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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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One fighter with one Missile.

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One fighter with one Missile.
Offline aerelm
09-16-2013, 08:58 AM,
#11
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

This is not Ace Combat. Sorry for the disappointment.
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Offline acqchangqing
09-16-2013, 09:00 AM, (This post was last modified: 09-16-2013, 09:05 AM by acqchangqing.)
#12
Member
Posts: 47
Threads: 6
Joined: Aug 2013

This is truth whether anybody care about it. We'll see big loss of players if this is a 200k players game(This is a very common scene in our here). of course players must gradually to zero if continue in this development. I've seen players lost 30% relatively 2 years ago.
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Offline Black Widow
09-16-2013, 09:23 AM, (This post was last modified: 09-16-2013, 09:28 AM by Black Widow.)
#13
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

Chang is right too many restrictions and nerfs could lead to further player loss. If it true that missile slots have been nulled to one per ship then that just badly sucks and is a stupid decision on the part of the devs to try "balance" the flow of pvp in-game by making all snub load outs similar.

I know altejago you are the nay-sayer and moaner slayer for all those who have an issue with some of the game rebalances but don't be a +1 puppet that you have been portraying yourself as in nearly every thread I'm reading now I see you attacking anyone who has something to genuinely to complain about with 4.87. Everyone is entitled to their opinions and just because you love every part of 4.87 as it is now don't mean it's good in fact some parts of it ARE crap like OP-NPCs.

If you want your own little bespoke community of discovery RP'ers and not wishing to take care of the fact that the server does need a influx of new players then by all means have the mod in the form now that you so brazenly brown-nose for. But don't b**** when you find it is only you left to shoot the npcs since there maybe no new team mates for you to play with.

Most whinges I have heard are genuine concerns the most worrying being this one, no one should restrict what load outs ppl want to use. Such functionality has been a staple of freelancer individualism since FL came out, if people want missile boats let them have missile boats who are you to say that want is wrong. Discovery is about Rp and PVP making PVP linear is boring and may contribute to discos downfall if not balanced properly
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Offline evanz
09-16-2013, 09:28 AM,
#14
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Posts: 1,951
Threads: 92
Joined: Jan 2013

im confused at what he wants, hes is not happy that fighters only got 1 missile turret, im glad they have
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Offline Kazinsal
09-16-2013, 09:28 AM,
#15
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

If we survived the bomber gun clusterbang in 4.85.0, this is easy to survive. Now, the impending fighter rebalance program... That's gonna be fun to watch unfold.

Retired, permanently.
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Offline Black Widow
09-16-2013, 09:30 AM,
#16
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(09-16-2013, 09:28 AM)evanz Wrote: im confused at what he wants, hes is not happy that fighters only got 1 missile turret, im glad they have

Why are you happy evanz? People should be able to have whatever load out they want....
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Offline Thexare
09-16-2013, 09:32 AM,
#17
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Posts: 3,821
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Joined: Apr 2008

(09-16-2013, 09:30 AM)Black Widow Wrote:
(09-16-2013, 09:28 AM)evanz Wrote: im confused at what he wants, hes is not happy that fighters only got 1 missile turret, im glad they have

Why are you happy evanz? People should be able to have whatever load out they want....
Have you seen the new Cannonball? The thing outdamages Starkillers.
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Offline acqchangqing
09-16-2013, 10:10 AM, (This post was last modified: 09-16-2013, 10:20 AM by acqchangqing.)
#18
Member
Posts: 47
Threads: 6
Joined: Aug 2013

It's quite easy to do if Discovery Dev Team only need approbatory sentence. We shut up can end all complains. If so, How could them know where they do unreasonably? Guesswork? Or not need feedback? Or need praise-feedback? Are all of DDT modifications perfect enough? Which good team or enterprise can get a great success of development without public opinions?
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Offline SeaFalcon
09-16-2013, 10:17 AM,
#19
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Posts: 3,044
Threads: 101
Joined: Aug 2009

yes, give ships all 5 or 6 launchers with just one missile to shoot for each five or six tubes:3
Bombers can also mount 2 nova torpedo launchers that can each shoot one nova torpedo before they have to restock at a base.

Honestly.

One missile launcher that can still fire a shitload of heavy damage missiles...
You should be happy.
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Offline acqchangqing
09-16-2013, 10:51 AM,
#20
Member
Posts: 47
Threads: 6
Joined: Aug 2013

em. I think Torpedo setting now is very ok.
I don't know if you are one of fighter players that fly and fight,missions,damage capships,transports with fighter all time online. Now we see:
Cannoball now is 13000 damage and can only carry 25 bullets. Sidewinder now is 7500 damage with 50 bullets(forgot). These two must be the option of all fighter players' missile choose. One missile is hard to K.O NPC ships and inconvenient in many other ways. It's now became a small torpedo lost it's effect.

Perhaps suggesstions could be considered those come from players both skilled in fighter vs fighter, fighter vs cap, fighter vs NPCs. if you aren't interested in fighter you may unconcernedly and uncomprehending with fighter. Smile

On the other hand. Maybe here only a fews players love missiles. So this not a usefully topic.
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