(10-05-2018, 11:52 AM)SnakThree Wrote: Reasons include:
1. Convenience - no more getting into the wrong level.
2. Consistency - Right/Left is natural to most of us due to road usage.
3. Historical stereotype - Bretonia and Kusari could have left/right to mimic their own traffic differences.
I suggested almost exactly this -- half as a joke, half seriously -- a couple of months ago, in a Flood post along with a few other bad but half-serious jokes.
(That post got deleted and the thread locked. I didn't think my jokes were that offensive -- if I had realised they were, I wouldn't have made them. Although to be fair, I was gravedigging.)
Anyway, I think it should be right-hand traffic in Kusari as well, with only Bretonia having left-hand traffic. Yes, I know they drive on the left in Japan today, but even though Japan can be a bit traditionalist at times, I think Kusari would get with the program when the Trade Lanes were invented. Whereas Bretonia would just say, "Shan't!"
(Yes, we are playing to stereotypes, aren't we?)
(10-05-2018, 04:59 PM)Capt. Henry Morgan Wrote: As to justifying the change in-RP, don't. The lanes are horizontal. The lanes have always been horizontal. Report anyone who says otherwise to your local Mental Readjustment Center immediately.
Please remain calm, Citizen User. Agents of assistance were dispatched to your location before even knew you needed it.
(10-05-2018, 04:28 PM)Tenacity Wrote: I think the problem is the amount of work this would require, if I'm not mistaken it would mean going into every system in the game files and manually changing the trade lanes out one at a time. Not sure that's feasible.
It would be doable, just copy pasting rotation values if you don't use a script. The question really boils down to whether you want to keep the feel of vanilla vs. more usable lanes. Personally I think Gallic lanes are great because they seem to suffer much less from failed docking glitches.
This talk of rotation values and editing INIs is pointless. Just replace the original model with a new one, keeping the file name and location exactly the same as the original. No need to change anything else. It'd work perfectly right out of the box.
Blasphemy! besides you'd have to adjust countless junctions to make sure they fit realistically and arent sitting up against stations/planets. Its really that important? Cant we just leave some things be? Its never been that bad to me to know the lanes after all these years or have to go up or down a bit to get into a lane. We only settle for side by side lanes when driving because our cars cant fly...yet. Also arent the lanes prpgrammed to have ships enter the way they do? So it would basically mean putting gallic lanes all throughout the game, or you'd have to do something to keep ships from going sideways...?
(10-05-2018, 06:06 PM)Capt. Henry Morgan Wrote: This talk of rotation values and editing INIs is pointless. Just replace the original model with a new one, keeping the file name and location exactly the same as the original. No need to change anything else. It'd work perfectly right out of the box.
Doesnt quite work that way. If you just change the model, you'd still be using the entry/tunnel point of the original trade lane, so you wouldnt be going through the new horizontally-oriented rings.
People seem to think modding is like flipping a switch, it isnt. Especially with a game like freelancer, where nothing in the engine makes logical sense.
(10-05-2018, 04:54 PM)Blackwings Wrote: It's simple with the current lanes to know which sides, top or bottom to use. The lanes have two types of lights. Green is the good side and red is for the side where come the ships from the place you would like to go if you have the lanes in front of you.
In Gallia the "go" lights are Blue and should be Green, in Kusari lights are Green and should be Blue, like the trafic lights in France and Japan
(10-05-2018, 06:19 PM)Tenacity Wrote: Doesnt quite work that way. If you just change the model, you'd still be using the entry/tunnel point of the original trade lane, so you wouldnt be going through the new horizontally-oriented rings.
People seem to think modding is like flipping a switch, it isnt. Especially with a game like freelancer, where nothing in the engine makes logical sense.
I know how it works. I've done plenty of modding with this game, including implementing new lanes. Entry/exit points are determined by hardpoint locations, which are encoded in the CMP.
(10-05-2018, 04:54 PM)Blackwings Wrote: It's simple with the current lanes to know which sides, top or bottom to use. The lanes have two types of lights. Green is the good side and red is for the side where come the ships from the place you would like to go if you have the lanes in front of you.
In Gallia the "go" lights are Blue and should be Green, in Kusari lights are Green and should be Blue, like the trafic lights in France and Japan
We cant compare directly to modern world transit.
Kusari, Bretonia, Rheinland, and Liberty all use the same trade lanes, produced by the same manufacturer: Ageira. Ageira decides the light colors, the way the lanes are set up, and everything else, they have full control over the system.
Gallic lanes are different because they're not built by ageira, but rather stolen designs that were modified by gallic engineers (not sure which corp, probably EFL or Solar engineering or something).
Nomad trade lanes are different as well, because they were left behind by the k'vosh (and are the basis for ageira lane technology)
Let Gallia steamroll your region and they'll replace the shoddy trade lanes with proper ones. Leeds is already flourishing.
On a more serious note though, I'd rather they remain as they are. It's kind of traditional at this point. You can always figure out which lane it is when you can't visually see it (initiate Dock from far away, your ship will align to which lane you need to use).
(10-05-2018, 04:54 PM)Blackwings Wrote: It's simple with the current lanes to know which sides, top or bottom to use. The lanes have two types of lights. Green is the good side and red is for the side where come the ships from the place you would like to go if you have the lanes in front of you.
In Gallia the "go" lights are Blue and should be Green, in Kusari lights are Green and should be Blue, like the trafic lights in France and Japan
Exact. Also it would be more logical and would make the trade lanes in each house unique. Nonetheless, if we keep the principle of the Green and Red lights for the trade lanes, it will be more difficult to find which side is the good one.