(03-03-2013, 09:13 PM)Blodo Wrote: Well, gunboat + ptrans is just simply overpowering any transport, there's no denying that. But a transport shouldn't be as strong as to be able to take on both of those and have equal chances, this would mean that pirates are reduced to bringing fleets into any area they want to pirate successfully.
Agreed, I was merely pointing out that liners cannot compare with cruisers. Nor should they be; they're balanced acceptably for what they are.
(03-03-2013, 09:13 PM)Blodo Wrote: How would exactly would "spending cargo to harden transports" work though? We already have armours for hp boost at the cost of cargo. So now... we make a set of really strong transport turrets that take a lot of cargo space?
Yes, I would argue in favor of such a system. Rather than weak turrets that require a measly five cargo as our only option, why not give transports trimmed-down razors or cerbs? Options that cost 50 - 100 cargo apiece would be very reasonable, if they provided a tangible bonus to firepower. Right now, most 4k+ transports just feel naked, when if anything a in-RP line of reasoning would have corporate engineers protecting their heavier freight BETTER than the smaller stuff.
I'm not suggesting that transports should be capable of sporting battleship-tier weaponry. But I (and I hope, most pilots who fly these) would love to be able to make an analog decision balancing firepower and cargo capacity.
Regarding your mention of balance against single bombers . . . What is the in-RP virtue of house engineers designing 5k transports to be able to take on a single bomber, but get destroyed in seconds by any gunboat? I merely ask.
I've had an idea regarding indie's and unofficial factions, mainly how they are free to do as they wish without repercussions. To begin with we'd need to do away with the current official faction system and create a form of council for each ID. This was someone else's idea unfortunately I couldn't find who.
The council would allow those who fly with the ID to have a say in changes proposed to said ID. The official factions would have a larger say, followed by the unofficial factions and then individual players. The twist would be that all those who wanted to have a vote on changes would need to show good RP, excellent behaviour, have few or no sanctions against their members/themselves and be a generally good influence.
Everyone would need to post their character/ship/faction name in a trustee thread, agreeing to uphold the aforementioned values or be stricken from voting. For official factions this would mean, in addition to the current requirements, that they would need to keep a good level of interaction or they would forfeit their status to the next best unofficial faction. If there is no contending faction the rule would be ignored until another faction could compete for officialdom.
Granted this would mean allowing people to have some sway in their faction's respective story and direction within predefined limits. The quality of interaction would be based off faction feedback. Instead of having everything in the kudos/feedback thread, create individual ID feedback threads to make it easier to keep track.
Hopefully this would foster a better atmosphere on and off the server, giving official factions meaning and making everyone accountable for their actions.
(03-04-2013, 02:54 PM)Croft Wrote: I've had an idea regarding indie's and unofficial factions, mainly how they are free to do as they wish without repercussions. To begin with we'd need to do away with the current official faction system and create a form of council for each ID. This was someone else's idea unfortunately I couldn't find who.
The council would allow those who fly with the ID to have a say in changes proposed to said ID. The official factions would have a larger say, followed by the unofficial factions and then individual players. The twist would be that all those who wanted to have a vote on changes would need to show good RP, excellent behaviour, have few or no sanctions against their members/themselves and be a generally good influence.
Everyone would need to post their character/ship/faction name in a trustee thread, agreeing to uphold the aforementioned values or be stricken from voting. For official factions this would mean, in addition to the current requirements, that they would need to keep a good level of interaction or they would forfeit their status to the next best unofficial faction. If there is no contending faction the rule would be ignored until another faction could compete for officialdom.
Granted this would mean allowing people to have some sway in their faction's respective story and direction within predefined limits. The quality of interaction would be based off faction feedback. Instead of having everything in the kudos/feedback thread, create individual ID feedback threads to make it easier to keep track.
Hopefully this would foster a better atmosphere on and off the server, giving official factions meaning and making everyone accountable for their actions.
Given the fact that it would require lots of admin intervention (since otherwise how would you determine who's what) I say no.
Official factions have their status for a reason - if there is a contending unofficial group that deserve the title so bad, they can merge with the official faction effectively becoming the same. If an official faction doesn't put up with its title it can be stripped (and I am not talking about activity-wise) like in the case of the old Kruger| faction.
(03-04-2013, 03:10 PM)Pancakes Wrote: Given the fact that it would require lots of admin intervention (since otherwise how would you determine who's what) I say no.
I do not wish for more admin intervention. However, the present system where official factions perform lower-level server administration can and should be changed.
It would be very useful to have some sort of way to quantify the roleplay/activity contribution of an individual or group. I don't think it should be game hours or forum ****-waving. Rather, why don't we have more scheduled RP events, and individuals and groups can affect roleplay by showing up and ... roleplaying. This sort of participation is usually a positive contribution.
(03-04-2013, 03:10 PM)Pancakes Wrote: Given the fact that it would require lots of admin intervention (since otherwise how would you determine who's what) I say no.
Official factions have their status for a reason - if there is a contending unofficial group that deserve the title so bad, they can merge with the official faction effectively becoming the same. If an official faction doesn't put up with its title it can be stripped (and I am not talking about activity-wise) like in the case of the old Kruger| faction.
I don't see how my idea would require more admin intervention, at most it'd be checking two threads per ID a month or three months depending. Sanctions would be handled on a case by case basis, a drop in the bucket really.
Official factions can be stripped if it meets dire straights such as Kruger but that's a rarity and the system we have allows for a great deal of stagnation. It also offers nothing to those of unofficial factions or indie's who wish a say in things, nor does it promote good interaction between them. Taking into account the quality of RP sets a standard, which if given incentive people will aim for thereby making Disco a more enjoyable place.
You are welcome to disagree with my idea though I would prefer if you could suggest an alternative rather than simply saying "no."
(03-04-2013, 04:54 PM)Ingenious Wrote: I do not wish for more admin intervention. However, the present system where official factions perform lower-level server administration can and should be changed.
It would be very useful to have some sort of way to quantify the roleplay/activity contribution of an individual or group. I don't think it should be game hours or forum ****-waving. Rather, why don't we have more scheduled RP events, and individuals and groups can affect roleplay by showing up and ... roleplaying. This sort of participation is usually a positive contribution.
Trying to quantify or force RP is the complete opposite of what we need, several people have said that spontaneous and unplanned RP is by far the staple of their enjoyment and doing anything to hamper that would probably cause more problems than it'd fix. More event's are always good, so long as it's optional.
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(03-04-2013, 04:54 PM)Ingenious Wrote: I do not wish for more admin intervention. However, the present system where official factions perform lower-level server administration can and should be changed.
Sorry, what low level server administration do factions currently perform? I'm genuinely interested in the public perception of this one.
(03-04-2013, 04:54 PM)Ingenious Wrote: I do not wish for more admin intervention. However, the present system where official factions perform lower-level server administration can and should be changed.
Sorry, what low level server administration do factions currently perform? I'm genuinely interested in the public perception of this one.
One way is through use of FR5/generic ID rephack, which basically permits official factions to sanction unofficial players and groups who act disagreeably. You even get a nice sanction notice out of it.
Another way is by powergaming any undesirable group or base in ZOI. Note this recent occurrence.
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(03-04-2013, 06:32 PM)Ingenious Wrote: One way is through use of FR5/generic ID rephack, which basically permits official factions to sanction unofficial players and groups who act disagreeably. You even get a nice sanction notice out of it.
Another way is by powergaming any undesirable group or base in ZOI. Note this recent occurrence.
Both of these have to be ratified and processed by the admin team. We can happily ignore those requests if we feel they don't make sense or aren't in the best interest of server gameplay. They're less faction "rights" and more faction "suggestions".
That's part of the reason why I've always found the idea of factions possessing any real kind of power amusing. It's all an illusion. As for the second example, incompetence is generally speaking 99% more common than malice. Think it over.
As exemple I will state what make me leave at 90%.
Jerk, basic hate, ppl who totally ignore Rp.
I just wait to know if the work we done for 2 system will be ignored and ruin the years I have spend here.
Rp is the thing that can keep alive this game. Right now I don't find it.
That's part of the reason why I've always found the idea of factions possessing any real kind of power amusing. It's all an illusion. As for the second example, incompetence is generally speaking 99% more common than malice. Think it over.
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So no power ehh?
So Admiral Hale is in NY, he tells all the indie BSs around Manhattin that Navy ship lets call him BOB is a traitor. Kill him now. What do you think all the idies are going to do?
Now an indie "Admiral" tells all navy ships same thing, and what you think happens?
So they do have power, as most indies in this game seem to think the "Official" factions are gods to be followed at all times.