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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Gallia is "Dead"?

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Gallia is "Dead"?
Offline Tutashkhia
12-22-2012, 06:53 PM,
#21
Member
Posts: 704
Threads: 51
Joined: Apr 2011

Make a mining field in Gallia,make it funny and interesty for the players to fly in Gallia.Also that Gallia is somehow very different from others... I mean it takes too much time to move from one system to another and if you are an unlawful you have to use only Jump Holes otherwise you die or lose 2/3 of your bots.
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Offline DelBoy
12-23-2012, 09:44 AM,
#22
Member
Posts: 84
Threads: 3
Joined: Oct 2012

(12-22-2012, 05:58 PM)Seemo Wrote: If the 4.87 Disco is coming, I'd say that they cut down 50% of both Omicrons and Omegas, also get rid of some guard systems and other nonsense systems like Alberta, Nagano, Dundee.......etc, and reduce the number of gallic systems.

just do that and the game and players will be good!


[Image: nO1oQ.png]

Hey hey you there leave Alberta out of this !!! Alberta is just fine !!!
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Offline Hidamari
12-23-2012, 12:11 PM,
#23
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

I went to gallia with my faction the 75th, and it nearly killed the faction completely only 1 week into the mission there. nobody wanted to be there, and to simulate the fact that almost everyone suddenly stopped logging in I had to invent a deadly illness called Gallic Blues. and even after going to Gallia it took about a month to recover the activity again, as if everyone really was poisened.

That is the first time I ever actually decided to pay Gallia any mind and I will never go there again. To better the Mod and bring back more players the story should just delete Gallia all together and make something more interesting of what already existed before the dev sink arrived.

Gallia has to be the biggest PoS idea ever, it was never implemented right from the begining, which is why it will never be anything more than a time sink for dev concern, scrap it and do something better.

Gallia deserves to be dead.

[Image: RKaqSve.png]
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Offline xiphos
12-23-2012, 12:57 PM,
#24
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

(12-23-2012, 12:11 PM)Hidamari Wrote: I went to gallia with my faction the 75th, and it nearly killed the faction completely only 1 week into the mission there. nobody wanted to be there, and to simulate the fact that almost everyone suddenly stopped logging in I had to invent a deadly illness called Gallic Blues. and even after going to Gallia it took about a month to recover the activity again, as if everyone really was poisened.

That is the first time I ever actually decided to pay Gallia any mind and I will never go there again. To better the Mod and bring back more players the story should just delete Gallia all together and make something more interesting of what already existed before the dev sink arrived.

Gallia has to be the biggest PoS idea ever, it was never implemented right from the begining, which is why it will never be anything more than a time sink for dev concern, scrap it and do something better.

Gallia deserves to be dead.

Amen to that.

[Image: gusWCDQ.png]

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Offline Cris
12-24-2012, 12:38 AM,
#25
Member
Posts: 1,103
Threads: 49
Joined: May 2009

Gallia was never born

Join DHC today! Click >>here!<<

[Image: 11841570.png]
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Offline Madvillain
12-24-2012, 02:19 PM,
#26
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Posts: 2,690
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Joined: Apr 2010

(12-23-2012, 12:11 PM)Hidamari Wrote: To better the Mod and bring back more players the story should just delete Gallia all together and make something more interesting of what already existed before the dev sink arrived.

yes

[Image: zElBwT7.png]
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Online monmarfori
12-24-2012, 02:51 PM,
#27
Son of Malta
Posts: 2,158
Threads: 288
Joined: Jan 2010

(12-24-2012, 02:19 PM)madvillain Wrote:
(12-23-2012, 12:11 PM)Hidamari Wrote: To better the Mod and bring back more players the story should just delete Gallia all together and make something more interesting of what already existed before the dev sink arrived.

yes
why should you delete it so no more gallic factions and no raids in leeds.
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Offline Hidamari
12-24-2012, 04:29 PM,
#28
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

(12-24-2012, 02:51 PM)monmarfori Wrote:
(12-24-2012, 02:19 PM)madvillain Wrote:
(12-23-2012, 12:11 PM)Hidamari Wrote: To better the Mod and bring back more players the story should just delete Gallia all together and make something more interesting of what already existed before the dev sink arrived.

yes
why should you delete it so no more gallic factions and no raids in leeds.

It would just go back to Kusarians raiding Leeds, not Gallics.

and perhaps with the new Super Gallic cap force that raids leeds, if the mod were to remove Gallia those ships would become Kusarian and thus leeds might see more kusari action, and kusari itself would become more active.

how do you fix the activity of a dead house by creating another dead house thats about 4 times as big.

[Image: RKaqSve.png]
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Offline Reptile
12-24-2012, 05:02 PM,
#29
Typical russian lolwut
Posts: 306
Threads: 32
Joined: Nov 2012

- Because you like Kusary.
And Gallia is not real powered,their ships,core ships i mean - are crap.

Wrote:
~Please leave this community, please. You'd be doing everyone a favour.
~Nikita. Please. Go play sims.
~Nikita, stop acting like that... you are just embarrassing yourself.
~Your way to win may be within rules, but you still break Rule 0.0 be excellent to eachother.
~but please just keep it to the Russian Discord chats and off the forums. We're tired of reading it.

then you will see 70 players online in this way. -me
2012©
RNC|MND-Gepard
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Offline Tunicle
12-24-2012, 05:05 PM,
#30
Server Administrator
Posts: 5,980
Threads: 835
Joined: Jan 2008

If Gallia is dead what is all the fuss about?
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