' Wrote:How to join K'Hara:
1. Start with intention to RP an alien, be creative, think of your own way to implement the ways you will RP.
2. Get a morph, fly around to test your own ways to RP.
3. Contact someone from K'Hara or send him your RP adventures (1 or 2).
4. Fly around with K'Hara player or players so you can show them how you RP your own way.
5. If you are at point 4. , you are nearly ready.
6. If you have some players to support you (those you Rp-ed with) then all is done
7. Welcome
Is it hard?
Nope go for it ,or just get a bunch of friends with Pirat IDs, if you love caps just get a bunch of friends with unlawfup cruisers and roll around, it is a way more simple.:lol:
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
I have skimmed through this, but it seems like another 'We need to get rid of wilde thread'.
I am a wilde player, and I will say that it can be aggravating at times, we get yelled at for not RPing when the first reaction is to shoot us. And the roleplay may seem easy, but it's difficult when you are in the pilots chair, whether it be normalspeak or nomspeak. Nomspeak takes a long time, and how would you say what a sentient alien is going to say?
It's definitely not the easiest Roleplay, not to mention the exclusive "Shoot everything" We couldn't make that open, now could we?
Firstly - I would like to apologise if my expressions were rude.
Considering hate - there is none. I didn`t want to play as Alien, so no wish to join, no hate. I don`t really care, just though if faction wants to exist one must be interested in recruiting new people, nothing more.
Your explanation of "Their stuff - their rules" made it clear for me so now I have nothing to argue to.
' Wrote:not to mention the exclusive "Shoot everything" We couldn't make that open, now could we?
Because there is difference between Great Wild RPer doing
/1nonsense
/2nonsense
Pew Pew
and pirat doing
/1 2modai
/2 dai
Pew Pew
Yes you were special with OP hitboxless ship with cruiser guns, you are not even funny anymore especially with cruisers pirating..
Rest in peace I would say to any long list that is required to join such faction.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:Nope go for it ,or just get a bunch of friends with Pirat IDs, if you love caps just get a bunch of friends with unlawfup cruisers and roll around, it is a way more simple.:lol:
Yeah, those "unlawfup cruisers" are exactly like nomads. Nomads are so unlawfup it hurts to think about it.
I was a member of the keepers for a long long time. I put a ton of work into development of that story. I wrote a lot, I roleplayed a lot. It developed other characters of mine, gave me a whole new perspective and there were some truly epic moments both with the talky talky RP, and the shooty shooty RP. It was fun. A lot of hard work, a lot of thought, but fun.
Within that faction, there were a lot of people (Hyung Soong, Skoko, Titan, Treewyrm and a ton of others)... people far more creative and hardworking than myself, who built a faction that created some of the most epic moments that I can remember in disco's history. The idea that it's the same as "rolling around with some buddies in unlawfup cruisers" is so mindbendingly lame that I almost want to puke. In short, Govedo... If you want to belittle the hard work and creativity of an extremely large and diverse group of people, then you can go shove it elsewhere.
Well I play the FPS shooter game with space ships you write books, I look only at the in-game realities, you mix stuff that should not be mixed. Science Fiction and Activity, funny 30-40 lines in-game RolePlay and pure /l1/l2 pew-stuff with "nomad I" U enemy dai" crap and many similar.
Different kind of players have different options. In-game reality shows that this factions are not active/representative enough to fit their Role nothing more or less- change it or not? None cares as long as there are substitutes of "Terrorist" in-game actions. There is huge difference:
1: Me logging my Moray in NY and seeing 4 Scyllas and couple Pirat snubs swarming me:
Fear.Fear.Fear
2: Me seeing some Nomad/Wilde Idling around to get the required hours/ or forever alone play.
Pathetic. Such great waste of Fun provided by the nice idea of Sirius-wide boogyman.
I never said that writing books is not fun.
I love reading as well and for your surprise I read the so called nomad lore book like 1 year ago- nice one.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:Never said that personal impressions of the faction players don't matter, now did I? I was just stating the main reason as to why not everyone qualifies. That goes for a reply to you as well Swallow, you guys took my facts way too deep, I don't have any deeper meanings except the ones I just said.
[color="black]
Although of course, if you want my own -opinion- on the ''delete nomad factions'' thing is, well, people that can't get in simply getting annoyed by it just because. The general public of discovery hate things that they cannot get into, they think they're entitled to be able to do everything and have anything just because they play discovery, you know, ''fairness'' and all.
Well again I'll give you my -opinion- on that, that is, the ''invite-only'' factions. If a group of players make a faction, and are actually dedicated enough to make that 'new' idea work, become official and whatnot, then they have the right to do whatever they want with that faction. No one ''deserves'' to be a member of such a thing.
On on topic example would be the nomads. The nomads didn't exist before, as in, they didn't have playable ships and dockable bases, nor did they have any systems and the such (except the unknown ones, but those are from vanilla fl anyway). Yuri, known as Treewyrm was the one that made the nomads a playable faction, they told him he couldn't do it, that he couldn't accomplish it. Yet now the nomads are ingame, the wilde and anything related to them were born from the faction you know as the Keepers. The only reason it's all ingame now is because Yuri and whoever else was helping him making the faction wanted it to happen, they gave up their time and were dedicated to making it work. It's their right to accept members, and make others leaders of that faction if they desire, it was also their right to make it invite only. They made it all. [/color]
First of all Wilde part wasn't adressed to you but it was rather a general statment.
To 1st paragraph, maybe people wouldn't hate it if those factions wouldn't be run by self appointed individuals who entitle themselves and switch between one closed faction to the other. I have no problems and don't feel that disco owns me anything. But the same should be for all.
The rest. So what? Does that mean that few individuals owns monopoly of entire nomad roleplay just because they helped to build it? Sorry as I remember we are playing in community and for some reason I'm naive enough to think that it's based on utilitarian principals. That is the greatest good for the greatest number of people no matter who helped to create that.