Routes largely made to connect to other existing ore routes
Rates improved
Fedback always welcomed
Zentor: First, thank you very much for your work on the shipping bonuses. Since most of my characters are traders, many of whom belong to factions with shipping bonuses, I'm sure I'll get lots of benefits from your hard work.
Second, I should warn you that I used to work as a proofreader and typesetter, not to mention doing volunteer work as an editor (e.g. I'm even listed as an editor for the news in a previous version of the Discovery mod, 4.83 IIRC) and ESL (English as a Second Language) teacher. I love sarcastic and ironic humor, since my father grew up in Argentina that as far as attitude is basically a country full of New York cabbies (I was a cabbie too, but in the Shenandoah Valley of Virginia where I met so many Rednecks that I could've written jokes for Jeff Foxworthy). Anyway, I love wordplay jokes...
I imagine that you meant to say that "Feedback always welcome." However, you said "Fedback" that as an American with a sardonic view of our federal government makes me think that involves poop originating from the backsides of government bureaucrats!
Can we please have also the profit and prices added to your main post here @Zentor ?
It will be more useful and I will also update the info we have on NSE discord by the Nebula Info bot
Here is what it shows from the older previous info collected by players in the game.
(07-14-2023, 10:54 AM)Xenon Wrote: Can we please have also the profit and prices added to your main post here @Zentor ?
It will be more useful and I will also update the info we have on NSE discord by the Nebula Info bot
Here is what it shows from the older previous info collected by players in the game.
Sorry Xenon, want somethings left to Discover. They are all around the same c/s as each other though.
Routes largely made to connect to other existing ore routes
Rates improved
Fedback always welcomed
Zentor: First, thank you very much for your work on the shipping bonuses. Since most of my characters are traders, many of whom belong to factions with shipping bonuses, I'm sure I'll get lots of benefits from your hard work.
Second, I should warn you that I used to work as a proofreader and typesetter, not to mention doing volunteer work as an editor (e.g. I'm even listed as an editor for the news in a previous version of the Discovery mod, 4.83 IIRC) and ESL (English as a Second Language) teacher. I love sarcastic and ironic humor, since my father grew up in Argentina that as far as attitude is basically a country full of New York cabbies (I was a cabbie too, but in the Shenandoah Valley of Virginia where I met so many Rednecks that I could've written jokes for Jeff Foxworthy). Anyway, I love wordplay jokes...
I imagine that you meant to say that "Feedback always welcome." However, you said "Fedback" that as an American with a sardonic view of our federal government makes me think that involves poop originating from the backsides of government bureaucrats!
Hilarious
#JusticeForBurgundy
"Music gives Wings to the Mind, Soul to the Universe, and Life to Everything"
While I'm not against these, wouldn't it be better to have fewer, rotating routes, active during a given period of time? I love the concept of commodities under certain ID's giving more credits, but I can't help but feel like these will spread out the traders even more, meaning pirates and other unlawfuls/lawfuls will have a harder time catching and interacting with them than is already the case with ores?
Since youve developed that neat tool, I wonder if this couldn't be used to condense traderoutes to funnel more people through a few selected systems at a time, possibly increasing the amount of interactions that can be expected there.
Either way, these are a nice change of pace from the ore routes people normally fly almost exclusively, so I'm looking forward to seeing people use them ingame.
Last words are for fools who have not yet said enough.
(07-14-2023, 03:05 PM)Lucas Wrote: While I'm not against these, wouldn't it be better to have fewer, rotating routes, active during a given period of time? I love the concept of commodities under certain ID's giving more credits, but I can't help but feel like these will spread out the traders even more, meaning pirates and other unlawfuls/lawfuls will have a harder time catching and interacting with them than is already the case with ores?
Since youve developed that neat tool, I wonder if this couldn't be used to condense traderoutes to funnel more people through a few selected systems at a time, possibly increasing the amount of interactions that can be expected there.
Either way, these are a nice change of pace from the ore routes people normally fly almost exclusively, so I'm looking forward to seeing people use them ingame.
Ideally, these routes will be more rotational, changing up every few months at the most. If we think we should always pipe traders along the same Gold-Alu, or Ice-Iridium routes in order to make interactions, we might as well become npc's. And on the contrary, if the pirates keep an eye on these changes, it will show them where to station their guys. Since testing these out, I've been pirated multiple times tbh.
Which I'm loving so far actually as the guys I've run into so far have been fun and not "shut up and pay 3, 2, 1"
(07-14-2023, 03:44 PM)SnakThree Wrote: Someone busted Ageira trade routes, now gives bonus to useless station in useless system.
Go ahead and offer some solutions Snak3 and we can see about getting epic Ageira gameplay rolling
#JusticeForBurgundy
"Music gives Wings to the Mind, Soul to the Universe, and Life to Everything"