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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Bombers

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Bombers
Lucas_Fernandez
08-23-2009, 08:10 PM,
#101
Unregistered
 

' Wrote:I'll help you Comarde Sina! Bombers shall live! Long live for bombers!

Si! [Image: smoke.gif]

LONG LIVE FOR BOMBERS!
Offline Lohingren
08-23-2009, 08:25 PM,
#102
Member
Posts: 1,097
Threads: 48
Joined: Sep 2007

[Image: smoke.gif]

OLOL!

That is all

good day

FOR ZE MUZZALAND!

[Image: smoke.gif]

[Image: smniko.jpg]
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Online jammi
08-23-2009, 08:58 PM,
#103
Badger Pilot
Posts: 6,321
Threads: 330
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

I'm probably as much of a bomber whore as Sina, just... A less talented one. Currently the only faction I play is the Buccaneers, and the only Buccaneer I have is a Waran. And despite that I'm all for the class 6 turrets solution.

Just one request - please put a recoil effect on the turret model!

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
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Offline Tenacity
08-23-2009, 09:10 PM, (This post was last modified: 08-23-2009, 09:11 PM by Tenacity.)
#104
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:Perhaps you need to Joust more tenacity.

Lolwut?

I've never been hit by a snac in any of my fighters, but bombers being capable of killing fighters is not the point I'm trying to stress.

The point is that we need to balance fleet battles. Bombers have enough manuverability to avoid being killed by fighters, at least long enough to take out capships. This makes FIGHTERS useless as capship escorts, and what's worse is that gunboats do the fighters' jobs better than they do.

All I'm saying is that fighters, in fleet engagements, need to be able to take out bombers more quickly. That means more accurate weapons, or weapons specialized for killing bombers. I'm not pushing to get bombers nerfed, I'm pushing to get fighters buffed. I've flown bombers before and have oen currently, their role is to kill capships, and capships currently have NO defense against bombers other than escorts - the problem lies in the fact that the escorts are not effective enough.

Conversely, improving fighter weapon accuracy and effectiveness against bombers will also solve the issue of hour-long fighter furballs that plague the server. I play this game to have fun, not to get carpal tunnel.

[Image: Tenacity.gif]
Offline Benjamin
08-23-2009, 09:14 PM,
#105
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

' Wrote:capships currently have NO defense against bombers other than escorts


wat


never ever died to an escort, but I've been killed by caps several times.

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Offline Tenacity
08-23-2009, 09:23 PM, (This post was last modified: 08-23-2009, 09:24 PM by Tenacity.)
#106
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:wat
never ever died to an escort, but I've been killed by caps several times.

unless it was a gunboat, then you fail. Even BS flaks dont do jack against bombers right now, a bomber can hit a battleship far beyond the range of flak cannons even if he has as bad an aim as I do. You might get hit by bs razors, but it still takes a high degree of skill on the cap pilot's behalf, and other caps dont have access to razors with even half the speed.

Solaris turrets are useless on most cruisers/battlecruisers, they work semi-decently on smaller destroyers - but the solaris projectile is so small I have more luck hitting with primaries than I do with those pieces of crap.

The only caps that can survive reliably in fleet engagements against bombers are well piloted gunships or small gunboats.


EDIT:

Regardless, the fact that you claim to have never died to an escort means there's a problem.

[Image: Tenacity.gif]
Zeltak
08-23-2009, 09:36 PM,
#107
Unregistered
 

Got a few points to consider Tenacity, agreeing with you (omg).

But I have seen an OPG Osiris full with Solarises that wrecked 5 bombers down, but of course as you say ran away from a capital ship.
Offline NonSequitor
08-23-2009, 10:24 PM, (This post was last modified: 08-23-2009, 10:26 PM by NonSequitor.)
#108
Member
Posts: 911
Threads: 116
Joined: Dec 2007

' Wrote:I will continue to defend the Bombers as they are since they have recieved already critical nerfing to a point that it all comes down to player-skills and that generally makes or breaks whether a Bomber pilot will be successful or die in two seconds like when I fight Vilkas and his OPG-gang of Titans (Teamwork well fellas' nice one). Your pathetic insults don't get to me either just proves my point even more that when you can't argue further you start yelling like a crying baby.

I don't give a damn if "ain't helping" cmfalconer, you got an opinion and so do I.

Megiddo don't talk about selfishness when you are lobbying for a nerf for the exact same reason. Yes I know you very well Mr.Gunboat pilot.

1. I pilot a bomber and a BS. Gunboats, in my experience with this current mod, are nearly useless for serious combat. At least the way I fly them. Thus, I don't waste my time with them anymore. Your "knowledge" of me is outdated and probably inaccurate in many other aspects.

2. We all have a bias - including me. However, as I lobby for something, I make the attempt to see issues from another person's perspective. We all want to have fun here.

3. The larger cap ships, for the most part, are currently well-balanced. The cruiser missiles are still junk, but that's a subject for another thread. In any case, I can't think of a single cruiser, BC or BS that can fulfill multiple roles successfully. To survive you must specialize. Bombers, on the other hand, are the closest thing to a jack-of-all-trades ship in this mod you can get.

4. Fighter escorts usually have great difficulty killing bombers off before the cap ship they're escorting goes nova. This is a fact supported by personal experience - as a cap pilot and as a bomber pilot. This is an important point of this whole debate that keeps getting sidelined.

5. I'm still baffled as to why specializing a bomber to kill caps is bad thing. I'm convinced you could have a bomber that is an effective counter to a cap ship while being markedly vulnerable to any fighter. We've seen workable ideas to this effect, but we have lacked the will to bring them to fruition.
 
Zeltak
08-23-2009, 10:39 PM,
#109
Unregistered
 

At Megiddo:

1. Yep it probably is out-dated then.

2. Ah finally someone besides me who actually admits that bias is something that we all have. Sounds like you imply I don't see perspectives from the other side, yet I didn't complain when they lowered the firing arc range of the Supernova, reduced fast light-bombers as the Red Catamaran and when the majority of the Bombers became noticeably slower. I understood this was all necessary and that now you could finally only be really devastating in a Bomber if you were really skilled, something I enjoyed very much. (Selfish reason.)

3. You are right and I agree with you, the Bombers are and have been since they were first introduced. However, their ability to accomplish that role has been severely diminished when we talk about how many player-pilots that can do so. When you think that they were introduced in 4.83 (please correct me if I'm wrong not 100% sure) and now we are in 4.85 mod version, thats about one year or more with the bombers being into play. Under this time-frame it has still held the position of being closest albeit rare, but still closest to the "jack-of-all-trades" roll, maybe it was envisioned to be just that in the hands of the right pilot? Could just be a theory never know.

4. I understand your point and yet again agree. The Fighters can kill Bombers relatively easy, but not easy enough until the Capital ships die. I'm still very inclined to believe that this issue is something that is really hard to fix, it might lead to undesirable consequences such as:

- Capital vessels becoming too strong. (In any aspect.)
- Fighter vessels becoming too strong. (In any aspect.)
- Bomber vessels becoming too weak. (In any aspect.)

Still yes, something should be addressed here, not trying to side-line it at all. I'm merely defending with my personal experiences against the specific claims of the Bombers being too strong against the Fighters. Just look at the topic title man, this has been my issue all along, it is simply not true because it really comes down to who is fighting who when such said vessels are battling it out.

5. Bombers should be able to fight against Fighters as well and in their current form they can do that BUT they will still get easily destroyed by Fighter-pilots who know how to fly them. Again personal experience, I consider myself a good Bomber-pilot with over 18 months experience in them. Yet during group fights, if I'm faced with an organized group with good team-work and decent piloting skills, I can assure you I don't last longer than 5 minutes.

Now you might have gained some deeper insight on my actual issue and the sole reason why I incline on arguing about this.
Offline ... kur nubėgo?
08-24-2009, 10:25 AM,
#110
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

Fighter - bomber fight. That you are in vhf agianst bomber it doesnt automaticly mean that you must win.

Lets comapre it to RL two wypes of soldiers. We have regular soldier lets say with good old (best rifle in W) AK-47 and a soldier with RV-7 (anti-tank launcher, correct me if im wrong). Now both soldiers got side guns + their main. Theoricly Regular soldier whould be able to kill the other easily.. but then it comes for the fight skill is all that matters. Same hare.

You dont get mad tehn you get killed by more skilled VHF pilot in your vhf?.. so why you get mad then you get killed in skilled bomber pilot in your vhf? All what changes is images, not the matter itself.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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