YellowWarningTriangle.png This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date.

Difference between revisions of "Cloak Disruptors"

From Discovery Wiki
Jump to navigationJump to search
m (Cloak Disruptor Type 2 battery consumption)
 
(3 intermediate revisions by the same user not shown)
Line 14: Line 14:
 
|-
 
|-
 
| style="text-align:left;" | Cloak Disruptor Type 1
 
| style="text-align:left;" | Cloak Disruptor Type 1
|?
+
|50 [[Cloaking Device Batteries]]
 
|3k
 
|3k
|
+
|10
|?
+
|30s
 
|Snubs, Transports, Gunboats
 
|Snubs, Transports, Gunboats
 
|-
 
|-
 
| style="text-align:left;" | Cloak Disruptor Type 2
 
| style="text-align:left;" | Cloak Disruptor Type 2
|?
+
|50 [[Cloaking Device Batteries]]
 
|6k
 
|6k
 
|200
 
|200
Line 28: Line 28:
 
|-
 
|-
 
| style="text-align:left;" | Cloak Disruptor Type 3
 
| style="text-align:left;" | Cloak Disruptor Type 3
|?
+
|50 [[Cloaking Device Batteries]]
 
|9k
 
|9k
|
+
|450
|?
+
|90s
 
|Battleships, Carriers, Dreadnoughts
 
|Battleships, Carriers, Dreadnoughts
 
|-
 
|-

Latest revision as of 22:46, 7 October 2017

Vessels equipped with a Cloak Disruptor will be able to uncloak nearby cloaked ships. The range of the Cloak Disruptor depends on the type. It is mounted in Countermeasure hardpoint.

This disruptor module works on a similar technology to the Cloaking Devices it has been designed to nullify. It emits a broad-spectrum EM pulse which, while harmless to shielded vessels, overloads and collapses the masking field of a cloaked ship. The pulse is omni-directional, and so should be used when the operator suspects a cloaked vessel is in close proximity.

• Usage: By typing /disruptor or by setting a key ( Options > Multiplayer .tab > Cloak Disruptor ON/OFF ).

Name Ammo required Range Cargo required Cooldown Ship type
Cloak Disruptor Type 1 50 Cloaking Device Batteries 3k 10 30s Snubs, Transports, Gunboats
Cloak Disruptor Type 2 50 Cloaking Device Batteries 6k 200 45s Destroyers, Cruisers, Battlecruisers
Cloak Disruptor Type 3 50 Cloaking Device Batteries 9k 450 90s Battleships, Carriers, Dreadnoughts

Manufacturing

Cloak Disruptors can be manufactured on POB in Cloak Disruptor Factory.

Commodities required to build Cloak Disruptor Type 1:
Commodity Ammount (units) Price/unit (credits) Price (credits)
Iridium 20.000 298 - 3529 5.960.000 - 70.580.000
Reinforced Alloy 20.000 250 5.000.000
Energy Field Equipment 10.000 249 - 4552 2.490.000 - 45.520.000
Super Alloy 10.000 299 - 2176 2.990.000 - 21.760.000
Tungsten 10.000 239 - 2259 2.390.000 - 22.590.000
Plasmonic Metamaterials 10.000 500 5.000.000
Magnetic Superconductors 10.000 350 3.500.000
Total 90.000 27.330.000 - 244.530.000
Commodities required to build Cloak Disruptor Type 2:
Commodity Ammount (units) Price/unit (credits) Price (credits)
Iridium 20.000 298 - 3529 5.960.000 - 70.580.000
Reinforced Alloy 20.000 250 5.000.000
Energy Field Equipment 10.000 249 - 4552 2.490.000 - 45.520.000
Super Alloy 10.000 299 - 2176 2.990.000 - 21.760.000
Tungsten 10.000 239 - 2259 2.390.000 - 22.590.000
Plasmonic Metamaterials 10.000 500 5.000.000
Magnetic Superconductors 10.000 350 3.500.000
Total 90.000 27.330.000 - 244.530.000
Commodities required to build Cloak Disruptor Type 3:
Commodity Ammount (units) Price/unit (credits) Price (credits)
Iridium 20.000 298 - 3529 5.960.000 - 70.580.000
Reinforced Alloy 20.000 250 5.000.000
Energy Field Equipment 10.000 249 - 4552 2.490.000 - 45.520.000
Super Alloy 10.000 299 - 2176 2.990.000 - 21.760.000
Tungsten 10.000 239 - 2259 2.390.000 - 22.590.000
Plasmonic Metamaterials 10.000 500 5.000.000
Magnetic Superconductors 10.000 350 3.500.000
Total 90.000 27.330.000 - 244.530.000