I find the whole concept with single leader a bit flawed anyway.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Well even the president alone cannot rule without the Congress there right?
In my discovery example- president goes away for couple of months and what happens? Each faction should indeed have leader but it should have at least 2-3 second in-command people. Leaders alone should not be able to take important decisions, faction leadership together should be able to do so. There is quite common situation where members/players have other opinion then the leader, at this situation people prefer to be indies instead of being bossed by idiot without the right to voice their concerns- this is one of the main reasons for existing of unofficial factions. The whole 1 ID one official faction system is really bad and non-productive in long term, if the admins make the official factions to accept different people with different views forming squadrons/battlegroups etc still under official banner but with their own operational strategy and own in-game command the situation could be quite different. May be the lack of game masters is the main problem because faction leaders cannot be independent and unbiased.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(11-08-2012, 07:31 PM)Govedo13 Wrote: Well even the president alone cannot rule without the Congress there right?
In my discovery example- president goes away for couple of months and what happens? Each faction should indeed have leader but it should have at least 2-3 second in-command people. Leaders alone should not be able to take important decisions, faction leadership together should be able to do so.
You do know that's actually the case for all the faction that actually work correctly on this server?
There is literally no way in hell I'd be able to run the LN without a team of people who actually pull their weight...
Pretty much every functioning faction has a solid high command which consists of far more than one person, Govedo.
For example, in the LN, I've got Sarah, Asgardian, Petko and Alley... all of them do things. admittedly Asgardian tends towards disappearing for a month, showing up for a day and clearing all the paperwork, then disappearing again... But all the same, without those people, I wouldn't stand a hope in hell.
If you do try and take it all on yourself, you'll fail, badly.
I am quite aware of that. Done this by myself as faction leader-single person can hardly keep one faction going.
This does not change the fact that such structure is not must set by rules but voluntary made and it works in some factions, not in all- in Admin terms there is always faction and faction leader when it comes up in question, Faction HQ is voluntary thing.
It is more about the reason of existence of indie organised factions under the same ID. There should be no reason for such thing if they are allowed to be integrated in the main faction even if they have their own different ways to play the game, integrating unofficial groups in the official ones giving them semi-officialism could work well if admins make new agenda how factions should work. Of cource the whole thing is useless unless the said official/semi-official groups does not receive something that Indies cannot have.
Same thing with ruling in RP of the houses- admins does not require a council where all house faction leaders are members together with let say one Dev that act as Game Master.
There is also no clear regulation how much one faction HQ can affect the Lore and Development- there are always tentions between Devs and faction leaders- if there was clear what is the functionthi of both instances it could be more fun for all involved.
Long story short- official factions are too loosely regulated- too many grey areas, they have too little rights for their responsibilities, there is no in-game intensive to join them.
Changing the regulation and giving in-game intensive should fix it.
I experienced same situation at work really-different divisions working at the same product blaming each other for their own problems, licensing the same parts over and over again(between 400-700k € costs each time) for each new project instead of having one database with licensed parts that could be used under strict regulation who does what and why.
Organisation is science and it is hard one. Right now the new players have 3 choices- to leave, to join a faction or to be indie doing the same thing as faction player but without responsibilities.Change the third option because as indie the new player would rather leave fast when he is used as PvP punch-bag without one to show him the roots, as indie he wont be able to experience the fun of playing in group with other people and he would rather leave fast because is not interested or even worse- he would stay and make his own indie faction.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Give the said team some stimulus. Bunch of unique ships like faction flagship for example or any in-game benefit that is not OP but allow them to feel that they are unique. I remember the time when stupid in PvP ship like old not buffed 4.85 Scylla was restricted- the owners were really proud to fly piece of junk cruiser.
There are too little people that are willing to do faction paperwork without being rewarded for it. Indeed most of the people does not like to check the comm channel or to deal with retarded things like not legit faction feedback, faction trolling and similar.Also the Tag powegaming system is another nail in the factions coffin- there should be way to fix it.
For me I noticed that being indie works better- I can salvage 3-4 hours time faction stuff per week and invest in gaming since I am rather limited in time.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)