, to be exact. Bruchsal is the main point for any Bundschuh operation, holding the best location to travel to the nearby Munich and Luneburg system. From Bruchsal, the Weiße Rose is able to attack the nearby tradelanes or even Schatten if a reasonable force has been gathered. Frankfurt is actively being defended by Corsair raiders.
Munich
Due to the crisis in the Munich system, the Weiße Rose does have operations in Munich that concern the evacuation of civilians on Nuremberg to bring them into safe regions. Regular refugee runs are made to Planet Erie in Liberty for refugees to start a new life, and a mysterious project, codenamed "HIMMEL", aims to bring an end to the Munich disaster altogether.
Sigma-15 (Luneburg)
The gate to the Omicrons, Luneburg is mainly interesting for the Weiße Rose due to its moon "Hammersee", which has been used by the Rheinland Polizei. The system is rarely being visited unless something occurs at Bielefeld, a station that is being kept secretly in the system to stop travellers and hand them propaganda.
Bremen and New Hampshire
Formerly a staging point for the Widerstandsarmee's guerilla strikes at the flanks of the Rheinwehr, the end of the Liberty War and a lack of exploitable resources meant that the pair of systems cleared out relatively quickly. This, of course, poses no problem for any Nuremberg refugees, many of whom are more than happy to start the next chapter of their lives under the Party's protection at either Cloppenburg or the recently-constructed Geneva. The latter arguably stands as the safest base the Bundschuh have owing to their lukewarm stance towards Liberty who controls the system.
Sigma-13
Although not an extremely active stagepoint, the Weiße Rose sees in Sigma-13, just as the Widerstandsarmee, a way to disrupt mainly Corsair and sometimes Outcast raiders from even entering Rheinland, an operation, which is approved by the Gas Miners Guild. So far, the Weiße Rose has managed to keep Rheinweir ships from invading the system by targeting crucial supply lines and large warships.
New Berlin
The only refuge within New Berlin is the depot called Kaiserslautern within the Saarfeld. Former LWB pilots who've joined the Bundschuh often pick this system to conduct their operations in. The system has always been a fighting ground for Unioner raiders and unaffiliated pirates, it is predicted that a lot of action will take place there.
Hamburg
A system of low priority for both the Bundschuh itself as well as the Weiße Rose. The people of Hamburg are rather leaning towards the Unioners, which also hold more presence there than the Bundschuh.
Stuttgart
With the destabilization of the LWB, both Bundschuh and Weiße Rose ships have difficulty conducting operations here. Still, the close proximity of the Hessian base Vogtland to Stuttgart does allow for some strike teams to be launched here in dire circumstances.
Koeln
Another system the Unioners hold great force in, the Weiße Rose sees Heisenberg as the most valuable station as a diplomatic staging ground. However, the Rheinweir, Bounty Hunters, and Unioners are prominent opponents here, so setting up any permanent operations here will be difficult.
Dresden
The Bundschuh and Hessians long were able to covertly shuttle supplies to one another thanks to a stable jump hole linking Frankfurt and Dresden, one that still exists to this day. The Weiße Rose managed to supply activists who took Bautzen Station for the Bundschuh, allowing them to recover and repair their new base. Operations here are mainly conducted against the weakened Altenberg Battlegroup.
Omega-11
This dying system still has minor conflict between the Hessians and Daumann, but most who enter simply use its few remaining jump holes or mine a rapidly decaying field of diamonds.
The Deep Black - Beyond Rheinland
Due to the diplomatic status, the Bundschuh as a whole, the Weiße Rose included, flies diplomatic trips to the other houses, as well as smuggling and trading routes to keep themselves financed and supplied. Bundschuh ships are rather welcome in other houses because of that.
Diplomacy:
Allied: The allies of the Weiße Rose are the allies of the Bundschuh with near to no differences. Allies of the Weiße Rose will be treated with respect and aid shall always come when needed, only because of each other, we can be what we want to be.
Bundschuh
Red Hessians
The Order
Blood Dragons
Bretonia Privateers
Friendly: Friendly organizations will be treated accordingly, respect and help will be provided, though, they do not enjoy the full benefits of being allied to the Weiße Rose. What they can always expect is assistance on the point but it is yet to find out how much it is worth for the Weiße Rose to give reasonable help.
ALG
Independent Miners Guild
Liberty Navy
Sirius Coalition Revolutionary Army
Liberty Police Inc.
Liberty Security Force
Liberty Corporations
Gas Miners Guild
Neutral: Neutral entities are usually not being minded too much unless there is a reason. No hostility is going towards them as long as the same can be expected vice versa. Although the Weiße Rose always aims to bring new allies to their cause. Occasionally, the listed entities will be targetted and asked for donations to their cause, most of the time, this is not the cause, though.
Junkers Congress
Junker Marauders
Golden Chrysanthemums
Zoners
Bretonian Police Authority
Bretonia Armed Forces
Bretonia Merchant Navy
Freelancers
Civilians
Colonial Republic
Hellfire Legion
Molly Republic
Unfriendly: Although not near to being allied or even friendly, the Weiße Rose tends to use the doctrine of the Bundschuh in this case, which means that diplomatic reasons should be used prior to the violence. The listed entities are the most common targets for piracy and eventually, destruction. Though, the call to arms does not always come from the activists here.
Rheinland Federal Police
Rheinland Military
Synth Foods
Daumann Heavy Construction
Border World Exports
Republican Shipping
Hogosha Association
Farmers Alliance
Kusari State Police
Kusari Naval Forces
Gallic Royal Navy
Liberty Rogues
Most Corporations
Hostile: The sworn enemies of the Weiße Rose will nearly always experience the force of the movement. Diplomatic attempts with these organizations are mostly worth nothing and aren't being used in the first place. Their destruction must happen as soon as possible. Preferably, the listed entities will first be aggressively pirated, which mostly provokes an aggressive reaction anyway.
Bounty Hunters Guild
Büro der Marineintelligenz
Corsair Empire
Unioners
The Core
Xenos
Lane Hackers
Outcasts
Unaffiliated Pirates
Slomon K’hara
Das Wilde
Aoi Iseijin
The Kanzler
Bundestag Representatives
Ranks:
The ranks are split into two groups, the militant ones, and the political ones. A member of the Weiße Rose is always also a member of the Partei, the military takes care of what is going on concerning operations and other actions, while the Partei takes care of non-aggressive negotiations.
Military Ranks:
Generaloberst:
The Generaloberst is the military leader of the Weiße Rose. The Generaloberst coordinates attacks and other actions that the Weiße Rose has to follow, the Generaloberst is also the Generalsekretär of the "Partei für ein neues Rheinland" and makes sure that all political aspects are being reflected correctly within the military. The Generaloberst also takes care of the military diplomacy of the Weiße Rose. Current Generaloberst: Albert Weis (@Cyber Byte)
Oberst:
The Oberst holds the position directly below the Generaloberst, in case something should happen to the leader of the Weiße Rose. They hold a similar level of power, but must answer to the Generaloberst's orders. Current Oberst: Emmanuel von Gottschall (@Byron)
Major: The Major is the right hand of the Obersts, assisting in militant decisions and taking part in most military operations as an advisor. The Major commands the Weiße Rose when an Oberst is not present or a special mission has been assigned to his command.
Hauptmann: A Hauptmann is the highest commanding officer of the mid-command. They may execute strikes with permission of the Oberst and Major and hold authority over other soldiers.
Kommandant: Kommandanten are the Aktivisten and soldiers that have shown a strong and great will to succeed in their military career. They are allowed to take bigger roles in all operations, especially when being the highest commanding officer.
Current Kommandanten:
Soldat: Soldaten are the members that have been fully accepted into the ranks of the Weiße Rose and thus are being considered a fully-fledged member. They will continue their political and militant career from this point, and have many clearances, but still take orders from higher ranks.
Current Soldaten:
Rekrut:
Rekruten are recently accepted members on probation. Some of them hold great talent that will be discovered while they prove their worth to the Weiße Rose. Most of the knowledge will be brought to them over time.
Parteivorsitzende/-r: The Parteivorsitzende/-r has a place in the High Command of the Weiße Rose, he takes care of most non-violent diplomatic missions and is usually the first to contact a new group, followed by the Oberst.
Current Parteivorsitzende/-r: Konrad Lichter (@Zyliath)
Generalsekretär: The Generalsekretär must always be the Oberst, who makes sure that the interest of the party and the military are synchronizing with each other to create a perfect synergy. Although he is not always the initiating contractor, he will occasionally step in for the Parteivorsitzende/-n.
Current Generalsekretär: Emmanuel von Gottschal (@Byron)
Aktivist: As soon as a Weiße Rose member passes their Rekrut-phase, they are automatically being taken into the Partei as well, acting as the general representants. If not on duty as a soldier, they will be out and hand out propaganda to the people and remind them of the generous Weiße Rose and Bundschuh cause.
Current Aktivisten: Every member higher than Rekrut.
Special ranks:
Quartiermeister: The Quartiermeister is in charge for the logistical division of the DWR and is the go-to-person for any requests relating technology that is hard to obtain for the Weiße Rose and goes out of the ordinary. He acts under the High Command and may permit/deny requests.
Die Weiße Rose ID - DWR| Wrote:Die Weiße Rose is the leading political party and paramilitary arm of the greater Bundschuh movement. They seek the middle of the violent and political spectrum to fulfill their goals without hesitating to use violence when needed but eager to solve issues diplomatically. They engage in activism around the popular revolution amongst the citizens of Rheinland and are involved in helping to evacuate the collapsing Munich system. Their main allies are the Order, the Red Hessian Army, and the Blood Dragons.
Ships carrying this ID belong to the Weiße Rose official faction:
- Can engage ships that are affiliated with houses or organizations seen as hostile by the Weiße Rose, except transports.
- Can demand credits and cargo from any ships within its zone of influence and attack them if they don't comply.
- Can attack Unioners and Marinenachrichtendienst anywhere.1
- Can assist allied and neutral ships within and outside of their zone of influence. 2
- Can ally with or against Rheinland Military and Rheinland Police, and can ally with Liberty lawfuls.
- Cannot use any transports with more than 4,300 cargo.
- Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas3
1.) We would like to request 100% on Rheinland lawful technology as well as 90% on Blood Dragon technology as well as Hessian cruisers and Order cruisers.(there are no techcells on any cruisers on the Bundschuh ID, I just say it so we don't stand there with cruiser permission but no techcell on any cruisers but the Hel.)5
2.) We would like The Order, Blood Dragons, LWB, Red Hessians, Liberty Navy, LSF, Liberty Police, IMG, GMG, Coalition Military and ALG to be rephacked to 0.3 and able to be made fully green, since the Bundschuh has relations with all those factions and the rep hacks with lawfuls/unlawfuls don't go well together. All Liberty corporations except for Synth Foods, should be at least on -0.3 so we can dock and trade without being shot. Synth Foods should be neutral-no dock and not more since they hate the LWB and we are their allies. (Some of them might already be correct, I am just listing all so we don't miss anything.)6
3.) If you feel like we are getting too much tech, you may take away the 75% on Coalition tech.7
4.) We wish everyone a lot of fun in our future interactions.
5.) PLEASE split Coalition civilian IFF from the Bundschuh Guard IFF, that is necessary for the sake of RP, thank you.
6.) Huge Kudos to @A1ex for making our symbols and possibly more art in the future, you made this look really awesome. Also kudos to @Ice Princess for being a generally active player and a good friend which give me good hopes for the HC we are in. ^-^
1 The reason behind this is that the Unioners launched a gas attack on Alster Shipyard which killed hundreds of workers. We view the Unioners as the biggest unlawful thread to Rheinland. The MND is waging the biggest war against the Bundschuh with their aggressive ways of prosecuting and eliminating high ranked activists and hunting down ships. DWR considers them the only "shoot first, ask later" targets in Rheinland next to the Unioners.
2 Since we have permission to enter Liberty, we already promised that we would cooperate with the local lawfuls if needed to prove that we are a worthy ally even though the Rheinland-Liberty war is over. The Weiße Rose is a group that would, in no way ever, just pass an allied/neutral ship that is in trouble without providing help. Helping people in need is one of our key reasons for being "liked" unlawfuls. Since DWR leaves its ZoI rather often, this line is very necessary.
3 The GMG and the Weiße Rose have met an agreement that we would be supplied with H-Fuel for our new engines in exchange for necessary help in the Sigmas to protect the unrightfully attacked Gas Miners Guild from the attacks of the Rheinland Military.
4 The Bundschuh is the only unlawful faction in Rheinland without a cruiser, at least the official one is in need of such ships. The Hessians have promised to give one of their Vidars to the Weiße Rose in exchange for a significant amount of Industrial Hardware. Due to inRP reasons, there will be only one more cruiser in the nearer future.
5 Rheinland lawful tech is being produced by the Bundschuh in small masses. When the Hessians destroyed Pirna, the Bundschuh gathered the technology about Rheinland ships, therefore we do very well know how their technology functions. The power core received a nice upgrade with help of the Order, as you can read in the RP. About the Blood Dragon technology. According to the Sigma Alliance Treaty, the three parties give each other access to ships and weapons. The Blood Dragons permitted us to use their technology which can be seen in the comms.
6 The Bundschuh standard reputation is rather messy, indies would be happy if you apply these requests to them as well so they can participate in the same RP as we can without being in the faction. Since we are supposed to be allied to unlawfuls, Order and factions like LN or LPI, the reputation is barely adjustable which just looks messy and unsatisfactory on the repsheet and also seems unlogical.
7 While the Coalition partly fights the same enemy as we do and are allied with the Hessians, they are way too radical even for the DWR who allow more violence than the rest of the Bundschuh. A case where a DWR member flies Coalition tech has not appeared yet and probably won't in the future.
Tutorial: How to Bundschuh <- Due to the depth and variety of Bundschuh RP, we provided the community with a tutorial about the classic Bundschuh character.
100.7 UKW Radio Weiße Rose <- An inRP public MD for the secret supporters of the Bundschuh where we will post news about what happens concerning the Bundschuh and Rheinland in general.
PNR - Info Sheets <- What a pilot can inRP read when he receives Propaganda.
I been reading all the posts and such back on the sept 2 when this groups was posting in the unofficial faction forum only question I have is. How can you make a request for officialdom only 2 days into anything that has been posted in the forums. when considering there have been groups with more time unofficial rping wise that have made request and have been shot down. on top the fact it seems that it is like a snatch and grab from something that was already a thing in the Disco realm. Just seems a little premature. seeing I have not seen any but 4 rp in the communication channel all within less then a 24 hour period of the request for officialdom and no real RP with in the unofficial faction pages. like a suggestion to the RN you made in their request I would heed what you had said
Discovery Gaming Community Discovery RP 24/7 Hub Player Requests Official Faction Requests Official Faction Creation Requests Royal Navy Foreign Legion - [RN]
05-12-2017, 04:25 AM,
"I haven't really seen any forum rp from you people yet so an official faction request seems rather odd. The Admins can't really look into your RP like that, also your info page is too short in my opinion, I would definitely wait longer and establish useful forum RP with other people or factions"
now granted you info is long winded and if that is n fact the only reason for getting Officaldom I would call that rather odd.
But good luck I am going to watch this one closely
There's no physical restriction as to when you can post an official app. Remember, the app itself will be processed for at least two months of analysing the faction's performance. An app is there for when you want to go to officialdom, and what's required for officialdom is ingame presence, a good sense of RP, and a niche in the universe. DWR has all of these things.
Indeed, it's often advantageous to apply sooner whilst you have the impetus up, so when people start to get tired - boom, you're official and you can start crafting events, perks, and ID changes to keep people motivated by making your RP matter ingame and have some staying-power beyond just the members of your organisation.
For example, UN was a direct revive (same account even) of a faction that existed in 2015 as an official group, and that itself was a revive of a group from years before and used much of the same RP. UN had a leadership change (both InRPly and Oorply), and I took over during the officaldom application process (although at this point I was basically already steering the ship). I took Unioners to war with the Hessians as a means of proving that we could handle complex story developments - it indirectly helped get us approved, more likely than not.
Do audacious things as an UFL that exceed your abillity to implement as a UFL, then be active. Simply being active isn't really enough, you need to show that you can want to steer the entire NPC faction, rather than just log-and-trade, log-and-blue. There needs to be objectives, intrigue. Contrary to popular belief, story devs like it if you do their work for them.
If they do that over these two months (and they are, they're already crafting intrigue RP), I'd say yeah, knock it out of the park.
Well, reading this make think some things
1- I should use Shelco to revive Kruger infos
2- WHY MORE UNLAWFULS IN RHEIN??? ALWAYS MOOOORE
3- Lucky me, this time isnt red to Krugers hauuhuheuehhe
Gluck anyway. Thats why Rhein so popular lately. Ppl actually putting some work onto. Trying, rping, logging, grabbing noobs and vets alike.
I can only applause (ye, u still a damm bastard Shelcs, but at least u do smt )
I like the on-server presence, and even though the post comes early, I do not see much of a problem there, as the requests have been answered slowly anyway. It's easily possible for those in charge to take an early posting into account. No need for the community to get involved in judging, imo.
@MotokoSusu I think you didn't really read the extra lines. The RP is not over by posting this app. It will be continued just like now. Within 2 days of the existence there already has been 1 "sub-faction writeup which is a political party. And a tutorial on how to play Bundschuh. Thinking that what we have right now is all of our RP would be foolish. Also, this is not something that existed in the game before.
@"Auzari" As I wrote already, doing all roleplay and then requesting officialdom often leads to the problem that factions have nothing to do anymore as soon as they posted their request. So we will buildup our presence while the Admins have an eye on it, that will also make voting easier.
@"Tænì" Exactly, you got it, thanks.
@Jack_Henderson We will try to keep a presence like this, although it will naturally decrease because of school/work/whatever starts soon again and time while running a little bit lower but since the majority of activity goes on in the afternoon or evening, that shouldn't impact things too much.
(09-05-2017, 09:10 AM)Operator Wrote: oh well. RIP GMG then. good luck with this one.
Not really rip. I answered a GMG comm yesterday and responded to a roleplay story about it. It just doesn't provide the amount of RP that I want, nothing that I didn't really expect but I just started this as a side project with a few active peeps, interest and ideas of us kinda exploded and we'll write more stuff, although GMG will become more of a background thing, might or might not request officialdom there as well. The members there have been kind of quiet anyway whilst the ones here always on call when I need them.
(09-05-2017, 09:18 AM)Shelco Wrote: The members there have been kind of quiet anyway whilst the ones here always on call when I need them.
Wasn't that the case for GMG too?
Anyway, to be honest, if you plan on making GMG a 'background thing', either disband it or give the lead to someone else. No point in keeping a faction on life support while you strive to make another faction a thing.