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Online Treewyrm
11-05-2009, 12:14 PM,
#61
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

' Wrote:that's what I mean. but maybe I'm too naive, thinking that people tune their force to be equal to that of the enemy, rather than an uber pwnzor group
Might I suggest contacting the other side privately, faction/wing leader and put up matching force to what they've got? Rather than trying to fix the ongoing battle after things already went downhill. Yes, it's OORP on it's own day, but unfortunately it seem the only way to make matching fleets.
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Offline ... kur nubėgo?
11-05-2009, 12:19 PM,
#62
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:Depends on if it can actually be done.

You have a problem here, serious problem tho. 200 players only.
People usually go where action is, and that is how friendships are formed. If you can't see where someone is you can't know where can you go to have fun. Wandering alone isn't fun at all


Totaly agree. Ever tried to park a trada lane with your corsair and stand where waiting for about 30 minutes with no action? I bet some of the guys who blames "y" as uber evil we need to get rid off might want to try this out too. And a side effect, perhaps pirates would get a bit mroe respect around..


Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline Dashiell
11-05-2009, 12:21 PM, (This post was last modified: 11-05-2009, 12:29 PM by Dashiell.)
#63
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

' Wrote:when armies fight, they do have some information anout the enemy beforehand. but you must gather that information. two LF runner scouts jumping in a checking the system before the actual strikeforce comes in sounds like a decent rp element to me.

also i like thi idea about scanners. scouts should get these long range scanners for more specialization. also it would bring more light fighters in the game.

pinging scanner for example, it would be triggered in a LF class ship and drain all of its energy, so the scout cant move or shoot for lets say 30 seconds, but sees everything in the system (or a fairly wide area around him - 50k perhaps?) for a brief beriod of time.

the idea is good, and I like it. but in practise, it won't work.

not every taskforce can whip up a fighter like that. besides, what the LF sees is only a momentarily recording. 2 BS can log on 1 second after the LF finishes its scan. messing up the balance between the 2 fleets.

just think. how often do you open the list to see what happens in the same system you're in when fighting a fleet battle? just to keep up with what is happening around you.

game mechanics make it impossible to quickly relay information. everything has to be typed out. info gets lost in the chathistory. people get shot while trying to report something.

the list is a fine means to be able to get addition information that makes fights balanced. of course, it can be abused. but do we want to nerf/delete/remove everything that can possibly be abused?

we'll all be flying weaponless starfliers not knowing what anyone is doing at anytime anywhere in that case.

and I'll say it again: if you're that hardcore (commendable, and I mean that) just don't chec the list.

edit: to respond to Treewyrm's post

' Wrote:Might I suggest contacting the other side privately, faction/wing leader and put up matching force to what they've got? Rather than trying to fix the ongoing battle after things already went downhill. Yes, it's OORP on it's own day, but unfortunately it seem the only way to make matching fleets.

that too, in practise, won't work. I've tried it myself often. you get no reply. you get russian as a reply. you get lied too. 'we only have 2 GBs, really.' the fights starts, 3 more show up. thank you! this did happen.

it's too much hassle. people won't like yapping for 10 minutes before something finally gets done.

besides, it ruins the spontaniousness (is that even a word?) of a fight.

[Image: serpentlol.gif]
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Offline jimmy Patterson
11-05-2009, 02:21 PM, (This post was last modified: 11-05-2009, 02:25 PM by jimmy Patterson.)
#64
Member
Posts: 1,695
Threads: 45
Joined: Mar 2008

good idea and bad idea again i dont consider it metagameing{unless you are in gamma and use it to plan a langodoc raid) ships have radar(or other sensor systems)there are spysats and comms satsa and early warning systems ifnot make them all removed mabye limit them to just say a 20k distance around the jumpgates and mabye 10k from jumpholes(or other sparsly scanned or inferiorly beaconed systems)

or seriously tweek sensor range for all scanners(mabye incorprate that "sonar ping" idea but at a tad bit lower cost for genenral use even then limit it to ids(scouts have longest "pings" battleships have a shorter but mabye more precise (ie possable make things targetable)"ping" cruisers and gunboats somewere in between

EDIT: as dash said"we would fly blind defencless 5tafleas if everything that was abused was removed ,and before you knew it somebody would find a way to abuse the starfleas and we would become fourm based

if your that hard core either dont check it or just ignore everything not 1-2 systems away

[Image: 2emctxg.png]
kudos tommeh for sig
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Offline Alex.
11-05-2009, 05:04 PM,
#65
Developer
Posts: 3,789
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

This will cause problems for the PvP servers.
Hopefull this wont ever happen.
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Offline Tovig
11-05-2009, 05:13 PM,
#66
Member
Posts: 874
Threads: 34
Joined: Mar 2009

Guys, it's not "hardcore", and the proposition to "don't check it" don't work if others people can do it. It's like going to a fight without guns when you enemy see you and prepare a big sword to kill you with.
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Offline krasinox
11-05-2009, 05:21 PM,
#67
Member
Posts: 12
Threads: 4
Joined: Oct 2009

I'd have to disagree with the idea of hiding locations of players. Coming from EVE, I could tell you how much it would mess up bounty hunting ... plus it would add negatives to pirates and traders. Traders couldn't see where known pirates are, and pirates couldn't see where the big gluts of people are that are ripe for plundering. This would kinda screw up the game a bit and could promote griefing. After all , you may know that some pirate that has stolen from you multiple times is ONLINE, but you're not sure where he is. It would cause alot of frustration for miners/traders (Which is pretty much everybody, I think i'm right in saying 70-80% of the server at least has SOME kind of miner/trader alt ).

Basically what i'm saying is -- Eve does just this, It's my opinion that the game is worse for it, i hope this change never comes to pass.
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Offline Not Espi
11-05-2009, 05:24 PM,
#68
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

' Wrote:I'd have to disagree with the idea of hiding locations of players. Coming from EVE, I could tell you how much it would mess up bounty hunting ... plus it would add negatives to pirates and traders. Traders couldn't see where known pirates are, and pirates couldn't see where the big gluts of people are that are ripe for plundering. This would kinda screw up the game a bit and could promote griefing. After all , you may know that some pirate that has stolen from you multiple times is ONLINE, but you're not sure where he is. It would cause alot of frustration for miners/traders (Which is pretty much everybody, I think i'm right in saying 70-80% of the server at least has SOME kind of miner/trader alt ).

Basically what i'm saying is -- Eve does just this, It's my opinion that the game is worse for it, i hope this change never comes to pass.

okay this will be my first one so dont get started if i mess up - here goes:

*facepalm*
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Offline Alley
11-05-2009, 07:04 PM,
#69
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

' Wrote:this isnt hate towards the BHs.
that was just an exemple, like smuglers using it to avoid lawfull patrols.

I was actually refering to those talking about the french language of the game:P

Laz Wrote: Alley was right.
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Offline Irra
11-05-2009, 07:27 PM,
#70
Member
Posts: 1,329
Threads: 35
Joined: May 2008

' Wrote:Someone mentioned Y working on systems around you. <--- I support this idea.


I like that one too.


You see player list of players in your system and next one ( all possible systems you can acces from one you are in now) OR just system your are in. Private sort of long range scanner

House/military/police scanner ... scans all your house for any contacts + private scanner ( not sure about this... it would give edge for lawfuls and maybe put things off balance, but all pirates have private scanner and can see lawfuls in system if they show up so... )


Question is can this be done?


This would make Bounty hunting more interesting... and i like it that way.


Edit: and yes for LFs ... they should have at least BS type of scanner ( or stronger) that could be mounted only on LF and higher cruise speed for scouting systems. this would be great

oorp thing would be small LF better scan range then BS... so increase scanner range of BS, it should have much much more powerfull scanner then usually

this is cool signature
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