This is truth whether anybody care about it. We'll see big loss of players if this is a 200k players game(This is a very common scene in our here). of course players must gradually to zero if continue in this development. I've seen players lost 30% relatively 2 years ago.
Chang is right too many restrictions and nerfs could lead to further player loss. If it true that missile slots have been nulled to one per ship then that just badly sucks and is a stupid decision on the part of the devs to try "balance" the flow of pvp in-game by making all snub load outs similar.
I know altejago you are the nay-sayer and moaner slayer for all those who have an issue with some of the game rebalances but don't be a +1 puppet that you have been portraying yourself as in nearly every thread I'm reading now I see you attacking anyone who has something to genuinely to complain about with 4.87. Everyone is entitled to their opinions and just because you love every part of 4.87 as it is now don't mean it's good in fact some parts of it ARE crap like OP-NPCs.
If you want your own little bespoke community of discovery RP'ers and not wishing to take care of the fact that the server does need a influx of new players then by all means have the mod in the form now that you so brazenly brown-nose for. But don't b**** when you find it is only you left to shoot the npcs since there maybe no new team mates for you to play with.
Most whinges I have heard are genuine concerns the most worrying being this one, no one should restrict what load outs ppl want to use. Such functionality has been a staple of freelancer individualism since FL came out, if people want missile boats let them have missile boats who are you to say that want is wrong. Discovery is about Rp and PVP making PVP linear is boring and may contribute to discos downfall if not balanced properly
If we survived the bomber gun clusterbang in 4.85.0, this is easy to survive. Now, the impending fighter rebalance program... That's gonna be fun to watch unfold.
It's quite easy to do if Discovery Dev Team only need approbatory sentence. We shut up can end all complains. If so, How could them know where they do unreasonably? Guesswork? Or not need feedback? Or need praise-feedback? Are all of DDT modifications perfect enough? Which good team or enterprise can get a great success of development without public opinions?
yes, give ships all 5 or 6 launchers with just one missile to shoot for each five or six tubes:3
Bombers can also mount 2 nova torpedo launchers that can each shoot one nova torpedo before they have to restock at a base.
Honestly.
One missile launcher that can still fire a shitload of heavy damage missiles...
You should be happy.
em. I think Torpedo setting now is very ok.
I don't know if you are one of fighter players that fly and fight,missions,damage capships,transports with fighter all time online. Now we see:
Cannoball now is 13000 damage and can only carry 25 bullets. Sidewinder now is 7500 damage with 50 bullets(forgot). These two must be the option of all fighter players' missile choose. One missile is hard to K.O NPC ships and inconvenient in many other ways. It's now became a small torpedo lost it's effect.
Perhaps suggesstions could be considered those come from players both skilled in fighter vs fighter, fighter vs cap, fighter vs NPCs. if you aren't interested in fighter you may unconcernedly and uncomprehending with fighter.
On the other hand. Maybe here only a fews players love missiles. So this not a usefully topic.