(04-29-2017, 01:08 PM)sasapinjic Wrote: Well , what CD do :
-stop Cloak charge ,
-track already Cloak ship ,
-stop Jump charge ,
-detonate Battleship Missile ,
-simple and dirty cheap CD stop Huge "all-powerful" Battleship ,
-reactivate engines on ship that uses engine-kill ( especially Battleships engines ) ,
-used to make hostile NPC trick ,
-few other things i cant remember now .
(05-24-2017, 10:56 AM)Arbs Wrote: If its not broke dont fix it
"One-tool-do-all" is not broken and overpowered to you ?
Did you even read OP ?
What kind of difficulty does it take to understand that a cruise disruptor, as said before plenty of times; Should not be able to do anything but what it's name and infocard SPECIFICALLY tells it should do. Is it that hard for people to notice?
I couldn't care less with the ammunition it can hold, i've got a big problem with what it CAN do and leaving other tools useless thanks to this small and speedy thing.
Well there were jump drive disruptors supposed to be imlplemented if I remember right, and once that's done, CD's ability to disrupt them was to be removed. Idk what happened to those tho. I also wanna know if Jump beacons are avaible already (:
(04-29-2017, 01:08 PM)sasapinjic Wrote: Well , what CD do :
-stop Cloak charge ,
-track already Cloak ship ,
-stop Jump charge ,
-detonate Battleship Missile ,
-simple and dirty cheap CD stop Huge "all-powerful" Battleship ,
-reactivate engines on ship that uses engine-kill ( especially Battleships engines ) ,
-used to make hostile NPC trick ,
-few other things i cant remember now .
(05-24-2017, 10:56 AM)Arbs Wrote: If its not broke dont fix it
"One-tool-do-all" is not broken and overpowered to you ?
Did you even read OP ?
What kind of difficulty does it take to understand that a cruise disruptor, as said before plenty of times; Should not be able to do anything but what it's name and infocard SPECIFICALLY tells it should do. Is it that hard for people to notice?
I couldn't care less with the ammunition it can hold, i've got a big problem with what it CAN do and leaving other tools useless thanks to this small and speedy thing.
Yes I did read the OP and much of what's been posted. And I simply dont find it broken. It's how the dico pvp and utilities environment has been created years ago. The cruise disruptor mechanics have been developed like that, with small damage and blast radius which is used for the CD/Mine tactics in snubs and against missiles and what else as well as the ability to stop cruise engines. That's why you also have different types of them, Trains, Mosquitos, and the under-par Wasp/Hornet.
Despite it having a wide are of usage, it's not broken and it's as a result of necessity.
Have you ever seen the RM Battleships in texas back then when Jump Drives were unstoppable? Or should cloaks be a granted get-away tool? Have missiles now become completely useless? We've already been through that before, but none the less neither of those equipments has become useless at all.
Beside that what you're doing it is seeing it only from the capital ship point of view and making it much more dramatic that in actually is.
(05-24-2017, 01:15 PM)Skorak Wrote: If the cloak chargeup couldn't be disrupted by CDs that would make them immensely powerful.
I would say it can still do it with snubs, since snub cloaks would be OP if CD's couldn't disrupt them anymore. But come on, giant capital ship cloaks should not be bothered by such a missile.
(04-29-2017, 01:08 PM)sasapinjic Wrote: Well , what CD do :
-stop Cloak charge ,
-track already Cloak ship ,
-stop Jump charge ,
-detonate Battleship Missile ,
-simple and dirty cheap CD stop Huge "all-powerful" Battleship ,
-reactivate engines on ship that uses engine-kill ( especially Battleships engines ) ,
-used to make hostile NPC trick ,
-few other things i cant remember now .
(05-24-2017, 10:56 AM)Arbs Wrote: If its not broke dont fix it
"One-tool-do-all" is not broken and overpowered to you ?
Did you even read OP ?
What kind of difficulty does it take to understand that a cruise disruptor, as said before plenty of times; Should not be able to do anything but what it's name and infocard SPECIFICALLY tells it should do. Is it that hard for people to notice?
I couldn't care less with the ammunition it can hold, i've got a big problem with what it CAN do and leaving other tools useless thanks to this small and speedy thing.
Yes I did read the OP and much of what's been posted. And I simply dont find it broken. It's how the dico pvp and utilities environment has been created years ago. The cruise disruptor mechanics have been developed like that, with small damage and blast radius which is used for the CD/Mine tactics in snubs and against missiles and what else as well as the ability to stop cruise engines. That's why you also have different types of them, Trains, Mosquitos, and the under-par Wasp/Hornet.
Despite it having a wide are of usage, it's not broken and it's as a result of necessity.
Have you ever seen the RM Battleships in texas back then when Jump Drives were unstoppable? Or should cloaks be a granted get-away tool? Have missiles now become completely useless? We've already been through that before, but none the less neither of those equipments has become useless at all.
Beside that what you're doing it is seeing it only from the capital ship point of view and making it much more dramatic that in actually is.
Partially you're correct, Partially i'm annoyed that there's equipment rarely being used to it's full potential while it's available. People are making billions upon billions of credits with nowhere for it to go, and it should be spent for more useful things. The cruise disruptor should remain as a cruise disruption device, while the cloaking disruptors and jump drive inhibitors do their jobs too. cd's could have 100/200 or even 500 pieces of ammo and i wouldn't care if it stayed as a cruising disruptor.
How about this instead, Keep certain "cruise disruptors" to different effects, but make them at least destroyable with flaks, meaning a tonedown on the speed. Then perhaps i could stop complaining less of the entire name it holds point to. Better yet, just call it a "multitool disruptor"
(05-24-2017, 01:16 PM)Shelco Wrote:
(05-24-2017, 01:15 PM)Skorak Wrote: If the cloak chargeup couldn't be disrupted by CDs that would make them immensely powerful.
I would say it can still do it with snubs, since snub cloaks would be OP if CD's couldn't disrupt them anymore. But come on, giant capital ship cloaks should not be bothered by such a missile.
Correct me if i'm wrong, pretty sure cloak disruptors can still inhibit this from happening.
Mounting a cloak has only benefits. It is a very strong tactical advantage. This will give them a get ouf of combat free card in addition to that.
On the other side you get Cloak Disruptors. An equipment type that will also remove your CM like the Cloak but will not give you anything apart from ripping caps out of cloak and stopping them. They are worth much less.
(05-24-2017, 01:15 PM)Skorak Wrote: If the cloak chargeup couldn't be disrupted by CDs that would make them immensely powerful.
I would say it can still do it with snubs, since snub cloaks would be OP if CD's couldn't disrupt them anymore. But come on, giant capital ship cloaks should not be bothered by such a missile.
Then it doesn't make them any better than the "unstoppable" jumpdrive battleships we used to have. Unless you have some suggestion in making Cloak disruptors more accessible.