(05-14-2013, 10:35 PM)Cris Wrote: Since /setmsg was removed, I found out around 10% of people make up statistics, aside from that, everything seems normal.
Dammit, I was beaten to this joke.
On the topic, I like the change. People just said 'engaging' before setmsg was nixed, too. And you know what? It's a lot easier to sanction them now. There isn't an /l1 /l2 to hide behind, no going through server logs. Those people will subsequently learn they have to roleplay or suffer the consequences. If someone wants to kill me (there isn't a 'have a fight' option; I will die) they at least have to type a little first now. It's gratifying :3
I agree with the allowance of group messaging as a compromise though.
Edit: I forgot to address this.
(05-14-2013, 10:55 PM)Bootsiuv Wrote: You can't force RP on those who aren't willing to partake, no matter what is done.
That's the same line as on the gun debate. If there was nothing to be done against people who break ID rules because they're always going to, we wouldn't bother having ID rules. We have rules to enforce because they work 8-|
I only miss it for passing greetings. Now when I encounter a fellow trader on the lanes, because I type slowly, I can only get out a 'hello' before they are gone. Other then that, no difference.
I am still too lazy to program my keyboard to do this to me.
Otherwise I got killed twice by one line instant shooters while trying to RP since the change,the setmsgs were kinda helpful in defining if the other side is going to RP a bit or not. I guess nowadays flying without fraps on is bad idea- we are going backwards progressively- instead of allowing the lolwuts to setmsgs they don't RP at all and instead of kicking the laggers we enjoy being shot by fake lag trolls.
It is funny that people think that this server have something with RP in it.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
I'm sure we all now of Libertonian factions such as [SSL]: "ATTKCKA ENEMY!"
"SHOOT PIRATE!"
"I ATTKCA"
*Fires cerbs, almosting killing you*
"STOP PILOT"
(Regardless of your faction/ID)
Lets not stop there, lets take a general sweep of the Libertonian navy:
*Navy ship jumps into the system and see's a pirate*
Pirate: "Oh, hi ther-"
*Navy ship has begun silently engaging the hostile, with no notice*
In my opinion, removal of /l1 has brought both good things and bad things, BUT, the negatives outweigh the positives. And we should bring it back in my opinion.
Fights have always been easier to coordinate with Teamspeak anyway. I prefer that.
And the reduced friendliness is not so much of an issue as it really is not much more than a one-way statement anyway when you pass each other in the lanes. No rp of any significance comes from that.
I have received some good, some bad engagement messages. Some more elaborate and interesting, some mistyped and hastily shot my way.
No big deal.
I would like setmessages in /g to come back because it was good to give coords and name targets, but if not, it is no biggie.
setmsgs certainly had its bad sites, but it also made things easier for pirates, dealers, and others. And I dont mean engagement notices.
Also it was good to set grouptargets while fighting. There isn't much interaction in fights anymore, because if you type, it can damage you alot.
To sum it up, I would like to have it back too, I agree to Lythrilux.
Edit:
(05-15-2013, 09:23 PM)William Frederick Cody Wrote: How about to give it back, and simply -forbid- to use it for engaging notices?
Yes, I support this. I am just unsure whether admins are able to find out if a line was /l1 or typed..
"Common sense is the best distributed commodity in the world, for every man is convinced that he is well supplied with it." René Descartes