' Wrote:Who knows, maybe he can take a dieing official faction and turn it into what he thinks an official faction should be. That is far better than the resentment and ranting about how OFs suck.
You may be on to something, although I have no plans to stage a coup or try to oust any leaders or anything like that! haha. Just looking to join and contribute. What you described is kind of what happened with me in Ageira| , albeit somewhat unintentionally.
' Wrote:I did lead Ageira| for a while - surprised you remember. The memory's fuzzy on exactly how that happened haha. I took the role because they needed a leader, and transferred leadership to someone else as soon as they were stable again. I'm really, really glad that it's still alive and thriving right now!
If memory serves, you got the job because Tales bailed out (the first time), and you had supplied the money for the official faction application.
I was helping him restart Ageira| when he came back an all that was left was Dodike. :lol:
' Wrote:Oh cut the conspiracy crap already. The reason some factions are designed so badly compared to others is because the development team is a disorganised mess with limited knowledge of game design; not because of bias and Skype deals.
May be- they disorganisely OPed all factions that are affiliated with them and nerfed their enemies- how disorganised is that?
Somehow OSI got the best ID for trading in the Mod( the only one with no rephacks and unlimited ZoI with unlimited docking restrictions), IMG got the best ID for mining in the Mod( the only one in the mod with 2 Ore loop route), Hessians got their enemies nerfed and somehow became the 3rd biggest unlawful faction and many other funny disorganised stuff like corsair guns doulbe nerf for example- they nerfed them 2 times by mistake or?
I am telling you I really enjoy the show.
On the other hand you got UC, Junkers,Mollys,Rogues,Brigands,Unioners, Bundshuh,GC, LWB,AFA, tons of small useless shipper/miner factions with bad or without tech and bad IDs, without their own purpose in the Mod to make them attractive, or you care to explain what one can make better joining in second class faction?
That is what I wanted to mention with my first post- the huge difference between factions and the clear line between meh factions and good ones.
Joe- you personally together with the whole LN complained about RM bomber and VHF compared with the LN bomber and VHF giving many proper and legit reasons why and how RM tech is better, while none of the balance was able to provide any reasonable arguments: http://en.wikipedia.org/wiki/Hanlon%27s_razor
indeed that.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Top five active factions. Junkers sure are OP, huh? Interspace and Bowex too. Samura as well. (yawn)
Hessians were also always the third largest unlawful group in Sirius - that's vanilla lore, not Blodo-sabotage. The factions you're crying conspiracy about are also comparatively low ranked in activity. RHA rake in less activity than at least one of the Corsair factions, and a lot less than all three combined.
The 'Sair gun 'nerf' isn't actually that bad. The class 9s got a DPS buff and a power drain increase, which makes them more useful on, dur, the super heavy Titan. The class 8s remained the same, making them perfect for support ships when combined with a bit of class 9 punch.
I'll agree that there's a problem with most of the other small factions you mentioned, but I don't think they're ever going to be popular, no matter what's done. There's simply more robust options to replace all of them, except the Rogues.
The Rogues have the best lasers in the game, to the extent that they have to receive a technerf if they're used by any of their allies in order to prevent them being hideously OP - surely that says something? Their dessie turret arcs need looking into, but I think that may have been adjusted slightly with the second to last patch.
Gov, it's not recommended you build arguments out of unsubstantiated opinions, especially when they collapse like a house of cards at a casual inspection. Actually reading that link Joe posted would probably be helpful too.
Activity for the same given In- Game tools (IDs/Ships/Guns)- it is rather result of bunch of people good in organising together other people-good leaders and organisation have nothing to do with faction in-game RP options as well.
I would give you for example here Bowex and Planetform and to some extend Gateway- you get 3 factions with the same role- one of them is good organised and very active- so if one wants to join in any faction fitting this RP he would choice Bowex for sure. I find this problematic- It is not bad that Bowex got good numbers and good organisation and the others does not have it- it is bad that there is no specific spot for the other factions to do something different then the one already established faction. Rinse and repeat the same story with IC and rest of Liberty official shippers. Rinse and repeat about gallic factions - why to start over new in empty space when you can go in already established faction in populated space?
Activity caused by different in-game tools:
Hessians and other unlawfuls in Rheinland. Clone factions with only minor changes that are irrelevant. Now Imagine that Hessians are restricted to Omegas up to Stuttgart, Bundshuh becomes 4.85 Hogosha and Unioners/LWB got some differences to make each of them with different role- so one wont go Hessians only if he is looking for unlawful RP in Rheinland because there would be other forms of such.
You could look on the Mining factions in the same way- IMG got Route with Ore in both directions, none of the other Mining factions can do that, so it is better if you are looking for Miner RP to join IMG- not to mention the friendliness with some unlawful groups and their own ship line- ok for this perks IMG ID can use ships with max 4200 cargo in order to line up with other Mining factions.
You forgot to mention that the said bigger factions have also indies that have 3-4 times more activity at least then the official groups, I agree about the rogues- they got the lazers an the GB, I asked for the Dessie changes-no arcs were improved only 2 heavy slots changed with 2 medium and 50 bots more- it was a bit
disappointing change,the Line in general is disappointing because its speciality- universal ships do better- for the task pirating in Liberty I would always go Outcast or Hacker not a Rogue for example.
The point is for the factions with bad game tools that got no Indies- Mollys got 4-5 Indies, I am not sure if Unioners,LWB,GC,UC,Brigands etc to have any.
But then you add the Devs in the whole Scenario that does not want their own factions nerfed and the mess is already there- the result 2-3 classes of factions- OP ones like IMG and Hessians, Ok ones and nerfed ones because of the OPness of the others.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
I'd just like to call you out on the RM VHF and Bomber argument Govedo. You're saying that the LN cried about them? Not really. I'm not in the LN and I cried about them back when I was in the balance testers. As did many other people. Sadly, they didn't get fixed.
The Wraith is OP, it always was. Belgermir? For a Bomber it's too small and too fast, any bomberwhore can confirm that. If you compare the Guardian with Wraith, or Upholder with Belgermir, the Rheinland ships come out on top in everything.
On another note, I don't understand why you are trying to turn this thread into a giant conspiracy theory with the silly arguments you're using. If you plan on doing that, at least get some solid stuff, because at the moment, all of your arguments can be countered with a 1 line answer. That's how bad they are.
It is not conspiracy it is rather favouritism- I tried to give some examples in my previous post. Favouritism is not bad thing I am not against it - it exists everywhere and I enjoy it a lot in my real life in some situations example:
I helped one colleague to keep face in front of the Boss after he messed up big time, so every time when I meet him at launch I he covers the bill- and this is since more then 1 year. Pure form favour for favour behaviour typical for the human beings.
Bad thing about the whole is that there are people that claim that Wraith is not OP and that all is good balanced and that there is no favouritism at all- this claims are funny. I have nothing against people that contributed more then others to the mod to have better stuff, it is private mod/server after all- problem is when the claims of everything is ok come around the place.
I cannot get your point about RM/LN stuff-we got the same opinion there why you argue with me about it?
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)