(01-23-2013, 12:06 AM)ryoken Wrote: Hope? Oh hell no. I do not hope they get anything the rest of the server does not get.
Maybe, just maybe, the devs are being fair to entire server, and not picking on a select few that think they are better then the rest of us, and hense have better gear.
Or maybe some of the devs were denied access to Nomads in past, and now they got power to get revenge(I know i would)
Or maybe.....Well who cares. The server is supposed to be open to all, it is not. It was in the past, then some friends got together and somehow got admins to take away nomad tech from entire server, and give to them only. Well i really do not feel sorry for them.
yeah... brief History from 4.84 (or less) till now.
(01-23-2013, 12:06 AM)ryoken Wrote: Hope? Oh hell no. I do not hope they get anything the rest of the server does not get.
Maybe, just maybe, the devs are being fair to entire server, and not picking on a select few that think they are better then the rest of us, and hense have better gear.
Or maybe some of the devs were denied access to Nomads in past, and now they got power to get revenge(I know i would)
Or maybe.....Well who cares. The server is supposed to be open to all, it is not. It was in the past, then some friends got together and somehow got admins to take away nomad tech from entire server, and give to them only. Well i really do not feel sorry for them.
And the Nomads not having any way to use cloaks, while being the ones that 'invented' them does fit into that how?
I'd also doubt that there is anyone stopping you from getting a Nomad Trail ID to RP a Nomad, or to get a House Intelligence faction ID to play a Wild, you'd even get the same guns they do.
Jansen Wrote:And the Nomads not having any way to use cloaks, while being the ones that 'invented' them does fit into that how?
I'd also doubt that there is anyone stopping you from getting a Nomad Trail ID to RP a Nomad, or to get a House Intelligence faction ID to play a Wild, you'd even get the same guns they do.
This post is really symptomatic for what happens to people when they are told they are special. Normal intelligent human beings start to think that when they dont get more stuff of get the stuff easier than others, its not fair.
Seriously, what's keeping nomads from building a base anywhere they want in human space, and RP it as run by infected humans who send out ships to bring the other noms the gear?
What's keeping you from buying the stuff from any of the many bases that sell, just like every frikkin third-rate pirate does today?
What's keeping you from asking one of the other bases or factions to metagame a bit and build stuff for you and then RP as if they didnt. People do it for codename guns, a lto do it for claoks, you do it for your credits that you spend to buy all the other nomad stuff. Why cant you do you do it for cloaks, just like eveybody else who has them?
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(01-23-2013, 09:40 PM)Sunderer Wrote: Answer: Because you think you are too special.
Actually, it's also because cloaks, jumpdrives et al have a visible, external model (which means they can be shot off, as Sindroms' group has been quite hilariously doing). Having an external human model on a Nomad ship looks pretty ridiculous. All Nomad equipment has a invisible model to maintain the aesthetic design.
EDIT: I imagine an open ID would alter the effort/reward ratio enough for the model and technical devs to put more time into a solution. Currently, redoing the PoB equipment system for Nomads in a balanced and non-epxloitable manner is an awful lot of man hours for the benefit of around... 6 active people?
Jesus christ you FORCED morphs to use external visible human gear although there was NO REASON AT ALL to do it, none what so ever... for like... 1 or 2 years? Come on man.
And although class 9 nomad gusn were actually weaker than the human gear that people were using, the official reason behind it was: because you are not special like us, thats why your ships need to look ugly.
One of the many times when the "powerful" here are simply beyond reason.
Call me crazy, but nomads were in sirius for millions of years, everything about them should be millions of years more advanced, and yet they are low like hell.
So let's not talk about RP aight? If RP was present in terms of tech, nomads would have way more power and way more tech.
Now, it's really lame to even think of being nomad, why when I can just go to malta.
Closed faction my ass, this whole work just to get into a faction that is 99% similiar to others? Closed I suppose should also be "VIP" I.E only the best may come in, and yet their guns and their tech is the same as the outcasts, or the sairs.
Phantoms for an example, have a super tech and it was once a closed faction, thats why i like that about them, closed > not open to everyone > better guns.
Quote:Call me crazy, but nomads were in sirius for millions of years, everything about them should be millions of years more advanced, and yet they are low like hell.
So let's not talk about RP aight? If RP was present in terms of tech, nomads would have way more power and way more tech.
"Advanced" is realtive to what field you're in. A species can have super-advanced eyes, but a tiny brain. Someone can be super advanced at chess, but totally retarded with people. A virus can be super-advanced in beating the imune system, but he's not going to survive temperatures above 100 degress anyway. The question is always... advanced at doing what exaclty?
We know so little about the nomads that we dont know how they think or if they "think" in our sense. The game leaves some clues that the nomads know that they have to protect certain things, but don't know what the artifact or all DKV technology really does. Its very possible that they were awakened and knew nothing about what was around them, all they knew was they must protect it form the humans.
They wereprobably not designed to face exactly the threat as the humans posed it, but were designed to be able to adapt to any sort of threat, but for that they had to learn about the threat first. Designing lots of marduk sized battleships in advance wouldnt have made any sense, because they didnt know that there would be battleships of similar size to face them. If the threat was a sort of fungus, their marduks would have been useless.
Apart from that, the nomad battelships and fightesr were defeated by like what... level 38 fighters?
Quote:Phantoms for an example, have a super tech and it was once a closed faction, thats why i like that about them, closed > not open to everyone > better guns.
I suspect you would like it if you had those guns and the others didnt.
Would you also like it if someone who you think is an idiot and total jerk had better tech than you, and you would never be able to have it yourself?
(01-23-2013, 10:08 PM)Tel-Aviv Wrote: Phantoms for an example, have a super tech and it was once a closed faction, thats why i like that about them, closed > not open to everyone > better guns.
Nomads need better VHF and GB arc rebalance, the rest is quite average and proper now. The cloaks and stuff issue was covered above none stops them to produce and use them.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)