The main Discovery Freelancer RP 24/7 server uses FLHook to extend the Freelancer experience. FLHook server commands are commands that you can enter into the chat window to perform a specific action. Use it just like chatting to someone, and use the slash at the beginning, "/", to signify a server command. Commands that require parameters can be called without parameters to display help for the command. If you encounter any problems with the commands listed below please report them on the forums.
Command System Features
|Command filtering||Any chat text starting with '/' or '.' will not be repeated to private or system chat (except '//' *sigh*). This means you can safely use /drawcash when you're in system chat without accidentally telling everybody your password.|
|Command echoing||Most user commands (i.e. starting with /) are echoed back to your console so you can see what you typed. The exceptions to this are /local, /system, /target and their short variants.|
|/help||Displays all currently available server commands. Aliases are /h and /?.|
|/refresh||Using this on a ship will reset the login timestamps for all ships on an account, saving time when logging your ships to prevent them being activity wiped.|
|/restart <setting>||Sends you to the main planet of the area you typed in the setting of, gives you a fully outfitted ship and gives you an appropriate reputation. This command also resets the characters cash and any other attributes, so be sure not to load it up with credits or equipment until after you use the command.|
|/showrestarts||Shows all restart templates.|
|/renameme <new name> <tag rename password>||Changes the name of the character. Costs 2 million credits. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. This command can only be used once every seven days for any one character.
There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits.
If the tag is protected with a rename password using /settagpass, it should be entered in <tag rename password> - this is not the master password for the tag.
The character name length is limited to 23 characters.
|/set movecharcode <movecharcode>||Creates a code to allow the movement of the character this command was used with to another account. This code is valid for one transfer only.|
|/movechar <charname> <movecharcode>||Transfers <charname> to the account of the character currently being used. Costs 2,000,000.|
|/stuck||Moves your ship 10m so 'un-stick' you from bases. Only works when your speed is low.|
|/droprep||Lowers your rep with the faction you have an affiliation with to 0.59 bars, costs 350,000, you must re-log for changes to take effect and to use the command again. Keep in mind if another faction next in line has enough positive rep you will then receive that tag.|
|/autobuy <param> [on|off]||Allows you to specify which Items should be purchased automatically each time this character lands. Options <param>: info, missiles, mines, torps, cd, cm, munition, cloak, bb, all|
|/coin||Flips a coin and reports the result to all ships within 6km.|
|/dice||Shakes, rattles, rolls the dice and reports the result to all ships within 6km.|
|/id||Displays your current client ID.|
|/ids||Displays ID numbers of all online players.|
|/ping||Displays the statistics of your connection (ping, packet fluctuation, packet loss)|
|/ping <charname>||Displays the connection statistics of other players. You can get IDs by using "/ids" command.|
|/ping$ <client ID>||Displays the connection statistics of other players. You can get ID numbers by using "/ids" command.|
|/pingtarget||Displays the connection statistics of the currently targeted player.|
|/pos||Displays your exact position in system coordinates. The second coordinate is height from the system plane.|
|/time||Shows current time in Sirius Mean Time. Useful for Screenshots.|
|/nodock||Prevents target from docking on lawful bases in the house space from which that particular police faction originates. (Available only to members of official police factions. Does not work for Junker and Zoner bases.)|
|/police||Plays police sirens. (Available only to members of official police factions.)|
|/rep||Shows full list of your reputations.|
|/system <message>||/s||Send <message> to the system chat|
|/local <message>||/l||Send <message> to your local system chat|
|/group <message>||/g||Send <message> to your group|
|/setmsg <N> <message>||Set message slot N to the specified message; if no message then the slot is cleared and slots 0-9 are valid. If a #t tag is in <message> this tag will be replaced with the current target name. If a #c tag is in <message> this tag will be replaced with your current map grid location.|
|/showmsgs||Show the message slot contents|
|/<N>||Send the message N to local system chat|
|/system<N>||/s<N>||Send the message N to system chat|
|/group<N>||/g<N>||Send the message N to group chat|
|/target<N>||/t<N>||Send the message N to the current/last target|
|/target <message>||/t||Send <message> to your last selected target|
|/reply <message>||/r||Send <message> to the last sender of your last private message|
|/privatemsg <charname> <message>||/pm||Send <message> to <charname>. If <charname> is offline the message will be delivered when they return and stored in their mailbox.|
|/privatemsg$ <client ID>||/pm$||Same as /pm but the character is determined using the client ID. The player has to be online for this to work. You can find a list of client IDs by typing /ids.|
|/factionmsg <tag> <message>||/fm||Send message to all characters containing <tag> string in their names (like [RM]).|
|/lastpm||Shows the last pm sender and current/last selected target|
|This command checks your mailbox for messages and can be used to view your messages.|
|/maildel||The command deletes a message from your mailbox.|
|/ignore <charname> [<flags>]||Ignores chat/messages from a certain player
Options <charname>: Name of the character you want to ignore. It's case insensitive. Options <flags> (not a mandatory parameter):
Example: /ignore ooRP| pi (ignores the PMs of every player whose name begins with "ooRP|")
|/ignorelist||Displays list of ignored players.|
|/delignore <id> [<id2> <id3> ...]||Deletes characters from the ignore list. Banned ids are displayed in the /ignorelist command. Warning these are different ids then those displayed by /ids command...|
|/set dietime <on|off>||Enables timestamped death messages.|
|/set chattime <on|off>||Enables time display for chat messages. Includes all Pms, Local, Group and System chats. Excludes server, new player or death messages. Useful for Screenshots.|
|/set diemsg <param>||Allows you to set which death messages are displayed. Options <param>: all, system, self, none|
|/set diemsgsize <size>||Allows you to reduce the font size of death messages. Options <size>: small, default|
|/set chatfont <size> <style>||Allows you to modify system/group/private chat font and size. Options <size>: small, default, big. Options <style>: default, bold, italic, underline.|
Note: These settings are saved for all characters on the current account.
|/invite <charname>||/i||Invites a player to your group using their character name.|
|/invite$ <client ID>||/i$||Invites a player to your group using their ID number.|
|/factioninvite <tag>||/fi||Send an invite to all characters containing <tag> string in their names (like [RM]).|
|/join <charname>||/j||Joins <charname>'s group if you have been invited to the group.|
|/marktarget||Notifies your group that your currently selected target is the priority. May also be associated with a keybinding in controls.|
It is recommended that you type these in the "Console chat" so that sensitive codes are not publicised. Code privacy is your responsibility and risk. No refunds. To access the "Console chat", push enter open the chat box, then use the arrow keys to scroll up.
If the value of any character, including cash, ship and equipment, exceeds 2.1 billion credits, the character and its account will be corrupted.
Character the credits are being sent from (/givecash) or drawn from (/drawcash) is required to have Total Time online at least 20 minutes.
|/givecash <charname> <cash> [anon]||/gc||Give the cash to <charname>; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer. Character sending the credits is required to have total time online at least 20 minutes.|
|/givecasht <cash> [anon]||/gct||Send cash to the currently selected target; if the 'anon' parameter is present then the receiving character will not be informed of who sent the transfer. Character sending the credits is required to have total time online at least 20 minutes.|
|/set cashcode <cashcode>||Set the account code to allow remote access to this character's account; if the code is 'none' then remote access is disabled. The code can be any string of letters, numbers or symbols.|
|/drawcash <charname> <cashcode> <cash>||/drc||Draw the cash from <charname> with the <cashcode> set using /setcashcode|
|/showcash <charname> <cashcode>||/shc||Show the cash balance for <charname> with the <code> set using /setcashcode|
For more information, see Admin Notice: How to create your own infocard.
|/showinfo [me]||Show a player's personal infocard. If me is specified, your own will be displayed, otherwise you will need to have the player targeted when you type /showinfo. Alias is /si.
|/setinfo <paragraph number> <command> <text goes here>||Making a player infocard. The maximum number of characters is around 1000. This command has the following parameters:
This system allows the player to customize the lights on their ship. This system can only be used at ship dealers on stations whose names end in the word "Shipyard" . For more information, see the Pimpship Guide.
|/pimpship||Activates the Pimpship System (see above conditions in bold). Must be used before other pimpship commands.|
|/showsetup||Displays the current lights on your ship in the following format:
Hard Point ID | Hard Point Name : Current Light Mounted
Example: 01 | HpHeadLight01 : LargeWhiteSpecial
________02 | HpRunningLight02 : SlowSmallPurple
|/showitems||Displays all the lights that can be changed via /setitem.|
|/setitem <hardpoint id> <new item id>||Changes one of your ship's lights.
The Hardpoint ID will be one of the numbers listed with /showsetup. The Item ID will be one of the numbers listed with /showitems.
Example: /setitem 01 03
Changes your first light to light 03 (LargeOrangeStrobe)
|/buynow||This finalizes the changes, command kicking you and removing 1 million from your character. It saves all changes made by Pimpship.|
|/conn||To use this command, dock at a base, remove all of your cargo, type /conn and undock. You will now be in Connecticut.|
|/return||To use this command, dock at New Haven Station, type /return and undock. You will now be back where you were before you used /conn.|
For more information, see the Player Base Guide.
|/base deploy <password> <base name>||Once you are sure you are ready to deploy your base, type the command.
<password> Your base admin password (no spaces, no character limit imposed). <base name> The displayed name of your base (spaces allowed, 60 characters max).
|/base login <password>||Allows an administrator to access the base command functions.|
|/base lstpwd||Lists all passwords except the first password. Since the first password is not listed, a base owner can keep their password secret but allow other players to be administrators of the base.|
|/base addpwd <password>||Adds an administrator password to the base.|
|/base rmpwd <password>||Removes an administrator password from the base.|
|/base info <paragraph> <command> <text>||This command allows the base administrator to set the base infocard text that is shown when the base info icon is clicked.
<paragraph> The paragraph number in the range 1-5. <command> The command to perform on the paragraph, 'a' for append and 'd' for delete
|/base buildmod list||Shows you what modules you have installed, with a numbered list of 'slots' (slot 0 is always the base core).|
|/base buildmod construct <slot> <module number>||Starts constructing the specified module in the specified slot.|
|/base buildmod destroy <slot>||Destroys the module in the specified slot.|
|/base defensemode [mode]||Set or display the defense mode of the base. See the Player Base Guide part 6 for more information.|
|/base addtag <tag|name>||Add a name or tag of ships allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.|
|/base rmtag <tag|name>||Remove an allied name or tag from this base. Allied ships are permitted to dock with the base regardless of the defense mode.|
|/base lsttag||List the ship names and tags allied with this base. Allied ships are permitted to dock with the base regardless of the defense mode.|
|/base facmod list||Show factory modules, item types and build status.|
|/base facmod add <index> <type>||Add item <type> to factory module <index>|
|/base facmod clear <index>||Clear build queue for factory module <index>|
|/base shieldmod [on|off]||You shield will automatically turn itself on if your base comes under attack. You must manually deactivate it to turn it off again. You can change the state of your base shield by using this command.|
|/bank status||List the current balance of the base's bank. The base needs money to buy goods off players. Unlike player ships, the bank can hold many times more than 2 billion credits and is essentially unlimited.|
|/bank deposit <credits>||Add credits to the base's bank.|
|/bank withdraw <credits>||Remove credits from the base's bank.|
|/shop status||Lists commodities, prices and buy/sell status for all goods held by the base.|
|/shop price <index> <price> [buyonly]||This command allows the price of goods in the shop to be controlled. The <index> refers to the number of the item as listed by the /shop status command. The <price> is the price of the good in credits. The buyonly flag, if set to 0 will allow the item to be bought and sold by the base shop and if set to 1 the base will only buy the goods and will not sell them to player ships.|
|/base rep||Sets the Reputation of the PoB to match that of the Player's current IFF.
Has no associated cost. Can only be done ONCE by the Player. Further PoB Rep corrections or adjustments can only be made via approved GM request.
The Jump Drive, first detailed in Some explanation of Jumpdrive, Cloaking and Survey module allows ships to jump between systems in Sirius.
|/survey||This command will begin the space survey required to determine coordinates to jump to where your ship is now. So, if you surveyed in Champagne F6, you would receive the coordinates required to jump to approximately F6 in Champagne. In order to survey you must have a Survey Module of the required class, along with the required fuel in your hold and your ship must provide the necessary power.|
|/setcoords||This command sets the coordinates for the destination of your jump and is used on the ship with a Jump Drive mounted. You must use it before using the jump command or your ship will jump blindly. You can use this command before or after initiating charging, although if you initiate charging first, the console will warn you that you are yet to set coordinates, but will still begin the charging process.|
|/charge||This will begin the jump drive charging on your ship. You must have sufficient power and fuel available to achieve charge.|
|/jump||This command activates the ship's charged jump drive and flings it through whatever gap there is in the space you've just torn a hole in, probably towards your coordinates. If you didn't enter coordinates, you're going somewhere else, but where that is or what you'll end up as, is improbably uncertain.|
The Docking Module, first detailed in Tutorial: Docking Modules allows ships to dock with carrier-able ships. Small player ships may dock with any ship that is carrying docking modules. Only one ship may be carried in a docking module and the standard module supports ships that have holds of 275 units or smaller.
|/dock||To dock with another ship, the player must target the docking module carrier and either type /dock or press F3 (the dock button). The docking module carrier will be notified of the docking request and must then authorize the request prior to the ship docking.|
|/allowdock||This command authorises the request of a ship to dock to yours.|
|/listdocked||A docking module carrier may see which ships are docked by using this command.|
|/jettisonship <shipname>||This command, albeit surprisingly, allows you to force out / expel / eject / jettison a certain ship, identified in the <shipname> field.|
|/cloak||Activate or deactivate your cloaking device. It is also possible to use a key, which you can set in:
Main Menu -> Options -> Controls -> Multiplayer -> Cloak On/Off
|/disruptor||Activate your Cloak Disruptor. It is also possible to use a key, which you can set in:
Main Menu -> Options -> Controls -> Multiplayer -> Cloak Disruptor On/Off
This system allows factions to protect their faction tag and prevent other players from making characters with the tag without having a password. This system can only protect tags that precede a character name. See Player Owned Faction Tags for more information.
|/maketag <tag> <master password> <description>||Use this command to create a new tag. Creating a new tag costs 50 million credits.
The <tag> parameter is a 3-23 letter tag. The <master password> is the password used to drop the faction tag (in order to change the master password) or to set the rename password. The <description> is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.
|/droptag <tag> <master password>||Use this command to delete a tag. The <tag> and <master password> parameters should be the same as used in the /maketag command.
Dropping the tag and re-creating it is the only way to change the master password.
|/settagpass <tag> <master password> <rename password>||This command is used to set or clear the rename password. The <tag> and <master password> parameters should be the same as used in the /maketag command.
If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.