(06-08-2018, 08:45 PM)Sand_Spider Wrote: I keep looking at it from different angles to see if there's anything that seems to be a flaw or out of place, but I can't find anything of the sort. I love how the bottom "rib-like" extension beneath the pods has a jagged, zig-zaggy pattern when viewed from the sides. 10/10 from me!
Thanks.
Unfortunately, the rail at the bottom won't be able to make it ingame due to the high polycount. Right now It's a quick placeholder just to show it's meant as a rail. I'm gonna try and keep the rail look in the low poly mesh as much as possible, but if the cleaned up version ends up still adding too much to the polycount (which it probably will) it'll have to be replaced with a cube and just textured like a rail, because a low poly rail won't really look good.
(06-08-2018, 08:52 PM)Skorak Wrote: I wonder if those cargo pods you use as placeholders are the same size as the actual pods?
That placeholder is actually one of the ingame cargo pods (Drab Cargo Pod). So those proportions are what you'll be seeing ingame.
(That's also the reason why it ended up being larger than the current BWT - so it could fit the vanilla pods)