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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Gallic Junkers Info +Feedback

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Gallic Junkers Info +Feedback
Offline Govedo13
07-27-2013, 08:48 AM, (This post was last modified: 07-27-2013, 09:14 AM by Govedo13.)
#4
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

I doubt that you would have much success.
Sadly the 4.86 GJ are kinda redundant and not needed as faction because all of the activities that they could make are covered by other gallic factions that have more perks like having own shipline etc.
Gallia have a way too broken design with a way too many factions sadly.
Here you can get more info:
http://discoverygc.com/forums/showthread.php?tid=86796
Here some older stuff:
http://discoverygc.com/forums/showthread.php?tid=23993
http://discoverygc.com/forums/showthread.php?tid=70669
http://discoverygc.com/forums/showthread.php?tid=82863

Short said for me the only way to make GJ meaningful is to make them gallic version of the bretonian privateers.
It is logical to do so historically both French and British had their own keplers/privateers.
This solves the ship line problem and position the ID and the RolePlay somewhere without interfering with the other gallic faction Roleplay/Activity areas.
I guess this is the best bet for Gallic Junkers. If you are active enough you can ask the Devs to support you by properly adjust the usage of Gallic Military stuff for GJ ID:

Quote:; dsy_license_ga_j_grp
505271
NAME
Gallic Junkers ID

505272
INFOCARD
Gallic Junkers

The Gallic Junkers consist of scrap collectors, smugglers and other undesirables and people masking as such. They trade with both lawful and unlawful groups. Until recently, they were used by Gallia to gather intelligence on other houses, but they have somewhat fallen out of favor since the Gallic invasion into Sirius has begun. They sometimes still act as agents of the Crown, privateering for them behind enemy lines.

Pilot carrying this quasilawful ID is a member of the Gallic Junkers who:

- Can attack any ships within their Zone of Influence, except transports. Ships belonging to Gallic corporations or allies of Gallia are exempted from this.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Gallic corporations or allies of Gallia are exempted from this.
- Cannot ally with anyone except with Gallic lawfuls.
- Cannot use any transport with more than 3,600 cargo except for the l'Ane and Vache.

Zone of Influence: Gallia, Gallic Borderworlds, Taus, Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats


TLTR - ask aerelm to give 100% on gallic military stuff to GJ ID in order to be gallic privateer. Also I am interested to join this effort it could be fun.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Messages In This Thread
Gallic Junkers Info +Feedback - by KaiserDietz - 07-20-2013, 11:43 PM
RE: Kritarchy of Gallic Junkers Info +Feedback - by SummerMcLovin - 07-22-2013, 02:25 AM
RE: Kritarchy of Gallic Junkers Info +Feedback - by GrnRaptor - 07-22-2013, 02:30 AM
RE: Kritarchy of Gallic Junkers Info +Feedback - by Govedo13 - 07-27-2013, 08:48 AM
RE: Kritarchy of Gallic Junkers Info +Feedback - by KaiserDietz - 07-28-2013, 03:28 AM
RE: Kritarchy of Gallic Junkers Info +Feedback - by Hone - 08-13-2013, 04:22 AM
RE: Gallic Junkers Info +Feedback - by KaiserDietz - 08-25-2013, 10:40 PM
RE: Gallic Junkers Info +Feedback - by KaiserDietz - 11-26-2013, 05:03 PM
RE: Gallic Junkers Info +Feedback - by KaiserDietz - 12-22-2013, 06:11 PM
RE: Gallic Junkers Info +Feedback - by djordje_petrovic - 01-08-2014, 10:41 AM
RE: Gallic Junkers Info +Feedback - by Andre Satin - 01-08-2014, 11:13 AM

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