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Difference between revisions of "Colonial Remnant ID"
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* Cannot participate in any unlawful actions except against BMM in Omegas and Taus only | * Cannot participate in any unlawful actions except against BMM in Omegas and Taus only | ||
* Cannot fulfill bounty contracts | * Cannot fulfill bounty contracts | ||
− | * Cannot use any ships except IMG ships | + | * Cannot use any ships except IMG ships |
Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Cruisers, Battleships | Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Cruisers, Battleships |
Revision as of 19:16, 2 July 2009
Colonial Remnant ID
Pilot carrying this ID is a member of the Colonial Remnant, who:
- Can trade and escort traders
- Can hunt pirates and terrorists within Bretonia, the Tau and Omega systems, or within systems where IMG has a base, or in self-defense, or to protect another trader.
- Can demand contraband and allied pilots only within the Omegas and Taus, and destroy ships if they refuse to comply
- Cannot ally with any unlawfuls except the Corsairs
- Cannot land on any Daumann, Kruger or BMM bases
- Cannot participate in any unlawful actions except against BMM in Omegas and Taus only
- Cannot fulfill bounty contracts
- Cannot use any ships except IMG ships
Allowed ships: Fighters, Bombers, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of the Colonial Remnant faction and for players who were expelled from the Colonial Remnant. Players carrying the Colonial Remnant ID cannot demand cargo or credits while using cruisers or battleships.