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  Discovery Gaming Community Rules & Requests Rules
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Offline Skorak
01-21-2016, 04:50 PM,
#21
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Posts: 4,422
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Joined: Mar 2008

Just varying the bases with existing parts is already great. I remember a lot of lightly changed base proposals that never made it in. But adding two or three modules a bit differently already helps. It wouldn't be the end of it but it would still make it more pleasing to look at.

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Offline The Savage
01-21-2016, 05:05 PM, (This post was last modified: 01-21-2016, 05:05 PM by The Savage.)
#22
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Joined: Nov 2015

@"Genexus"
Idea of making new systems was scrapped up to date, because we do not have enough players to fill them. While I do agree we could make exploration an actual exploration, too many systems around with merely 80 players online at the sime time makes any interaction impossible.
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Offline HassLHoFF™
01-21-2016, 05:11 PM, (This post was last modified: 01-21-2016, 05:15 PM by HassLHoFF™.)
#23
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Joined: Jun 2012

(01-21-2016, 05:05 PM)FluffReborn Wrote: @"Genexus"
Idea of making new systems was scrapped up to date, because we do not have enough players to fill them. While I do agree we could make exploration an actual exploration, too many systems around with merely 80 players online at the sime time makes any interaction impossible.

Oh, I recently talked about stations. I guess you have misunderstood it somehow. Smile
In terms of exploring. It isn't important to have 100+ systems, it is important systems are well maintained and each one has something to explore.

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