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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New pirate scanner idea

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New pirate scanner idea
Offline Jack_Henderson
05-06-2014, 08:49 PM,
#61
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(yawn) Seriously. No one seems to get the potential of it.

Anyway, ejecting.

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Offline Highland Laddie
05-06-2014, 09:36 PM,
#62
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Posts: 2,082
Threads: 21
Joined: Mar 2013

Forcing the biggest cargo ships to use the crappiest scanners is ridiculous, Pavel. Idea rejected outright.
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Offline t0l
05-06-2014, 09:46 PM,
#63
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

(05-06-2014, 07:45 PM)TheUnforgiven Wrote: I've played since early 2012 and the BS scanner was always mountable on anything since as long as I've been on here. Call it a beta, if its like this way most of the time, its not a beta anymore. Its just the game. Beta's don't go on for years at a time.

I made no personal attacks on anyone in particular. They were mere generalizations based on my observations and I know I'm not the only one that sees that happen quite often.

A BS scanner on a trader does not guarantee they will 100% of the time evade pirates. It gives them an advantage that can easily be worked against in game without needing to change the current set up.

25k is not as ridiculous as so many of you seem to think it is. At cruise speed, two ships moving directly towards each other will close in within a minute. If both had the same 25k range, the odds of managing to keep up with the evading ship by moving in the same direction are as even as going the wrong way. The gap can be closed pretty quick.

Quote:Give the same scanners for the pirates.
Ironically, before the nerf, the playing field was equal to everyone, which is why i never understood why people wouldn't just mount one themselves instead of having the high and mighty pretentious sentiment that it 'doesn't make sense' like they are telepathically linked to the game somehow.

Quote:Everyone who disagrees with me is a whiner.
Everyone who disagrees with me just does so because I have less posts.
Everyone who thinks BS scanners are op simply needs to get good.
Everyone who complains about them is just mad that they lost.

No, it is very much so whining by people that feel they don't win often enough when they fly around with duel novas looking for a big fat slow transport to grill.

Quote:Snub piracy is NOT in ANY WAY, SHAPE, or FORM skewered in favor of bombers. Transports can thrust away mid lane to the nearest base. They can cruise away with the help of BS scanners and the pirate bombers are too slow to catch up.

Whoever thinks that transports can just fly away from bombers in just insane. So you think a transport that runs into a bomber mid lane will just 'cruise away to the nearest base with the help of BS scanners, and that somehow the bomber will not destroy that transport regardless of its scanner, and most certainly catch up to any transport.

Actually, speaking from my own personal experience, using a BS scanner has ensured I have had more player interactions. I've helped others track evading ships while in a group to help the group pursue the other ship.

Also it has made sure I can catch up to other ships in pursuit of piracy by knowing where they before they know I'm there. It works to keep my numbers up and I can prove that. All of this over some transports that can ditch the lane nice and early. It just seems excessive, and hardly as op as its made out to be.

Yes, as a trader, this scanner would be used to successfully evade possible pirates when cruising or using the lanes. Again, nothing a scout won't achieve as well, but they aren't always available now are they? And being a little pro-active rather than camping can compensate for ships dropping from the lane at a safe distance.

And then as well it gets suggested to give snubs a magical long range scanner which would also be op. Battleship scanners being OP because of their name and infocard are no less op than a CAU8 on a gunboat. It was practical to have a long range scanner for everyone, which kept the playing field level, just like how the CAU's are able to be used by any ship with the cargo space. Can't use a CAU8 on a bomber? Of course not. So same with the BS scanners now? Ok, thats not that crazy. Everything transport/gunboat up seems reasonable with the new nerf system.

I don't think you understand.

The reason why BS scanners are OP is because people are using them to deliberately avoid player interactions. No scouts exist anymore, no pirates want to pirate because the scumbag will just run off with his 25k scanner range.

[Image: PFjFVMW.png]
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Offline Govedo13
05-06-2014, 09:54 PM,
#64
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

(05-06-2014, 08:49 PM)Jack_Henderson Wrote: (yawn) Seriously. No one seems to get the potential of it.

Anyway, ejecting.
There is zero potential in giving the single ships the option to pick their interactions.
There is huge potential to create auxiliary tool for escorts both lawful and unlawful and give LFs and HFs a bit more use. This promotes team play and interactions.

The mega expensive option to have it all should also exist as money sink.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Binski
05-06-2014, 10:12 PM,
#65
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(05-06-2014, 09:46 PM)Tal Wrote: I don't think you understand.

The reason why BS scanners are OP is because people are using them to deliberately avoid player interactions. No scouts exist anymore, no pirates want to pirate because the scumbag will just run off with his 25k scanner range.

I understand perfectly, and feel the same that you all do not understand that this is not a rampant problem and its not the end of the world (cancer as its been referred to, CANCER). There are ways to get around that sometimes, and yes, sometimes you can't. The trader sunk the money into it to start evading pirates better. That was the point. They worked for it. Raise the value of them now maybe? Sure. When you say 'avoid player interaction' it sounds like you're really hiding behind a term that means 'avoiding getting pirated by me' because piracy is not the only form of player interaction. Not every transport uses these scanners, and having them doesn't always ensure you will succeed, especially against skilled and knowledgeable players. It can't be OP to try to trade successfully without being pirated.

I still don't understand why a vet pirate in any ship vs a vet trader couldn't both have a 25k scanner they worked to buy, for the 250 mil, and be on even playing fields. The trader having it makes it easier to evade, the pirate having it makes it easier to track. It was fair. The nerf removed snubs from the picture. Again, even I have ceded that's fair enough of a compromise (even though I still opposed it) for those who wanted the nerf. Going any further with it is just useless. Limiting transports to the worst scanners would just kill the trading experience. It would finally strip it down to mandatory 'work' needed to make money for other chars, reducing trading to nothing but grind.

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Offline Pavel
05-06-2014, 10:24 PM,
#66
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(05-06-2014, 09:36 PM)Highland Laddie Wrote: Forcing the biggest cargo ships to use the crappiest scanners is ridiculous, Pavel. Idea rejected outright.

Why is it ridiculous?
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Offline t0l
05-06-2014, 10:30 PM, (This post was last modified: 05-06-2014, 10:33 PM by t0l.)
#67
Space Operator
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(05-06-2014, 10:12 PM)TheUnforgiven Wrote:
(05-06-2014, 09:46 PM)Tal Wrote: I don't think you understand.

The reason why BS scanners are OP is because people are using them to deliberately avoid player interactions. No scouts exist anymore, no pirates want to pirate because the scumbag will just run off with his 25k scanner range.

I understand perfectly, and feel the same that you all do not understand that this is not a rampant problem and its not the end of the world (cancer as its been referred to, CANCER). There are ways to get around that sometimes, and yes, sometimes you can't. The trader sunk the money into it to start evading pirates better. That was the point. They worked for it. Raise the value of them now maybe? Sure. When you say 'avoid player interaction' it sounds like you're really hiding behind a term that means 'avoiding getting pirated by me' because piracy is not the only form of player interaction. Not every transport uses these scanners, and having them doesn't always ensure you will succeed, especially against skilled and knowledgeable players. It can't be OP to try to trade successfully without being pirated.

I still don't understand why a vet pirate in any ship vs a vet trader couldn't both have a 25k scanner they worked to buy, for the 250 mil, and be on even playing fields. The trader having it makes it easier to evade, the pirate having it makes it easier to track. It was fair. The nerf removed snubs from the picture. Again, even I have ceded that's fair enough of a compromise (even though I still opposed it) for those who wanted the nerf. Going any further with it is just useless. Limiting transports to the worst scanners would just kill the trading experience. It would finally strip it down to mandatory 'work' needed to make money for other chars, reducing trading to nothing but grind.

"Evade pirates better"? As in, avoid player interaction? Let me explain this to you.

Old cycle:

Trader takes lane or hires scout.
Pirate pirates the trader or interacts with scout.
Lawfuls come and shoot the pirate.
Trader continues trading.

Repeat.

New cycle:
Trader buys BS scanner and takes lane.
Trader sees pirate 25k away.
Trader flies away.
Pirate sits on lane and logs off due to boredom.
Scouts don't log because people can use BS scanners instead.
Lawfuls don't log because there are no more pirates.

Repeat..?

Yeah, it doesn't work. This isn't the "Discovery 4.87 Powertrading Server 24/7", it's the "Discovery 4.87 RP 24/7" server. Roleplay is a key part of what is server is about, and you can't have roleplay, without...

PLAYER INTERACTION

Pirates camp the lanes while traders take them. When a trader sees the pirate, he has at least a 15k distance between him and the pirate. By the time the pirate (with same scanner) sees the trader, the trader has already cruised off to the previous base. See how this doesn't work?

And no, before you accuse me of trying to make it easier for me to pirate people, I don't play pirates. I play house Navies and traders.

Please, get it through your thick skull.

[Image: PFjFVMW.png]
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Offline St.Denis
05-06-2014, 10:46 PM,
#68
Member
Posts: 100,599
Threads: 1,347
Joined: Dec 2011

Quote:What is the ratio of Traders using Battleship Scanners vs the Traders not using them? In my experience most Traders do not use BS Scanners. I can almost guarantee the figure comes out heavily in favour of the ones not using.

I am still waiting for a possible answer on this question. If the answer comes up, as I suspect, that a very large majority of Traders don't have BS Scanners, then this isn't a problem so why change anything for the small minority that do have them?

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline Highland Laddie
05-06-2014, 11:11 PM,
#69
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Quote:Why is it ridiculous?

If anything, that's over-handicapping. I'd rather you make incentives for using diversification of equipment, like making Scanners use up cargo space, instead of abitrarily forcing trade ships to be sitting ducks.
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Offline EisenSeele
05-06-2014, 11:52 PM,
#70
Herder of Cats
Posts: 2,690
Threads: 211
Joined: Jan 2010

:| Since the last update has been centered around "Solo activities should not have guaranteed payoff" applied to piracy, the same should also be applied to trading.

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