(09-24-2014, 08:43 PM)Tenacity Wrote: This wouldn't be a problem if the majority of pirates were interested in something other than nabbing x-million credits.
Technically, as far as I'm concerned anyways, pirates generally shouldn't be asking for money. Almost every pirate faction in Freelancer is really a political rebellion against house government or corporations.
Inrp, credits would not be easily transfered unless the transport captain was carrying credit cards, but nobody buys those anymore so they're never available for exchange.
Most pirate factions, based on their individual traits, would be more inclined to demand essential goods (food, water, fuel, weapons, ship components, etc.) Than they would be for credits, and if they have political goals they would be more inclined to simply destroy a trader's cargo and let him leave than to take money and let him continue shipping.
But, because pirate player mentality on disco is more or less "givemoniezordai", no trader is going to do anything short of making that pirate's life as difficult as possible. The situation is made even worse when the pirate's demands are greater than the cost of the cargo or the profits it would generate - you're not police, you have no right to "tax".
I've played one pirate character in my entire time here, and he never demanded anything more than a barrel of rum or a pretty lass from a trader he came across. Despite the ridiculousness of that particular character, he was more "in-rp" than any pirate asking for millions of credits on the threat of death.
(09-24-2014, 08:43 PM)Tenacity Wrote: This wouldn't be a problem if the majority of pirates were interested in something other than nabbing x-million credits.
Technically, as far as I'm concerned anyways, pirates generally shouldn't be asking for money. Almost every pirate faction in Freelancer is really a political rebellion against house government or corporations.
Inrp, credits would not be easily transfered unless the transport captain was carrying credit cards, but nobody buys those anymore so they're never available for exchange.
Most pirate factions, based on their individual traits, would be more inclined to demand essential goods (food, water, fuel, weapons, ship components, etc.) Than they would be for credits, and if they have political goals they would be more inclined to simply destroy a trader's cargo and let him leave than to take money and let him continue shipping.
But, because pirate player mentality on disco is more or less "givemoniezordai", no trader is going to do anything short of making that pirate's life as difficult as possible. The situation is made even worse when the pirate's demands are greater than the cost of the cargo or the profits it would generate - you're not police, you have no right to "tax".
I've played one pirate character in my entire time here, and he never demanded anything more than a barrel of rum or a pretty lass from a trader he came across. Despite the ridiculousness of that particular character, he was more "in-rp" than any pirate asking for millions of credits on the threat of death.
You have to have some kind of practical system for a game though. If you want it totally realistic, RP would be dropped, no pirate would actually demand anything, but surprise attack you, and sort out what they get after the trader is destroyed. Or they would board a ship and take everything, which we can't do.
Pirates, due to their rep and nature, are limited to what they can do. Inrp they can't claim they make their real money from their miners, they make their money from piracy, and we all know how expensive it is to run a ship. We're lucky pirates don't actually need to supply themselves via piracy, our the demands would be much higher, and it would be far more brutal on the trader. 3 million is perfectly a acceptable demand to anyone lvl 65 or up. RP piracy is fine (for lesser things) but sometimes the fun is that there is something more at stake than a few barrels of rum.
(09-24-2014, 09:46 PM)nOmnomnOm Wrote: Just dont be that stubborn pirate and use your time better than to chase him.
#lythmadthread
It's not about the action, it's about the motive/intent. Yet again you seemed to have shown your inability to read.
same thing. Pirate's fault really for allowing it to go on.
I don't see why we can't condem the Trader though. It's running to the system wall for no purpose other than to waste the pirates time and avoid interaction.
(09-24-2014, 11:11 PM)nOmnomnOm Wrote: And ahahaha I like how you use that last line at me from the last thread . Classic.
so yeah no u learn2read.
You cant blanket a set of rules over a generic action just because you're miffed that your 3 million credits got away from you and wasted your time (nevermind the fact that he's also wasting his own time in order to make you waste yours).
For example, say I'm a trader using a pilgrim (slave liner). Would you still, then, say that it's OORP for me to head to the system edge? The pilgrim liners were exploration ships designed before the days of jump gates to plot out new systems for habitation, so it's perfectly capable of making extrasolar trips.
(09-24-2014, 11:36 PM)Tenacity Wrote: For example, say I'm a trader using a pilgrim (slave liner). Would you still, then, say that it's OORP for me to head to the system edge? The pilgrim liners were exploration ships designed before the days of jump gates to plot out new systems for habitation, so it's perfectly capable of making extrasolar trips.
Not the same context as the OP so your point is kind of moot here
It's not just a trader-pirate issue. I've seen this a lot, be it police-smuggler, military-enemy, or even hunter-hunted. Mainly before they buffed strikecraft cruise speeds, true, but it's still occasionally an issue if you have the same speed as them.
And yes, it should be sanctionable, but as Server 2.0 and Server 6.9 instead of Community 1.2.
Why? Well, in any of the above situations, the chased player decides that he or she can't be bothered with the roleplay consequences of being who they are (or of what they're hauling, in the case of smugglers) because he or she
A) knows they can keep on flying,
B) predicts the chaser might get bored,
C) simply doesn't want interaction,
D) feels that they're not going to win any other way, - and -
E) realizes that it's a great time to eat lunch
All of which are to the purpose of preventing the chaser from fulfilling the roleplay of his or her own character's job while draining from the fun, interest, and suspension of disbelief of that other player.
As the chased person, if you feel it's a consistent problem with or related to the chaser, then contact their faction leader then report the ship if the harassment persists.
... or, as the chased person, think about how the chaser is likely within his or her character's roleplay, and realize that even if you lose life/money/cargo/panties/etc., it is still much more fun to stop and roleplay. As a person above me mentioned, have some player to player interaction because it's a multiplayer server, for goodness' sake! So do not run to the syswall! Thanks
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